cp_estradiol_a16b
25 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Estradiol

by Unknown

Feedback

Avatar Doom left feedback: September 2025
last is three very spammy doorways, not a lot of ground for creative play
Avatar Paper Shadow left feedback: September 2025
I struggled with finding good spots for sentries on A and C
Avatar FlyingBreadineer made an annotation at 4129 7442 68 while standing at 4079 6940 139 September 2025
this area is really flat which means that BLU is constantly exposed to RED players and vice versa, which pushing hard
Avatar ibex left feedback: September 2025
indoor areas feel pretty cramped, hard to move around without running into random objects
Avatar AshieTheVixen! made an annotation at 1778 3510 -9 while standing at 1959 3798 273 September 2025
unclip these lights, they are bit big and will block jumps/rockets
Avatar Doom left feedback: September 2025
you need to take a leap and make bigger changes, this map looks more or less the same since i remember
Avatar AshieTheVixen! made an annotation at 1516 4142 166 while standing at 1519 4140 164 September 2025
these windows allow red holding in here to rotate very easy, since they see where everyone is going
Avatar The Announcer made an annotation at 3429 7938 175 while standing at 3498 7862 228 September 2025
These packs only really help red to setup ever faster than they should, and for blu team to spawncamp red team
Avatar dishwashersafe tubercolosis pil made an annotation at 2217 4554 277 while standing at 2118 4551 357 September 2025
how are attackers meant to deal with a sniper standing here?
Avatar dishwashersafe tubercolosis pil left feedback: September 2025
in general the map has a bit of a sniper problem with giant sightlines that dominate
Avatar AssVinegar left feedback: September 2025
map's a massive hellscape of sightlines . . . no-where's safe from the dots of instant death
Avatar dishwashersafe tubercolosis pil left feedback: September 2025
design your objective spaces with subareas that can switch hands to make areas play well
Avatar Lctr left feedback: September 2025
both the blu forward spawns dont set u off in the right direction, requiring a sharp turn to actually get where u need to g
Avatar dishwashersafe tubercolosis pil made an annotation at 4953 6913 233 while standing at 4594 7193 364 September 2025
this highground would be useful but it exposes attackers to snipers and the entire red team while offering little power
Avatar dishwashersafe tubercolosis pil left feedback: September 2025
controlling the flanks doesnt grant the attackers a pivotal advantage
Avatar dishwashersafe tubercolosis pil left feedback: September 2025
in general there isnt interesting gameplay happening because there are no areas to control other than the objective
Avatar dishwashersafe tubercolosis pil left feedback: September 2025
it results in defenders all being in one spot while attackers split across the 3 entries
Avatar dishwashersafe tubercolosis pil made an annotation at 4284 6934 283 while standing at 4095 7360 598 September 2025
points dont play well when attackers need to push into one big, revealed area like this last
Avatar à¶žSUSSYà¶ž left feedback: September 2025
the map is really flat and it kind of makes me feel like a 2D worm creature
Avatar Doom left feedback: September 2025
dont make it so that defense is faster to last even when attacking team has a tp, they already got layout advantage
Avatar WONDEROUS JOYSLOP left feedback: September 2025
attackers dont get any positions on last where they can spam or flank most of their team doesnt get to do anything
Avatar AssVinegar left feedback: September 2025
kinda*
Avatar AssVinegar left feedback: September 2025
kida snipery map
Avatar WONDEROUS JOYSLOP left feedback: September 2025
this map feels like it was planned out in 2 dimensions and then little pieces of cover were added
Avatar AssVinegar left feedback: September 2025
im not sure what is, whether it's the custom dev textrs' clrs or what, but i get this feel of disorinetation from seeing it