cp_dequonposition_72hr_a3
25 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Dequonposition 72hr

by Unknown

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Avatar uwaga number #2 made an annotation at 1835 709 202 while standing at 2022 680 260 2 weeks ago
the red team has overal an advantage
Avatar Mugenman88 made an annotation at -913 1161 44 while standing at -890 1205 75 2 weeks ago
this light really interferes with soldier rollouts
Avatar uwaga number #2 made an annotation at -191 -820 39 while standing at -186 -942 68 2 weeks ago
this place is also red engineer heaven
Avatar uwaga number #2 made an annotation at 6 16 -93 while standing at -513 -67 5 2 weeks ago
this place is red engineer heaven
Avatar uwaga number #2 made an annotation at -495 878 -146 while standing at 39 728 -59 2 weeks ago
sightlines that directly see the people spawning
Avatar Mugenman88 made an annotation at -179 402 -31 while standing at -24 251 -52 2 weeks ago
this bit is completely unnecessary, soldiers can just sit here forever and have great coverage
Avatar uwaga number #2 made an annotation at 1514 520 85 while standing at 1255 196 4 2 weeks ago
on blu side, this zone is kinda useless tbh
Avatar SirUnknown made an annotation at -1120 408 -62 while standing at -1127 408 -58 2 weeks ago
can jump up and see into blu spawn here
Avatar Rickedy Split (Commissions Open left feedback: 2 weeks ago
respawn time for blu is very long
Avatar Rickedy Split (Commissions Open left feedback: 2 weeks ago
giant sightlines on first
Avatar Mugenman88 left feedback: 2 weeks ago
also blu's respawn is WAY too long for first
Avatar My little pp is now a bigger PP left feedback: 2 weeks ago
map is big box syndrom with really bad sightlines for offense's spawns
Avatar PigPig left feedback: 2 weeks ago
Spawn on 1st shouldnt be 20 seconds for blue, aim for 16.
Avatar uwaga number #2 made an annotation at -1976 878 -187 while standing at -2116 797 -187 2 weeks ago
the spawndoors are way too big and reach to the same zone
Avatar Mugenman88 left feedback: 2 weeks ago
with no good way out, good sightlines for red, and 0 pickups for blu, this map is so incredibly red sided
Avatar Rickedy Split (Commissions Open left feedback: 2 weeks ago
1st is almost impossible to cap due to red spawning right next to it and blu being able to be shot as they spawn
Avatar punk rock snep gf made an annotation at -1486 947 -160 while standing at -844 1171 -127 2 weeks ago
a sniper has a direct sightline to the spawnpoints from here
Avatar zaprice made an annotation at 1776 -1405 10 while standing at 1755 -1284 5 2 weeks ago
the do not enter texture is weirdly streched
Avatar Mugenman88 left feedback: 2 weeks ago
red snipers can see the spawn points of blu
Avatar SirUnknown left feedback: 2 weeks ago
blu respawn is way too long
Avatar Mugenman88 made an annotation at -413 68 -1 while standing at -335 -35 5 2 weeks ago
use more visible glass here
Avatar Mugenman88 made an annotation at 103 1217 -113 while standing at 88 1097 -59 2 weeks ago
whatever this texture is it's certainly not tf2
Avatar Lacry left feedback: 2 weeks ago
add windows on blu spawn to see the exterior
Avatar Mugenman88 left feedback: 2 weeks ago
right off the bat it's really easy to watch both of blu's exits
Avatar PigPig left feedback: 2 weeks ago
I like the oldschool vibe this has. Reminds me of booting up quake custom maps.