cp_mudball_a7
67 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Mudball

by Unknown

  • Game Mode: Capture Points
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 2 weeks ago on 0.0.0.0:27015View Demos

Feedback

Avatar Stain Edwards the Forever Boy left feedback: 2 weeks ago
gonna be blunt and say it woupld be easier to restart while keeping grid size in mind
Avatar Reiidaya made an annotation at -535 -390 103 while standing at -915 -796 260 2 weeks ago
this room is a waste of time to play in, has nothing to do with the point
Avatar ArtZ left feedback: 2 weeks ago
blu needs another route into b
Avatar The Announcer left feedback: 2 weeks ago
look at your favorite official maps and compare them with yours. what layout differences do you notice?
Avatar Adam made an annotation at -610 -768 248 while standing at -674 -769 260 2 weeks ago
there is a gap underneath this wall brush
Avatar Gismo Gaming made an annotation at -1254 -66 499 while standing at -2647 50 5 2 weeks ago
wall ahead can be shot over by any class that can jump high and shoot (solider with parachute combo)
Avatar Enderspoons made an annotation at -2220 416 195 while standing at -2601 685 197 2 weeks ago
this room not having any flanks attacking from the side still makes it the free-est Red hold in the history of red holds
Avatar The Announcer left feedback: 2 weeks ago
basically every route on this map feels like a flat hallway/trench
Avatar Marina♥ made an annotation at -1832 -6 -1 while standing at -1864 -13 2 2 weeks ago
prop floating
Avatar ArtZ made an annotation at -2393 723 140 while standing at -2570 691 204 2 weeks ago
prop floating above ground
Avatar Marina♥ made an annotation at -3995 -477 -50 while standing at -3960 -93 -62 2 weeks ago
this flank I'm looking at doesn't work, cuz you can reach it, it can be defended from point itself, and it's so cramped
Avatar Gismo Gaming made an annotation at -4029 1340 -45 while standing at -3957 1343 4 2 weeks ago
can still build teles and stuff in spawn here (check no build and/or respawn room volumes)
Avatar Enderspoons made an annotation at -4443 714 10 while standing at -4619 740 68 2 weeks ago
you shouldn't give any team a place to put sentries that the other team cannot walk to on foot
Avatar The Announcer left feedback: 2 weeks ago
shutter routes need to be used carfully because players can't see what's on the other side
Avatar Adam made an annotation at -4334 1105 -3 while standing at -4194 1185 4 2 weeks ago
this door does not reach the floor there is a gap
Avatar Stack Man made an annotation at -3908 398 -118 while standing at -3700 428 -59 2 weeks ago
crate is non solid
Avatar Fault in Grungle Bungle left feedback: 2 weeks ago
A and B are too close
Avatar Marina♥ made an annotation at -1670 -191 -56 while standing at -1495 -470 1 2 weeks ago
this whole hallway is covered by 2 doors triggers, you can't even use this route to point cuz doors are a death trap
Avatar Enderspoons left feedback: 2 weeks ago
capturing A gives you nowhere near enough time to attack and capture B
Avatar Marina♥ made an annotation at -1569 -542 -30 while standing at -1473 -694 1 2 weeks ago
this entire room is unnecesary and it acts as a trap against blu
Avatar Adam made an annotation at -2267 -454 -48 while standing at -2157 -408 4 2 weeks ago
this grate floor is hard to see when contrasted with the other brushwork
Avatar Fault in Grungle Bungle left feedback: 2 weeks ago
seconding defcons 'shutter' comment
Avatar The Announcer left feedback: 2 weeks ago
look at an official a/d map like gorge and see how many shutters they use outside of spawn rooms
Avatar The Announcer left feedback: 2 weeks ago
shutters are generally overused. their placement feels very arbitrary
Avatar Stack Man left feedback: 2 weeks ago
can't distingusih player teams because its so dark
Avatar Stain Edwards the Forever Boy left feedback: 2 weeks ago
make sure door triggers use the OnStartTouchAll and OnStopTouchAll parameters
Avatar Fault in Grungle Bungle made an annotation at -1473 -493 -54 while standing at -1552 -701 11 2 weeks ago
these doors too, just unnessisary
Avatar Fault in Grungle Bungle made an annotation at -3231 62 -35 while standing at -3335 55 12 2 weeks ago
feels like a 'hotfix' sightline blocker than an actually useful shutter door; remove this and fix with geo
Avatar Stain Edwards the Forever Boy left feedback: 2 weeks ago
try to make doors a smaller section of a wall and not a whole wall
Avatar The Announcer made an annotation at -4394 1112 -54 while standing at -4530 1255 1 2 weeks ago
this door doesn't look like any of the other doors which makes it confusing
Avatar Marina♥ left feedback: 2 weeks ago
you can't even get into B flank cuz it's exposed from the point's high ground
Avatar Reiidaya left feedback: 2 weeks ago
if you want to make a map as absurdly chokey as this, blu needs shorter respawn and more time to cap
Avatar Reiidaya made an annotation at -2169 687 33 while standing at -2086 694 4 2 weeks ago
i can't see through this grate
Avatar Reiidaya made an annotation at -2237 866 -28 while standing at -2131 700 4 2 weeks ago
i'm too dang fat to fit in this darn gap
Avatar Stack Man made an annotation at -2077 -156 5 while standing at -2077 -162 5 2 weeks ago
you can apply overlays to walls with the overlay tool instead of as a brush texture. I get caught on the edges of this sign
Avatar The Announcer left feedback: 2 weeks ago
clean, organized brushwork is also much more enjoyable for players to navigate and fight around
Avatar Enderspoons made an annotation at -997 584 255 while standing at -661 444 4 2 weeks ago
this wall doesn't appear to serve any purpose
Avatar Marina♥ made an annotation at -609 107 27 while standing at -805 -774 260 2 weeks ago
this room serves no purpose
Avatar Enderspoons made an annotation at -1009 -195 214 while standing at -800 -642 260 2 weeks ago
what was the point of adding this grate? This part of the map doesn't contribute anything useful at all
Avatar Stack Man made an annotation at -1429 -566 -55 while standing at -1614 -733 4 2 weeks ago
why is there a door over a dead end
Avatar The Announcer left feedback: 2 weeks ago
building things on a larger grid will help keep your brushwork organized and easy to work with. helps optimization as well
Avatar Marina♥ made an annotation at -392 564 124 while standing at -360 531 132 2 weeks ago
there is a model on tf2maps.net which is a corner resupply cabinet, if you desire that
Avatar Adam made an annotation at -2150 -181 0 while standing at -2200 -167 5 2 weeks ago
this clipping issue is still here
Avatar Stack Man left feedback: 2 weeks ago
A and B are so close, and B is so close to red spawn
Avatar The Announcer left feedback: 2 weeks ago
you should basically never be using grid sizes below 8 for 90% of your geo at this stage of development
Avatar Fault in Grungle Bungle left feedback: 2 weeks ago
lighting is too dark, I am losing players into the ground cause they blend in so hard
Avatar Marina♥ made an annotation at -4262 -442 5 while standing at -4646 -343 68 2 weeks ago
this whole flank is just complicated turns and twists, and very cramped
Avatar Marina♥ made an annotation at -2858 747 88 while standing at -3585 688 -51 2 weeks ago
this room is abnormaly large and empty
Avatar Marina♥ made an annotation at -2914 1325 4 while standing at -2904 1325 4 2 weeks ago
this texture is not for this purpose
Avatar The Announcer left feedback: 2 weeks ago
buildings aren't made of paper
Avatar Enderspoons made an annotation at -3808 345 -77 while standing at -3779 366 -59 2 weeks ago
this box needs to be encased in an invisible clip brush, because it's nonsolid right now and engi can build inside it
Avatar kid ney failure left feedback: 2 weeks ago
BLU got 1 minute for capping 1st?
Avatar Adam made an annotation at -2149 812 0 while standing at -2140 805 4 2 weeks ago
perhaps make this gap smaller because it feels like you can go inside here
Avatar Stack Man left feedback: 2 weeks ago
more and more varied exits for blu's 1st spawn would be nice
Avatar Marina♥ made an annotation at -4026 -406 -75 while standing at -3928 -487 -59 2 weeks ago
avoid tight tunnel corners like this one, really hard to push
Avatar Adam made an annotation at -494 387 71 while standing at -468 97 132 2 weeks ago
trigger is not set up properly on this door
Avatar The Announcer left feedback: 2 weeks ago
the 1hu thick walls aren't good and you should absolutely change them. can you think of any official map with 1hu walls?
Avatar Stack Man made an annotation at -867 -841 201 while standing at -1063 -934 260 2 weeks ago
dead end room with nothing in it, why would anyone go here but to camp
Avatar Marina♥ made an annotation at -2511 711 195 while standing at -2517 711 197 2 weeks ago
this prop is off the ground
Avatar Marina♥ made an annotation at -2203 765 0 while standing at -2125 689 4 2 weeks ago
this feels really out of place
Avatar Enderspoons left feedback: 2 weeks ago
your light_environment entity is still pointed sideways. Make it point downwards so there's more light in the map
Avatar Stack Man made an annotation at -3428 847 -114 while standing at -3273 -50 5 2 weeks ago
these doors that go down are very disorientating, also unusually large
Avatar Marina♥ made an annotation at -4061 68 15 while standing at -1112 -128 5 2 weeks ago
sightline.
Avatar August101 made an annotation at -1597 -381 -47 while standing at -1618 -287 4 2 weeks ago
these two doors share the same trigger
Avatar Adam made an annotation at -484 604 130 while standing at -487 605 132 2 weeks ago
make it so i cannot imprison myself behind the resupply
Avatar Stack Man made an annotation at -2022 -365 -286 while standing at -2066 -438 4 2 weeks ago
hard to see this grate texture. looks like its just empty
Avatar kid ney failure made an annotation at -4195 590 -106 while standing at -4401 668 68 2 weeks ago
player clip these rails