cp_maplefalls_a6f
38 Comments
 
18/0/82 Round Win % (11 rounds) (Click for more information)

Maplefalls

by Unknown

Feedback

Avatar FlipFTW left feedback: 2 days ago
fb in vc during feedback round
Avatar ඞSUSSYඞ left feedback: 2 days ago
the spawntimes are really goofing this up
Avatar MCL15 made an annotation at -32 689 328 while standing at -61 778 331 2 days ago
A giant pane of glass here makes no sense. Maybe use chicken wire/crossbeams?
Avatar spruce made an annotation at -17 -1009 -49 while standing at -38 -728 15 2 days ago
there's no reason to be down here, maybe add a health pack or some incentiv
Avatar Tiftid left feedback: 2 days ago
that way, when the defending team gets a few kills, they can go out and cap the mid points
Avatar Tiftid left feedback: 2 days ago
the team attacking last should also have a long spawn time, not just the team defending it
Avatar mandatory frog inspection left feedback: 2 days ago
literally impossible to defend/play as engie
Avatar Muddy left feedback: 2 days ago
mid points might cap too fast
Avatar spruce left feedback: 2 days ago
it more viable
Avatar MCL15 left feedback: 2 days ago
Based and spawnpilled
Avatar spruce made an annotation at 3364 536 269 while standing at 3513 397 324 2 days ago
in theory exiting through this door is actually slower than the left one, i think shortening one of the paths would make
Avatar SUPANERD360 made an annotation at 2509 -337 355 while standing at 2503 -338 356 2 days ago
a route from spawn to this room might help stop steam rolls
Avatar mojowire left feedback: 2 days ago
easy to roll
Avatar Hydro Eclipse left feedback: 2 days ago
why can't i build on the point?
Avatar Tiftid left feedback: 2 weeks ago
it's not your fault that valve won't add it they just have no reason to add an non-halloween or non-smissmas map
Avatar Tiftid left feedback: 2 weeks ago
it will sweep the workshop and then fade into obscurity after a few months when valve doesn't add it
Avatar FlipFTW left feedback: 2 weeks ago
id consider having mids cap faster and spawning when attacking last very long
Avatar Katsu! :3 left feedback: 2 weeks ago
so true
Avatar sardien left feedback: 2 weeks ago
if this wall was higher it could have a cool wall jump
Avatar Tiftid left feedback: 2 weeks ago
detail it no one will care about the gameplay issues
Avatar geegor102 left feedback: 2 weeks ago
I disagree, there are still gameplay issues you should fix pre beta
Avatar Katsu! :3 left feedback: 2 weeks ago
imo ready for beta
Avatar sardien left feedback: 2 weeks ago
i wish i could stand on the roofs at last
Avatar Katsu! :3 made an annotation at 3120 124 329 while standing at 3142 115 331 2 weeks ago
this sign is really cute. if you don't have it on Seashore you should definitely add it
Avatar Tiftid left feedback: 2 weeks ago
because if they try, the enemy team will go down the route they're not using and cap C for free
Avatar Tiftid left feedback: 2 weeks ago
the difficulty of pushing the connectors also hurts the team defending C, since it's harder for them to recapture A/B
Avatar MegapiemanPHD left feedback: 2 weeks ago
the 4th cap point doesn't add anything compared to 3cp
Avatar Bolicob left feedback: 2 weeks ago
P fun but kinda choke-y
Avatar sardien left feedback: 2 weeks ago
a point has a really strong sentry spot
Avatar Tiftid left feedback: 2 weeks ago
pushing through one room means you give enemies the chance to bypass you via another room (2/2)
Avatar Tiftid left feedback: 2 weeks ago
with how the connectors are now, it's hard to stage a push through them, because (1/2)
Avatar Tiftid left feedback: 2 weeks ago
I know I've said this before, but you could maybe stand to simplify the connectors between A/B and C
Avatar sardien left feedback: 2 weeks ago
where do i get ammo?
Avatar sardien left feedback: 2 weeks ago
the movement capabilities around b are really nice with the boosters and water for jumps, can it go the other way as well?
Avatar geegor102 left feedback: 2 weeks ago
Feels like I am always fighting soldiers who have height on me
Avatar Tiftid left feedback: 2 weeks ago
don't be afraid of full health
Avatar Hweepo left feedback: 2 weeks ago
the map seems to be caught in a permanent cycle of each team capping the other's point
Avatar Tiftid left feedback: 2 weeks ago
you might wanna upgrade the health in the lobbies if you want teams to be able to push into C and end the round