cp_goldwood_a8c
28 Comments
100/0/0 Round Win % (4 rounds) (Click for more information)

Goldwood

by Unknown

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Avatar Defcon made an annotation at -1944 3563 235 while standing at -2234 3273 365 6 days ago
maybe a lil shack or something here for cover
Avatar ham made an annotation at 1716 -3298 409 while standing at 1718 -3304 417 6 days ago
can stand here
Avatar Don Donovan "The Don" Donatello made an annotation at 1468 -1475 56 while standing at 1431 -1514 107 6 days ago
some health around this room or outside corner would help both push and defend
Avatar Lu7ky Imagine Kunai Scout made an annotation at -78 2199 325 while standing at -29 2074 333 6 days ago
this could be crates if you're still undecided what to put here
Avatar Defcon made an annotation at -478 345 -16 while standing at -700 122 17 6 days ago
mid would probably feel nicer to navigate if it were all displacement slopes instead of being broken up with ledges/stairs
Avatar ham made an annotation at 32 754 103 while standing at -7 1439 516 6 days ago
make it more obvious which roofs can be stood on and which can't.
Avatar asylum left feedback: 6 days ago
this entrace to the train building seems superflous imo. maybe there could be a drop-down vent int his area?
Avatar Don Donovan "The Don" Donatello made an annotation at 536 -1490 25 while standing at 634 -1489 75 6 days ago
retreating through here, this lip catches you often
Avatar Lu7ky Imagine Kunai Scout made an annotation at 1739 -1851 215 while standing at 1795 -1872 276 6 days ago
i like putting sentries here this is a nice way to get to the point as well
Avatar Defcon made an annotation at -1493 1484 105 while standing at -1652 1799 251 6 days ago
maybe widen this doorway to compensate for the huge height advantage defenders get to hold it
Avatar pasqually made an annotation at 57 2213 292 while standing at 33 2243 344 6 days ago
maybe just an awkward texture choice but. lumpy wood lol
Avatar Defcon left feedback: 6 days ago
and being able to duck in and out of a spawn door while defending the point isn't great anyway
Avatar Defcon left feedback: 6 days ago
that negate walk times
Avatar Defcon made an annotation at 2419 -4855 444 while standing at 2400 -4839 420 6 days ago
i'd push the spawn exits back instead of making the resup cabinets so far away. some players have resup binds
Avatar pasqually made an annotation at -2526 2225 288 while standing at -2497 2217 292 6 days ago
zfighting
Avatar Defcon made an annotation at 2354 -3426 97 while standing at 2518 -3340 100 6 days ago
floating
Avatar Defcon made an annotation at 677 746 215 while standing at 439 627 228 6 days ago
give this door a noentry skin when the spawn is disabled
Avatar Lu7ky Imagine Kunai Scout made an annotation at 989 -3458 326 while standing at 983 -3629 292 6 days ago
put a sign here that says (C) ?
Avatar Lu7ky Imagine Kunai Scout made an annotation at 1093 -1793 0 while standing at 1177 -1799 31 6 days ago
this lane's sightline from west to east is too open, it may need obstacles
Avatar asylum left feedback: 6 days ago
kind of strange how this door by last point is just on a wall, the other side is open ended
Avatar Lu7ky Imagine Kunai Scout made an annotation at 2307 -4816 368 while standing at 2234 -4877 420 6 days ago
seems this rightside spawn door isnt getting much use
Avatar asylum left feedback: 6 days ago
respawn times for the last point need to be shortened for the attackign team
Avatar asylum left feedback: 6 days ago
but nice flanking routes lots of choices
Avatar asylum left feedback: 6 days ago
that window to jump into from the building at 2nd last could have a little larger platform
Avatar asylum left feedback: 6 days ago
i like the fake badger at the last spawns
Avatar Lu7ky Imagine Kunai Scout made an annotation at 1768 -5139 420 while standing at 1768 -5577 420 6 days ago
make the train cars at the second caps a logging car, i think ive seen them in the assets> fit to theme
Avatar eyes left feedback: 6 days ago
this map has LAYERS. i like it
Avatar Lu7ky Imagine Kunai Scout left feedback: 6 days ago
i like how the final cap is a tree stump