cp_oblako_a1
28 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Oblako

by Unknown

Feedback

Avatar Moth made an annotation at 772 -1040 59 while standing at 280 -1040 59 March 2017
just too many chockes, open up some routes or explosive classes get too powerful
Avatar Moth made an annotation at 3121 533 22 while standing at 3119 528 19 March 2017
clip this
Avatar Moth left feedback: March 2017
because there's one route with a height avantage on the other, one route is much stronger. the other one leads into a choke
Avatar bikkie (Gyro Gaming) made an annotation at 4190 771 35 while standing at 3870 1295 100 March 2017
why is there a full ammopack there? can't we just use a resupply locker?
Avatar Bobby BodyOdor left feedback: March 2017
yeah, classes that can spam easily dominate the tight spaces
Avatar BigfootBeto made an annotation at 3625 1298 217 while standing at 3632 1295 228 March 2017
one of these two hp could be removed
Avatar Bobby BodyOdor left feedback: March 2017
the two routes to last connecting each other in a really tight room is not fun to play
Avatar - ̗̀fuzzymellow ̖́- left feedback: March 2017
with the tight corridors it makes soldiers and demomen really strong coming thru, could just be me tho
Avatar bikkie (Gyro Gaming) made an annotation at 3847 1248 156 while standing at 3841 1250 155 March 2017
it'd be neat if i could jump of my dispenser onto this platform
Avatar - ̗̀fuzzymellow ̖́- left feedback: March 2017
lots of the corridors to last feels cramped and tight, also a long track to the midpoint it feels
Avatar ODSP left feedback: March 2017
mid's forward spawn is really too close to second last point.
Avatar Muddy left feedback: March 2017
at the same time though, the attacking team's spawn times are so fast that the defenders have a lot of trouble pushing out
Avatar Muddy left feedback: March 2017
err, the defending team's spawn exits*
Avatar Muddy left feedback: March 2017
last is too hard to push cos all the routes in are very narrow, and red's spawn exits are right next to the point
Avatar Elias left feedback: March 2017
there is only one way to last
Avatar erk left feedback: March 2017
the route to from last to 2nd is too tight
Avatar Elias left feedback: March 2017
really shot respawn time for blu when attacking last
Avatar Muddy left feedback: March 2017
so many tight spaces, not enough open areas for scouts n stuff
Avatar Muddy made an annotation at 658 -772 60 while standing at 872 -626 49 March 2017
could also really use some spawn doors
Avatar Diva Dan left feedback: March 2017
i get lost becaus the hallways feel samey
Avatar Sierra Foxtrot left feedback: March 2017
could really use some resupply lockers.
Avatar jeff alfredo left feedback: March 2017
the walls and rooves
Avatar jeff alfredo left feedback: March 2017
i get this is an early alpha map, but the amount of white walls makes it hard to look at, try using different colours for
Avatar erk made an annotation at 1984 -308 54 while standing at 1846 -281 43 March 2017
brushwork is really good right here, especially for an a1
Avatar BigfootBeto made an annotation at 2921 -697 -120 while standing at 2935 -636 -83 March 2017
random trainyard sign is random
Avatar Diva Dan left feedback: March 2017
long distance from last to second imo
Avatar Sierra Foxtrot left feedback: March 2017
Could help having team-colored dev textures to help differentiate sides.
Avatar Elias made an annotation at -3640 -1554 184 while standing at -4418 -1230 196 March 2017
kind over excessive use of the texture