cp_last_call_a6
27 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Last Call

by Unknown

Feedback

Avatar basilhs333 left feedback: 3 weeks ago
the trains? where you can have some interesting geometry and stuff
Avatar basilhs333 left feedback: 3 weeks ago
here is a good idea for the map. because Last is so spammy friendly , why dont you have last on the previous open area with
Avatar Budelbert Calypso left feedback: 3 weeks ago
all i can do at last is shoot through 2 doorways that are divided by 1 wall. thats boring fast
Avatar squ1rrel left feedback: 3 weeks ago
upper quite powerful, hard to take over
Avatar Knusperfrosch left feedback: 3 weeks ago
WTF was that sniper sightline from RED spawn onto last point (ground level)???
Avatar Knusperfrosch made an annotation at -4768 4137 424 while standing at -4785 4290 476 3 weeks ago
this house above the train tunnel with windows only on 1 side is great for red but pointless for BLU except for the pickups
Avatar blamo left feedback: 3 weeks ago
I would probably increase red spawn time at last by a little bit
Avatar Budelbert Calypso made an annotation at -3500 3922 73 while standing at -4663 4125 422 3 weeks ago
i wonder how this position would play out for red if used. as blu only has a one door entrance
Avatar Knusperfrosch left feedback: 3 weeks ago
i wouldnt have seen that cliff route as BLU if i hadn't seen a red pyro up there beyond the fence
Avatar Budelbert Calypso made an annotation at -2915 2653 131 while standing at -2916 2653 132 3 weeks ago
the balcony left of a blue player going for point makes a dangerous in a complete different direction for him
Avatar Knusperfrosch left feedback: 3 weeks ago
that highground for RED over CP1 is very powerful
Avatar Budelbert Calypso left feedback: 3 weeks ago
which could be hard to do cause then there might be too many. 2/2
Avatar Knusperfrosch left feedback: 3 weeks ago
LAst point feels very stalematey, red can't push out, blu cant push in except through 3 funnels both teams can see you usin
Avatar squ1rrel left feedback: 3 weeks ago
respawn too long for blue
Avatar blamo made an annotation at -7418 4283 384 while standing at -7512 4279 433 3 weeks ago
maybe close this wall off and add side doorways instead
Avatar Budelbert Calypso left feedback: 3 weeks ago
last is a huge spamfest. plz add an alternative for red to push out. this height disadvantage is too much
Avatar Metaphase of Mitosis left feedback: 3 weeks ago
last point is seenable from the red spawndoor
Avatar Messing Around left feedback: 3 weeks ago
you can hold the entire area from the highground
Avatar Knusperfrosch left feedback: 3 weeks ago
the split-up upper floor feels really weird, I keep looking for pathways that arent there
Avatar Budelbert Calypso left feedback: 3 weeks ago
i dont like that for last there is only one chokepoint to push out for red. that doesnt allow for versatile gameplay
Avatar Messing Around left feedback: 3 weeks ago
spawn is just a few feets away from last
Avatar Budelbert Calypso made an annotation at -7475 4940 527 while standing at -7568 4877 523 3 weeks ago
these corridors might be a bit long. maybe add some space in between. cause walking through a small corridor is no fun
Avatar Budelbert Calypso made an annotation at -2243 3193 200 while standing at -3001 3169 180 3 weeks ago
this point looks amazing
Avatar I dinne ken made an annotation at -2498 2815 150 while standing at -2490 2814 193 3 weeks ago
connect dis
Avatar I dinne ken made an annotation at -2661 1916 264 while standing at -2567 1906 269 3 weeks ago
make this bit of the building higher, it looks real weird if you cant get onto it
Avatar Budelbert Calypso left feedback: 3 weeks ago
nice looks
Avatar Dat Doctor made an annotation at -7923 4648 379 while standing at -8488 4648 379 3 weeks ago
Door is kind of slow, but I feel like it would be awkward to make it faster so maybe extend the door trigger