cp_freebeef_a3
36 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Freebeef

by Unknown

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Avatar The Toe Sentinel made an annotation at -21 -3419 68 while standing at -21 -3990 68 3 weeks ago
a small healthpack could be added somewhere in the court yard so red doeesn't have to always go back to spawn
Avatar Don Donovan "The Don" Donatello made an annotation at -1687 2361 -177 while standing at -1719 2349 -187 3 weeks ago
clip these fences to make them not annoying to walk by
Avatar Gangrene BLM made an annotation at 423 -1925 -39 while standing at 474 -2593 36 3 weeks ago
a hint as to which side the ramp is on in this room would be apreciated
Avatar a survivor with too much paint left feedback: 3 weeks ago
any good player will know they can abuse spawncamping and will try to do it
Avatar catfish made an annotation at 158 2061 -185 while standing at 144 1875 -180 3 weeks ago
this point is literally the only way to get through
Avatar a survivor with too much paint left feedback: 3 weeks ago
only having one red spawn exit encourages spawncamping, which sucks
Avatar The Toe Sentinel left feedback: 3 weeks ago
if your a red engie on last you need to run the wrangler, courtyards just to big for the sentry to handle by itself
Avatar furball made an annotation at -591 -2812 10 while standing at -618 -3001 68 3 weeks ago
move the spawnpoints for blu closer to the entrance once A is capped so they can get to the frontline quicker
Avatar JaxOnThat left feedback: 3 weeks ago
this ammo box near red spawn is unnecessary
Avatar Don Donovan "The Don" Donatello made an annotation at -1725 -2502 137 while standing at -1574 -2622 164 3 weeks ago
not a big deal since its detail but this looks too drastic an incline for a car to go
Avatar The Toe Sentinel left feedback: 3 weeks ago
it feels like on A there's no good place for a red engie to set up, the sightlines are to big and to easy to spam
Avatar a survivor with too much paint left feedback: 3 weeks ago
should be smoothed out for how important it is to do it correctly
Avatar a survivor with too much paint made an annotation at -1931 1850 -270 while standing at -1745 1763 -187 3 weeks ago
this jump route out the door is really awkward to do
Avatar furball left feedback: 3 weeks ago
travel time makes it sniper haven
Avatar Don Donovan "The Don" Donatello made an annotation at -632 2153 126 while standing at -630 2172 178 3 weeks ago
this roof isnt clipped
Avatar BigfootBeto made an annotation at -1285 -1123 257 while standing at -1268 -1140 296 3 weeks ago
awkward clip here
Avatar furball made an annotation at -1461 2933 -374 while standing at -2176 2975 -180 3 weeks ago
this yard on last is too massive, it would be more fine if blu was contanstly on top of us, but it's size with blu's (1/?)
Avatar The Toe Sentinel left feedback: 3 weeks ago
maybe move the blue spawn up just a little after they capture A
Avatar BigfootBeto left feedback: 3 weeks ago
the rooms between spawn and A are massive
Avatar a survivor with too much paint left feedback: 3 weeks ago
it feels like it was designed as if every class ran at scout speed or faster
Avatar a survivor with too much paint left feedback: 3 weeks ago
the layout at B feels Designed in a way, its got some interesting ideas, but its too big to work
Avatar Don Donovan "The Don" Donatello made an annotation at -3122 1866 -336 while standing at -3175 1941 -283 3 weeks ago
this couurtyard is wiierd and i dont like it
Avatar erk made an annotation at -1431 1951 -369 while standing at -1134 1741 -207 3 weeks ago
piss dev texture
Avatar a survivor with too much paint left feedback: 3 weeks ago
also i think blue could use a forward spawn. i spend a lot of time walking
Avatar a survivor with too much paint left feedback: 3 weeks ago
plus theres no train, which is big part of why mossrock B is fun
Avatar a survivor with too much paint left feedback: 3 weeks ago
this B design feels like a whole lot of nothing. like its similar to mossrock B but too big to work
Avatar erk left feedback: 3 weeks ago
red spawns too close to the point at 2nd
Avatar furball made an annotation at -2603 1388 -423 while standing at -2703 1319 -379 3 weeks ago
these prop stairs are awful imo, brushwork would be better, and also use blockbullets to clip them to a ramp as well
Avatar Alex.bsp left feedback: 3 weeks ago
Point B feels a bit too open.
Avatar The TF2Maps Player made an annotation at -2451 2588 -178 while standing at -2592 2582 -117 3 weeks ago
This split route out of the spawn feels really awkward to use.
Avatar furball left feedback: 3 weeks ago
tm
Avatar furball made an annotation at -2121 1428 -249 while standing at -2405 1587 -187 3 weeks ago
I walked this way in order to get to A and found myself blocked off, this area has too much detail to feel out of the way a
Avatar a survivor with too much paint left feedback: 3 weeks ago
45 degree ramp is fine once you detail it as a stair, you can ignore that
Avatar furball made an annotation at 424 1442 -201 while standing at 264 1597 -187 3 weeks ago
45 degree ramp feels bad
Avatar a survivor with too much paint made an annotation at -349 -2814 14 while standing at -290 -2922 68 3 weeks ago
the fact that this room is so open guarantees i most expose myself to huge sightlines to use the flank. not great!
Avatar a survivor with too much paint left feedback: 3 weeks ago
generally a good idea to design blue spawn so that there arent horrible sightlines through spawn from the setup gates