cp_oheoplemap_a4a
13 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Oheoplemap

by Unknown

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Avatar Don Donovan "The Don" Donatello made an annotation at 165 -2238 471 while standing at -109 -1994 452 2 days ago
this whole jungle gym is unintuitive to traverse and gives way too much
Avatar JP made an annotation at 131 -1014 18 while standing at 51 -1952 622 2 days ago
very high ground for spamming against blue, demos and soldiers can spam and duck constantly, and snipers can shoot down
Avatar JP made an annotation at 949 -3530 438 while standing at 911 -3494 468 2 days ago
this window being next to a red spawn is very bad idea. demos can just spam down the point and there's nothing blue can do
Avatar Don Donovan "The Don" Donatello left feedback: 2 days ago
the snow texture is quite noisy and distracting, please replace with gray dev texture for now
Avatar The Cowductor left feedback: 2 days ago
red can generally get wherever they want and it makes it hard for attackers to make progress
Avatar The Cowductor left feedback: 2 days ago
very dense map, a little underscaled
Avatar Midni left feedback: 2 days ago
its possible to sticky jump from blue spawn to B point
Avatar The debat. made an annotation at 863 -3922 450 while standing at 865 -3932 452 2 days ago
door can be resup binded through on the otherside
Avatar Don Donovan "The Don" Donatello left feedback: 2 days ago
blu front door is unusable due to hight disadvantage, direct sightline, and distance to cover
Avatar Midni made an annotation at 818 -3496 210 while standing at 943 -3514 193 2 days ago
this flank is obnoxious to do from the point to counter the incredibly powerful highground
Avatar Midni left feedback: 2 days ago
cap times are way too long
Avatar Midni left feedback: 2 days ago
high ground feels overscaled and overwhelming all around the map
Avatar The Cowductor left feedback: 2 days ago
red's paths to get between A and B are unclear and I think a lot of players are struggling to get around quickly