cp_cathedral_a4
28 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Cathedral

by Da Spud Lord

Feedback

Avatar Knusperfrosch left feedback: 3 weeks ago
what's the point of the concrete tunnel under A opening and the water chamber if it only leads upstairs to the choke lobby
Avatar TheFestiveDeliveryBoy left feedback: 3 weeks ago
Everything is too chokey and clankey. I hate moving throughout this map.
Avatar B!scuit made an annotation at -1349 -79 -94 while standing at -1351 -167 -43 3 weeks ago
need health here
Avatar Knusperfrosch made an annotation at 1570 -395 -98 while standing at 1597 -391 -100 3 weeks ago
long narrowsightline from blue base left exit into A house upstairs
Avatar a bucket made an annotation at 506 -594 342 while standing at 504 -599 340 3 weeks ago
can stand here
Avatar Knusperfrosch left feedback: 3 weeks ago
RED can spam into BLU base from all directions
Avatar Knusperfrosch left feedback: 3 weeks ago
this map is filled with incredibly narrow twisting hallways, why
Avatar Hamsterkins made an annotation at 513 -274 308 while standing at 640 -268 340 3 weeks ago
you can get up here
Avatar B!scuit made an annotation at -2050 8 -5 while standing at -2027 276 -283 3 weeks ago
i think something more like mountainlabs last point work work better than these tall staircases
Avatar turtleboy666 left feedback: 3 weeks ago
the B flank that allows blu to spawncamp is quite annoying
Avatar TheFestiveDeliveryBoy made an annotation at -1536 -55 60 while standing at -1639 -216 164 3 weeks ago
These railways are annoying and serve no value. Also, there should be an ammo pack at the opposite side of this spot
Avatar jones made an annotation at -1088 1168 -94 while standing at -1048 1179 -78 3 weeks ago
would be nice if scout could jump here
Avatar Fluury left feedback: 3 weeks ago
last could a tad bigger
Avatar Knusperfrosch left feedback: 3 weeks ago
all 'flank routes' after A lead back to the same antechamber behind A
Avatar Hamsterkins left feedback: 3 weeks ago
dev textures could be mixed up (it's alot of red) you could use the reflectivity dev textures
Avatar Hamsterkins left feedback: 3 weeks ago
the map has a nice layout but the scaling could do some work
Avatar TheFestiveDeliveryBoy left feedback: 3 weeks ago
Make the hallways leading to B a bit bigger
Avatar TheCreeperIV made an annotation at -1472 -185 116 while standing at -1538 -223 171 3 weeks ago
Zed FIghting
Avatar TheFestiveDeliveryBoy left feedback: 3 weeks ago
Last is too chokey
Avatar Knusperfrosch left feedback: 3 weeks ago
what is this convoluted architecture behind CP1??
Avatar turtleboy666 left feedback: 3 weeks ago
I have no idea how to navigate last
Avatar RAYhill| trade.tf made an annotation at -291 -767 36 while standing at -736 -767 36 3 weeks ago
health pack after first point is in the tight spot so its quite hard to get to
Avatar TheCreeperIV made an annotation at -886 -38 -113 while standing at -115 56 -52 3 weeks ago
i love this idea
Avatar Knusperfrosch left feedback: 3 weeks ago
BLU first spawn (base) internal architecture is annoying, it forces you to run around corners up stairs to even get to exit
Avatar a bucket made an annotation at 1487 -578 101 while standing at 1275 -615 186 3 weeks ago
can stand here
Avatar Knusperfrosch left feedback: 3 weeks ago
BLU
Avatar VinLAURiA made an annotation at 98 -722 -45 while standing at 86 -716 -29 3 weeks ago
Collision on this prop is wonky.,
Avatar TheCreeperIV made an annotation at 92 -633 -90 while standing at 38 -630 -59 3 weeks ago
random Zed Fighting prop