cp_entrepot_a1a
54 Comments
 
50/0/50 Round Win % (6 rounds) (Click for more information)

Entrepot

by Unknown

Feedback

Avatar [UHG]barracks obimbo left feedback: 2 days ago
there should be a yard for red to forward hold in front of points not split
Avatar HMK3 left feedback: 2 days ago
this area should be wider
Avatar [UHG]barracks obimbo made an annotation at 1056 4264 156 while standing at 1229 4110 193 2 days ago
this area + the gates area split blue up very early before point and i think its pretty bad and avoided in a/d
Avatar Stack Man made an annotation at 1417 4825 264 while standing at 1435 4844 260 2 days ago
oddly low to be clipped
Avatar Lacry made an annotation at 1687 2948 240 while standing at 1700 2938 283 2 days ago
you can stand here
Avatar Stack Man made an annotation at 2005 5974 138 while standing at 2197 5876 208 2 days ago
flank routes like these ought not to bypass the point and exit right in front ofred spawn
Avatar HMK3 left feedback: 2 days ago
it would be nice to have windows in the red spawn, to look at the point
Avatar Kill_the_Bug made an annotation at 778 2852 119 while standing at 716 2790 164 2 days ago
is it fiar to allow engys to build on the point it's hard enought to cap as is
Avatar The -- Jorolap made an annotation at 350 2513 6 while standing at 560 3161 139 2 days ago
make this a one way for blue a drop down
Avatar SaltyPapi made an annotation at 616 2971 56 while standing at 423 3168 139 2 days ago
maybe make this window on point more accessible? prop jump?
Avatar Lacry made an annotation at 360 3509 447 while standing at 344 3516 494 2 days ago
kind of weird you can stand here
Avatar HMK3 left feedback: 2 days ago
what is this cover needed?
Avatar Stack Man made an annotation at 370 3584 221 while standing at 345 3581 260 2 days ago
bad stuck hole here
Avatar The -- Jorolap made an annotation at 655 2653 71 while standing at 592 2386 75 2 days ago
only one choke here
Avatar Kill_the_Bug made an annotation at 1793 3035 166 while standing at 2087 3120 222 2 days ago
thought i could get out that window
Avatar Stack Man made an annotation at 443 5897 296 while standing at 273 5726 356 2 days ago
this shutter does NOT look like a path from the other side
Avatar Stack Man left feedback: 2 days ago
I reccommend a forward spawn right behind A for blu after cap
Avatar Stack Man left feedback: 2 days ago
a lot of the paths are too messy. It's hard to move around in and strange to play in
Avatar Stack Man made an annotation at 693 1264 -14 while standing at 295 1145 68 2 days ago
area outside blu spawn is too thin to be viable for red to defend at all. It might as well not be there
Avatar Stack Man made an annotation at 1878 3006 174 while standing at 1876 3006 174 2 days ago
this dead end is point;less
Avatar Lacry left feedback: 2 days ago
blu spawn is small too
Avatar Stack Man left feedback: 2 days ago
long walk between red spawn and blu spawn
Avatar dragon small z left feedback: 2 weeks ago
sniper is significantly neutered all around thanks to the tightness, could be solved if the map were opened up a bit
Avatar goopa left feedback: 2 weeks ago
i like the idea behind A building, id just play with it a little
Avatar MegapiemanPHD made an annotation at 1552 3114 137 while standing at 1549 3119 139 2 weeks ago
ya still got trucks all over the place that would have no way of getting there. Ya gotta think about this stuff.
Avatar Tiftid #BringBackRTV made an annotation at 857 1681 9 while standing at 1148 1531 102 2 weeks ago
in particular, I think this building is solid and should be kept
Avatar Tiftid #BringBackRTV left feedback: 2 weeks ago
could do with a few areas dedicated to long-range combat, but that doesn't mean all the indoor sections need a redesign
Avatar pasqually (PSQ) made an annotation at 332 5878 302 while standing at 447 5910 356 2 weeks ago
if you wanna keep this room i'd make the door one way going out so that blu doesnt have a protected path directly to spawn
Avatar egotistical bastard made an annotation at 993 5985 222 while standing at 2267 6359 219 2 weeks ago
nasty sightline directly overlooking red exit
Avatar Zeus left feedback: 2 weeks ago
removing health / ammo from this forward area would help red not just hold this forever
Avatar guydudebro left feedback: 2 weeks ago
textures are cliping here
Avatar america's sussiest home videos made an annotation at 1273 3749 178 while standing at 344 2650 235 2 weeks ago
cringe sightline
Avatar MegapiemanPHD left feedback: 2 weeks ago
a lot of areas, mostly around B, are very tight and cramped.
Avatar egotistical bastard made an annotation at 1821 6590 311 while standing at 1793 6615 315 2 weeks ago
this map is a kritzkrieg's best friend
Avatar Fault, Unending Soul made an annotation at 1244 4391 166 while standing at 1200 4320 212 2 weeks ago
this should be a ramp, too flat for stairs
Avatar goopa left feedback: 2 weeks ago
damn no forward spawn, ya hate to see it
Avatar Tiftid #BringBackRTV left feedback: 2 weeks ago
don't nobuild the barrels, instead give BLU propjumps up onto them
Avatar egotistical bastard left feedback: 2 weeks ago
should add nobuild to these high barrel stacks to make sapping and destruction easier
Avatar Fault, Unending Soul left feedback: 2 weeks ago
having trouble upsetting engie nests on A
Avatar goopa left feedback: 2 weeks ago
generally doesnt mean always needs though, play around with ideas, its good
Avatar goopa made an annotation at 790 793 -52 while standing at 791 801 -52 2 weeks ago
this lobby feels really tight - generally AD have a larger yard to open to
Avatar pasqually (PSQ) made an annotation at 709 3545 338 while standing at 683 3542 371 2 weeks ago
this prop jump sucks and is also a really useful high ground
Avatar dragon small z made an annotation at 1327 5845 202 while standing at 1293 6031 260 2 weeks ago
the point and red spawn are surrounded by high ground on all sides, dreadful for defending
Avatar america's sussiest home videos left feedback: 2 weeks ago
b point really close to a
Avatar A Rather Festive Lesbian Witch left feedback: 2 weeks ago
Most of the indoor areas feel really cramped
Avatar Fault, Unending Soul left feedback: 2 weeks ago
whole map feels cramped
Avatar goopa made an annotation at 2113 5935 143 while standing at 2037 6034 203 2 weeks ago
this door opens reaaaaallly slow
Avatar goopa left feedback: 2 weeks ago
this whole alley feels very cramped
Avatar goopa made an annotation at 2165 5918 184 while standing at 2170 6062 203 2 weeks ago
this is the instinctive door red want to go through leaving left
Avatar goopa made an annotation at 594 3602 244 while standing at 558 3714 267 2 weeks ago
let people crouch jump this
Avatar Tiftid #BringBackRTV left feedback: 2 weeks ago
I think BLU spawn is an appropriate distance from A
Avatar goopa left feedback: 2 weeks ago
blue spawn is way further from A point than I expected honestly, most AD maps have blu leave to nearly SEE the point
Avatar goopa made an annotation at 309 4506 332 while standing at 373 4620 345 2 weeks ago
i might be silly but i dont see why this door has to be closed when the one next to it is open
Avatar pasqually (PSQ) made an annotation at 1128 556 -81 while standing at 1129 570 -45 2 weeks ago
clip this