cp_gratuite_a4
55 Comments
   
22/57/22 Round Win % (23 rounds) (Click for more information)

Gratuite

by Unknown

Feedback

Please ignore my feedback about three points possibly being too many, since you can't cut any of the points due to the contest, and a KOTH/PD anti-stalemate mechanic would greatly benefit from having three points as opposed to two
Three points may potentially be too many - two points is enough to split teams between explosive classes and low-health classes
I feel that the gamemode would be vastly improved by some anti-stalemate mechanic such as KOTH logic, where owning two points ticks down the timer twice per second
Avatar 9.99 left feedback: April 2021
i like the map
Avatar Idolon left feedback: April 2021
A and C are just not very fun for most classes imo
Avatar Kill_the_Bug made an annotation at 4135 2058 -620 while standing at 4519 1946 -616 April 2021
need easy access to the point on the props side of the map
Avatar ibex left feedback: April 2021
how do I get down to B from the upper mid room?
Avatar FloofCollie made an annotation at 3456 3101 1 while standing at 3500 3106 27 April 2021
clip stairs !!!!!!!!!!
Avatar norfolk made an annotation at 3637 2570 -87 while standing at 3655 2820 -27 April 2021
why cant i get to B from this mid?????
Avatar norfolk made an annotation at 3769 4133 -27 while standing at 3794 3932 -27 April 2021
this prop jump is not fun or good
Avatar ibex left feedback: April 2021
design feels heavily biased toward explosive jumping
Avatar Idolon left feedback: April 2021
no sign at B to direct you to C
Avatar bitch deluxe made an annotation at 4082 2435 180 while standing at 4135 2472 228 April 2021
why does this area exist
Avatar ibex left feedback: April 2021
make your railings nonsolid please
Avatar Idolon left feedback: April 2021
the handrails on B keep eating my bullets. recommend making nonsolid and adding playerclip
Avatar uɐɯsǝu left feedback: April 2021
nonsolid your railings
Avatar 9.99 left feedback: April 2021
make sure rockets pass through all railings.
Avatar norfolk left feedback: April 2021
exits from spawn should be transparent, perhaps only on the spawn side. it's way too easy to just get camped
Avatar Tang left feedback: April 2021
using shutter doors makes it easier to spawncamp
Avatar FloofCollie left feedback: April 2021
A would be so much more interesting if the point was in the middle of the room, the corridors leading to it are so bland
Avatar Mâché made an annotation at 3836 1921 -501 while standing at 3980 2085 -433 April 2021
why is this even two seperate doorways if the connector is right here
Avatar Kill_the_Bug made an annotation at 4770 2719 -128 while standing at 6315 2397 -43 April 2021
can't see sign for B from here
Avatar AlexEatDonut left feedback: April 2021
the capture zone are too small, everyone that caps a point can just get demolished by a demoman or a soldier
Avatar norfolk made an annotation at 2397 2475 -501 while standing at 2543 2574 -507 April 2021
this cliff needs a landing area, some shallow water or ledge or something
Avatar Tang left feedback: April 2021
A is very tight
Avatar Defcon made an annotation at 4470 2427 -677 while standing at 3768 2544 -423 April 2021
railings aren't clipped
Avatar FloofCollie left feedback: March 2021
rather than slowly transitioning between heights across a wide area
Avatar FloofCollie left feedback: March 2021
combat spaces inbetween
Avatar FloofCollie left feedback: March 2021
since you're making use of verticality, might be worth moving the points closer horizontally, and using more vertical
Avatar Dr. Basketball left feedback: March 2021
consider giving the team that's winning advantages in-map. Doors opening or something. Make the momentum roll in one way
Avatar norfolk made an annotation at 3779 2386 -477 while standing at 3826 2242 -427 March 2021
this capzone is way too small
Avatar norfolk left feedback: March 2021
it really sucks how there feels like only one way to a point. the connectors are fine but no one ever really uses them
Avatar Fault in Mozzarella left feedback: March 2021
even one-way windows on the doors could help reduce 'spawn camping'
Avatar Dr. Basketball made an annotation at 3818 328 -105 while standing at 3755 312 -52 March 2021
would be interesting if this entire building was the capzone maybe
Avatar Fault in Mozzarella left feedback: March 2021
Control point cap areas are too small
Avatar FloofCollie left feedback: March 2021
would make it so much more interesting and dynamic
Avatar FloofCollie left feedback: March 2021
to elaborate on smth I said before, the middle window on each side of C could easily be made into an open window and it
Avatar norfolk made an annotation at 4896 1057 -87 while standing at 4899 927 -28 March 2021
sketchy collisions along this fence
Avatar Nick O’ Teen left feedback: March 2021
make the railings on b non solid and add clip brushes instead
Avatar r0nii made an annotation at 4211 1631 272 while standing at 3825 462 -52 March 2021
this thing
Avatar FloofCollie left feedback: March 2021
A feels like it could be fun but there isn't enough room to maneuvre
Avatar sapphic made an annotation at 6323 2269 -36 while standing at 6655 2269 -36 March 2021
good job clipping curved stairs
Avatar norfolk left feedback: March 2021
add a 'second step' to the fall from spawn to the B exit, somewhere for players to land so they dont take fall damage
Avatar FloofCollie left feedback: March 2021
A feels horribly underscaled and you can watch one spawn entrance from the other with sniper
Avatar FloofCollie left feedback: March 2021
angles the moment you walk in
Avatar FloofCollie left feedback: March 2021
C has the long hallways with no return, and the doorway into the main chamber which leaves you so exposed from lots of
Avatar FloofCollie left feedback: March 2021
B is the most fun IMO but the prop jumps make it difficult to traverse
Avatar FloofCollie left feedback: March 2021
none of the main combat zones are very fun for different reasons
Avatar Fault in Mozzarella left feedback: March 2021
only one door into each area makes for easy 'spawn camping'
Avatar MegapiemanPHD left feedback: March 2021
capping takes forever and a day
Avatar FloofCollie left feedback: March 2021
similar issue with A, the fence/cliff route is so long and cramped with little room for varied combat
Avatar FloofCollie left feedback: March 2021
and it'd be so much more interesting
Avatar FloofCollie made an annotation at 4641 4009 33 while standing at 4827 4120 65 March 2021
why is this just a long flat hallway with no ability to change to the central room? could have an open edge with handrail
Avatar FloofCollie left feedback: March 2021
consider widening A
Avatar FloofCollie made an annotation at 4833 3165 -25 while standing at 4984 3229 17 March 2021
doors quite slow