cp_diagnosis_a1
28 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Diagnosis

by Unknown

  • Game Mode: Capture Points
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 7 hours ago on 0.0.0.0:27015 — View Demos

Feedback

Avatar Habber The Quesomancer left feedback: 7 hours ago
try having different entrances to an area spit you out at different height levels.
Avatar Avast AntiPony 9445 made an annotation at -1264 569 63 while standing at -1295 558 59 7 hours ago
the entire map is drawing from this area afaik
Avatar rbstat left feedback: 7 hours ago
overall: cap times on all points are WAY too fast!!! There are some easily defendable areas for red. Especially with engie!
Avatar Zeus left feedback: 7 hours ago
first point feels unholdable for red without multiple engineers
Avatar Habber The Quesomancer left feedback: 7 hours ago
really need to make capturing add time, no announcer lines play if you don't.
Avatar IDon'tEatFigs made an annotation at -779 1758 71 while standing at -828 1753 91 7 hours ago
door doesn't open
Avatar Piogre made an annotation at -712 1727 54 while standing at -628 1674 84 7 hours ago
door stuck
Avatar fish made an annotation at -2295 1776 2 while standing at -2293 1771 1 7 hours ago
this wall is really REALLY annoying. get rid of it NOW!!
Avatar Astra ΘΔ made an annotation at -1447 826 802 while standing at -1057 2521 100 7 hours ago
again with the invisible walls making it seem like you can jump over something but you can't. a route could be added here
Avatar Tasque Manager left feedback: 7 hours ago
not enough routes... like... anywhere.
Avatar VenomousViperKin left feedback: 7 hours ago
Use game mode prefabs for your map
Avatar Avast AntiPony 9445 left feedback: 7 hours ago
cap time on A is TOO SHORT
Avatar Piogre left feedback: 7 hours ago
no overtime or point not increasing time or smth
Avatar Astra ΘΔ left feedback: 7 hours ago
we capped and then immediately lost cause no time was added
Avatar Tasque Manager left feedback: 7 hours ago
yeah if you're watching the demo you should know what the issue is
Avatar Midni left feedback: 7 hours ago
capping does not add time to the timer
Avatar Zeus left feedback: 7 hours ago
no overtime?
Avatar Astra ΘΔ made an annotation at -2957 513 310 while standing at -2904 1658 4 7 hours ago
why is there an invisible wall here it feels like it should be able to be jumped over
Avatar Piogre left feedback: 7 hours ago
nasty sightlines all over approach to first
Avatar Midni left feedback: 7 hours ago
the respawn timer is likely not set. using the default for both teams which is very long
Avatar Tasque Manager left feedback: 7 hours ago
I think you made the respawn times gradually increase over time
Avatar Piogre left feedback: 7 hours ago
blue has a very long respawn time for blue
Avatar Avast AntiPony 9445 left feedback: 7 hours ago
lot of long unavoidable sightlines
Avatar Avast AntiPony 9445 made an annotation at -1928 1280 8 while standing at -1919 1306 11 7 hours ago
do not use chicken wire for temp fences, they are difficult to see at a distance
Avatar Tasque Manager made an annotation at -1179 -1119 72 while standing at -1154 -1056 84 7 hours ago
actually all these fence textures might need to be made smaller so they're more clearly seen
Avatar Midni left feedback: 7 hours ago
chickenwire fences are very difficult to see
Avatar Astra ΘΔ made an annotation at -2271 -169 -17 while standing at -2263 -135 20 7 hours ago
the point is weird and makes me jitter
Avatar Tasque Manager made an annotation at -2370 1761 2 while standing at -2382 1768 4 7 hours ago
add borders to these fences so the semi-transparent textures are less jarring to walk around