cp_gambino_a13
26 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Gambino

by Unknown

Feedback

Avatar FloofCollie left feedback: 2 weeks ago
routes should be wide enough to accomodate at least a small pack of players, wide enough for interesting combat to happen
Avatar SanSeriff made an annotation at -1052 -232 227 while standing at -1048 -231 230 2 weeks ago
add sightlines plz
Avatar [UHG]barracks obimbo left feedback: 2 weeks ago
try to block sightlines without doors and see how it goes
Avatar FloofCollie made an annotation at 1896 192 230 while standing at 1271 -487 155 2 weeks ago
blu spies can't even REACH sentries up there
Avatar SanSeriff made an annotation at 1116 -181 -56 while standing at 1088 -201 -63 2 weeks ago
Last is sentry hell
Avatar FloofCollie left feedback: 2 weeks ago
B is horrible to attack, all of the entrances are incredibly tiny doors, compounded by being shutters
Avatar FloofCollie left feedback: 2 weeks ago
the forward spawn doesn't even start you any nearer to A making it redundant
Avatar Leezo made an annotation at 1239 729 192 while standing at 1241 725 193 2 weeks ago
????
Avatar FloofCollie left feedback: 2 weeks ago
you should never ever use turbine sized vents except in fringe cases, certainly not for over half of the map's main routes
Avatar FloofCollie made an annotation at -961 56 -46 while standing at -748 275 -180 2 weeks ago
why does the forward spawn start you facing away from the direction you need to go ??
Avatar Defcon left feedback: 2 weeks ago
compare your map to official a/d maps
Avatar java.lang.SkillException made an annotation at 1088 -478 -50 while standing at 1265 369 151 2 weeks ago
these side routes are a bit hard to even notice when they're tucked under these ramps
Avatar FloofCollie made an annotation at 762 -14 -246 while standing at 672 -232 -180 2 weeks ago
this room is so massive and empty
Avatar java.lang.SkillException left feedback: 2 weeks ago
there should generally be 3-4 routes to the point and only 1-2 max should be a shutter.
Avatar FloofCollie left feedback: 2 weeks ago
loads of A is a deathpit for no reason, just makes navigation annoying
Avatar horound made an annotation at 2251 63 4 while standing at 2367 63 4 2 weeks ago
the map is quite cramped
Avatar FloofCollie left feedback: 2 weeks ago
A is awful to attack, red gets an insane amount of high ground for free with no good routes to counter it
Avatar FloofCollie left feedback: 2 weeks ago
tiny
Avatar java.lang.SkillException left feedback: 2 weeks ago
also, a bit heavy on the shutters
Avatar FloofCollie left feedback: 2 weeks ago
you want to use shutter doors as little as possible, they suck to fight around. your triggers for them are also way too tin
Avatar java.lang.SkillException left feedback: 2 weeks ago
try not to use tunnels; they limit movement and arent fun to fight in
Avatar Mâché left feedback: 2 weeks ago
why does EVERY single doorway have a shutter
Avatar Leezo made an annotation at -616 555 -191 while standing at -620 648 -187 2 weeks ago
why cant i go through these doors?
Avatar Leezo left feedback: 2 weeks ago
this is A13?? this feels really bad
Avatar Leezo left feedback: 2 weeks ago
???????
Avatar FloofCollie made an annotation at -2179 507 -38 while standing at -2219 497 4 2 weeks ago
extend door trigger