cp_doremy_a1a
29 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Doremy

by Unknown

Feedback

Avatar Huwareyou left feedback: March 2022
B is super fin
Avatar gordo lardman made an annotation at 484 1521 211 while standing at 51 1878 577 March 2022
A=frustrating. Sentries can be place on OP spots, and too hard to get angles as its hard to push into. sightlines big too
Avatar Huwareyou made an annotation at -1037 2192 690 while standing at -1022 2358 620 March 2022
this room has a super tall ceiling, I recommend making it much lower so the roof can be lower and let in more light
Avatar Kash Patel made an annotation at -440 1409 248 while standing at -1081 1438 267 March 2022
its not good that all of blus flanks at A lead out of the same building
Avatar Huwareyou left feedback: March 2022
I recommend making deeper out of bounds areas, they allow much more natural light
Avatar Vaca Verde left feedback: March 2022
I don't get lost in this map
Avatar Kash Patel left feedback: March 2022
red had too much of a height advantage at A
Avatar Huwareyou left feedback: March 2022
quite underscaled
Avatar Huwareyou left feedback: March 2022
I recommend using the orange setup gates for setup gates, and use prop fences instead of making them out of brushes for oob
Avatar Kash Patel left feedback: March 2022
forward hold*
Avatar Saffron the Goat made an annotation at 776 1698 564 while standing at 754 2401 452 March 2022
remove that sentry spot. It is completely broken
Avatar Kash Patel left feedback: March 2022
when attacking A as blu, it felt like we were defending our forward against reds pushes
Avatar Saffron the Goat left feedback: March 2022
it feels like we dont even get a forward hold onto this point?
Avatar Saffron the Goat left feedback: March 2022
those are nasty sentry spots at A
Avatar Huwareyou made an annotation at 886 1842 534 while standing at 871 1809 580 March 2022
this wall is clipping into this blue block
Avatar Huwareyou left feedback: March 2022
raise the skybox
Avatar Map Feedbacker 66 left feedback: March 2022
doorways.
Avatar Map Feedbacker 66 left feedback: March 2022
This map is way, WAAAY too reliant on every point basically being a big space with stuff in it that you reach through small
Avatar Huwareyou left feedback: March 2022
I recommend adding a flank route with some high ground maybe
Avatar Huwareyou left feedback: March 2022
B is quite hard to cap
Avatar [UHG]barracks obimbo left feedback: March 2022
every point feels like its designed the same and its kinda repititive
Avatar Huwareyou left feedback: March 2022
I recommend making walls fence props and letting in natural sunlight
Avatar Map Feedbacker 66 left feedback: March 2022
Where are my choices and variety?
Avatar Map Feedbacker 66 left feedback: March 2022
A has a lot of pushing through doorways that all lead to just lowground.
Avatar Huwareyou made an annotation at 137 -1377 185 while standing at 21 -1136 107 March 2022
texture lock
Avatar gordo lardman made an annotation at -542 303 61 while standing at -489 405 123 March 2022
weird spot here on displacement
Avatar Hyperion left feedback: March 2022
blue has nasty sightlines into B
Avatar Huwareyou made an annotation at -4989 5662 899 while standing at -4953 5537 897 March 2022
this looks like a death pit, if its out of bounds maybe mark it with a fence or prop or something
Avatar Huwareyou made an annotation at 855 1756 537 while standing at 871 1720 580 March 2022
can get up here, just