cp_gateboat_a1
29 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Gateboat

by Unknown

Feedback

Avatar Rai The Pup made an annotation at -2807 4531 606 while standing at -2807 5144 606 2 weeks ago
lighting in side passages on BLU side is quite harsh on the eyes
Avatar Fault in Sunblink made an annotation at 1610 -332 604 while standing at 1696 -234 578 2 weeks ago
prop spam here. Dont use so much of the same prop over and over again
Avatar funni dragon made an annotation at -1292 -5721 550 while standing at -1095 -5737 609 2 weeks ago
the light in spawn is too saturated for tf2
Avatar Pope KickAss XV left feedback: 2 weeks ago
The platforms on this map are way too high
Avatar Fault in Sunblink left feedback: 2 weeks ago
and run around as slower classes such as soldier. How long to get to each point? how far can a sentry reach when placed?
Avatar Fault in Sunblink left feedback: 2 weeks ago
when making your map, use scalers (prop_static with character models) to see the scale of players.
Avatar Mugenman88 left feedback: 2 weeks ago
unsurpisingly this map is dominated by snipers and explosive classes
Avatar FloofCollie made an annotation at -2358 1162 550 while standing at -2378 1066 604 2 weeks ago
this connection of the stairs to that floor is awkward
Avatar Pope KickAss XV left feedback: 2 weeks ago
I would suggest checking the scaling of default maps and remake this
Avatar FloofCollie left feedback: 2 weeks ago
keep in mind general combat distances of 64-512 units
Avatar FloofCollie made an annotation at -2557 -1563 139 while standing at -2710 -1572 193 2 weeks ago
none of this lowground is ever fought in, its so incredibly far down compared to the rest of the area
Avatar Fault in Sunblink left feedback: 2 weeks ago
overscaled and flat, common mistakes for someones first A1.
Avatar Rai The Pup made an annotation at -2297 4531 609 while standing at -2297 5063 609 2 weeks ago
Can become quite difficult to figure out way to the control point
Avatar dugdug made an annotation at -3083 -5200 547 while standing at -3171 -5496 609 2 weeks ago
everything about this map is way too large
Avatar FloofCollie made an annotation at 523 -2679 536 while standing at 198 -2959 606 2 weeks ago
avoid long flat tunnels with no interesting combat potential
Avatar FloofCollie made an annotation at -1429 -3551 599 while standing at -1305 -3801 657 2 weeks ago
this area is mostly way too flat with a balcony that's way too high
Avatar koth unenjoyer left feedback: 2 weeks ago
open valve maps and grab walk times from spawn to points then compare to yours
Avatar koth unenjoyer left feedback: 2 weeks ago
run around this map not as scout and it will bee overscaled
Avatar Pope KickAss XV left feedback: 2 weeks ago
I suggest looking at the scaling guide on the website, and you should probably use dev textures for most things
Avatar Gruppy made an annotation at -3492 2691 596 while standing at -3463 2648 616 2 weeks ago
Super saturated colord lights like these can mess with team readability
Avatar FloofCollie left feedback: 2 weeks ago
get to go on ahead and play the game
Avatar FloofCollie left feedback: 2 weeks ago
forcing each team to cap their own point just means a group of players has to waste time standing round while the others
Avatar FloofCollie left feedback: 2 weeks ago
map feels incredibly overscaled, don't test distances with scout exclusively
Avatar Mugenman88 made an annotation at 1172 -301 526 while standing at 1433 -31 728 2 weeks ago
cut this room and put the point on the boat, you want that to be central focus right?
Avatar koth unenjoyer left feedback: 2 weeks ago
big flat map. usually not what you want to do
Avatar Pope KickAss XV left feedback: 2 weeks ago
Check to make sure you're not using textures from other games
Avatar Gruppy left feedback: 2 weeks ago
Everything seems way oversalced. Feels like it could maybe be a cool saxton hale map
Avatar Pope KickAss XV left feedback: 2 weeks ago
You don't want to use strong colored lights everywhere because it makes it hard to distinguish teams
Avatar Pope KickAss XV left feedback: 2 weeks ago
Some pretty aggressive colors in this map