cp_cathedral_a4
28 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Cathedral

by Da Spud Lord

Feedback

Avatar Knusperfrosch left feedback: January 2018
what's the point of the concrete tunnel under A opening and the water chamber if it only leads upstairs to the choke lobby
Avatar TheFestiveDeliveryBoy left feedback: January 2018
Everything is too chokey and clankey. I hate moving throughout this map.
Avatar b!scuit made an annotation at -1349 -79 -94 while standing at -1351 -167 -43 January 2018
need health here
Avatar Knusperfrosch made an annotation at 1570 -395 -98 while standing at 1597 -391 -100 January 2018
long narrowsightline from blue base left exit into A house upstairs
Avatar a bucket made an annotation at 506 -594 342 while standing at 504 -599 340 January 2018
can stand here
Avatar Knusperfrosch left feedback: January 2018
RED can spam into BLU base from all directions
Avatar Knusperfrosch left feedback: January 2018
this map is filled with incredibly narrow twisting hallways, why
Avatar Hamsterkins made an annotation at 513 -274 308 while standing at 640 -268 340 January 2018
you can get up here
Avatar b!scuit made an annotation at -2050 8 -5 while standing at -2027 276 -283 January 2018
i think something more like mountainlabs last point work work better than these tall staircases
Avatar turtleboy666 left feedback: January 2018
the B flank that allows blu to spawncamp is quite annoying
Avatar TheFestiveDeliveryBoy made an annotation at -1536 -55 60 while standing at -1639 -216 164 January 2018
These railways are annoying and serve no value. Also, there should be an ammo pack at the opposite side of this spot
Avatar jones made an annotation at -1088 1168 -94 while standing at -1048 1179 -78 January 2018
would be nice if scout could jump here
Avatar Fluury left feedback: January 2018
last could a tad bigger
Avatar Knusperfrosch left feedback: January 2018
all 'flank routes' after A lead back to the same antechamber behind A
Avatar Hamsterkins left feedback: January 2018
dev textures could be mixed up (it's alot of red) you could use the reflectivity dev textures
Avatar Hamsterkins left feedback: January 2018
the map has a nice layout but the scaling could do some work
Avatar TheFestiveDeliveryBoy left feedback: January 2018
Make the hallways leading to B a bit bigger
Avatar TheCreeperIV made an annotation at -1472 -185 116 while standing at -1538 -223 171 January 2018
Zed FIghting
Avatar TheFestiveDeliveryBoy left feedback: January 2018
Last is too chokey
Avatar Knusperfrosch left feedback: January 2018
what is this convoluted architecture behind CP1??
Avatar turtleboy666 left feedback: January 2018
I have no idea how to navigate last
Avatar RAYhill| trade.tf made an annotation at -291 -767 36 while standing at -736 -767 36 January 2018
health pack after first point is in the tight spot so its quite hard to get to
Avatar TheCreeperIV made an annotation at -886 -38 -113 while standing at -115 56 -52 January 2018
i love this idea
Avatar Knusperfrosch left feedback: January 2018
BLU first spawn (base) internal architecture is annoying, it forces you to run around corners up stairs to even get to exit
Avatar a bucket made an annotation at 1487 -578 101 while standing at 1275 -615 186 January 2018
can stand here
Avatar Knusperfrosch left feedback: January 2018
BLU
Avatar VinLAURiA made an annotation at 98 -722 -45 while standing at 86 -716 -29 January 2018
Collision on this prop is wonky.,
Avatar TheCreeperIV made an annotation at 92 -633 -90 while standing at 38 -630 -59 January 2018
random Zed Fighting prop