cp_morale_a4
27 Comments
 
25/0/75 Round Win % (4 rounds) (Click for more information)

Morale

by Unknown

Feedback

Avatar Defcon made an annotation at 227 364 -58 while standing at -171 417 11 2 weeks ago
ok tbf this one is slightly lower but the point is there isn't much route variety
Avatar Defcon left feedback: 2 weeks ago
instead the routes into B are a bunch of doorways that are all the same size and elevation
Avatar Total Rapscallion left feedback: 2 weeks ago
A is the hardest point, b keeps getting rolled, and it feels like c is hard to defend aswell
Avatar Dangerously homosex made an annotation at 2072 -1023 22 while standing at 2254 -1113 -59 2 weeks ago
close this off to cover blue slightly as well
Avatar Hadull made an annotation at 2103 -1332 674 while standing at 1911 -1029 132 2 weeks ago
change the block bullet here above the house to a player clip
Avatar Dangerously homosex made an annotation at 2469 -1004 -40 while standing at 2513 -1233 -59 2 weeks ago
let blu go up here, like a ramp
Avatar Bommler left feedback: 2 weeks ago
this area didn't see much action, considering how much space it has
Avatar Gluteus Maximus left feedback: 2 weeks ago
good map i like it
Avatar sz(k) made an annotation at 38 -2191 684 while standing at 22 -1895 486 2 weeks ago
feels like i should be able to get up here
Avatar Defcon made an annotation at 112 712 -60 while standing at -233 48 11 2 weeks ago
this nice wide opening looks like the main route but isn't
Avatar adrian at the milf store left feedback: 2 weeks ago
no gameplay anywhere just respawn times
Avatar Gruppy left feedback: 2 weeks ago
Red spawns too far away from B
Avatar Hadull left feedback: 2 weeks ago
B rolls all the time
Avatar Defcon left feedback: 2 weeks ago
the current A 'flank' can be held from the same place red uses to hold the point and the main route
Avatar Defcon left feedback: 2 weeks ago
A still needs an actual flank
Avatar Hadull left feedback: 2 weeks ago
its either go under the house bridge and die or walk up the hill and die to the sniper
Avatar The Announcer left feedback: 2 weeks ago
if im going to be stuck trying to take cp1 for 6 minutes I would like to have a variety of things to do but I do not
Avatar The Announcer left feedback: 2 weeks ago
like teams get stuck in areas (or rolled) but especially cp1 it's like. being blue and getting stuck is boring
Avatar The Announcer left feedback: 2 weeks ago
probably odd feedback but i dont know if the fighting spaces are interesting enough to justify the hard chokes
Avatar sz(k) made an annotation at 1292 -1113 -44 while standing at 1379 -1032 -21 2 weeks ago
this place here feels glitchy when you walk on it
Avatar Defcon left feedback: 2 weeks ago
i would try raising the A bridge 128 units to break the sightline so you don't need the shutter
Avatar Defcon made an annotation at 1902 -610 77 while standing at 1954 -475 139 2 weeks ago
very easy for defending snipers to abuse this shutter
Avatar sz(k) made an annotation at 448 -2658 -55 while standing at 474 -2901 4 2 weeks ago
maybe this door should have a shutter
Avatar The Announcer left feedback: 2 weeks ago
the doorways connecting C to B are very very small
Avatar meme(Just Say Meme) #SaveTF2 made an annotation at 1855 -2747 434 while standing at 1898 -2791 516 2 weeks ago
should I be able to get up here?
Avatar louise sneeze made an annotation at 1649 -36 280 while standing at 1638 7 324 2 weeks ago
missing pickup patches
Avatar S i m o n n made an annotation at 879 392 16 while standing at 888 295 68 2 weeks ago
put a gate here and open it when blu can take the point