cp_outcast_a1
30 Comments
 
20/0/80 Round Win % (5 rounds) (Click for more information)

Outcast

by Unknown

Feedback

Avatar Xbmann | Resurfed left feedback: 3 weeks ago
you should be sealing your seperate areas off with skybox brushes, not putting it in a hollow box and using clipping
Avatar Yeti left feedback: 3 weeks ago
blue spawn shouldn't be in direct view of a spawn room exit
Avatar Yeti left feedback: 3 weeks ago
try to avoid placing your map in a giant skybox
Avatar Excellent Nostril 3 left feedback: 3 weeks ago
i like the building shape of A
Avatar Yeti made an annotation at -371 4248 716 while standing at -365 4386 772 3 weeks ago
can get ontop of these rocks
Avatar Opona made an annotation at 1239 5016 448 while standing at 1657 5466 379 3 weeks ago
z-fighting here
Avatar mvm contest vote stealer made an annotation at -898 -799 644 while standing at -536 -698 365 3 weeks ago
hole
Avatar Xbmann | Resurfed made an annotation at 323 4532 1106 while standing at 0 4599 561 3 weeks ago
brushwork gap
Avatar Zenvora left feedback: 3 weeks ago
you can get out of blu spawn early thru the open roof slats
Avatar Excellent Nostril 3 left feedback: 3 weeks ago
hard to watch all corridors at last at once at blu, ez for red to get behind if you commit to hard to the hallways
Avatar Excellent Nostril 3 made an annotation at 1145 -1074 -12 while standing at 943 -495 145 3 weeks ago
this area looks neat good job
Avatar Cargo_Tokens left feedback: 3 weeks ago
I dont know how red is supposed to defend A
Avatar Xbmann | Resurfed made an annotation at -162 1929 431 while standing at -193 1866 449 3 weeks ago
mark your cap area
Avatar Yeti made an annotation at 770 513 356 while standing at 919 511 372 3 weeks ago
would rather have a normal resupply cab, as I didn't even know this was a resupply until I walked into it
Avatar Zenvora left feedback: 3 weeks ago
the theming is nice but I wish you wouldn't have put so much effort into detailing since I foresee a lot changing
Avatar Cargo_Tokens made an annotation at -267 1770 448 while standing at -312 1784 449 3 weeks ago
I like clippling beams, but these look so big it feels like I should be able to jump on them
Avatar Xbmann | Resurfed made an annotation at 847 -1307 -208 while standing at 927 -650 129 3 weeks ago
hl2 railing doesn't fit well
Avatar Zenvora made an annotation at 1774 5657 374 while standing at 1724 5771 372 3 weeks ago
why is this door in front of the wall?
Avatar Yeti made an annotation at 1185 6050 -37 while standing at 1092 6101 -17 3 weeks ago
nodraw
Avatar Zenvora left feedback: 3 weeks ago
straight line with no real height or tactical variation
Avatar Zenvora left feedback: 3 weeks ago
you can basically see the last point from blu spawn, split up your gamespaces more so that it doesn't just feel like a
Avatar Yeti left feedback: 3 weeks ago
map is generally flat and uninteresting, although I definitely really like the theme
Avatar Excellent Nostril 3 left feedback: 3 weeks ago
every entrance to last is a corridor
Avatar 144p YouTube Video left feedback: 3 weeks ago
both of the points are in gigantic boxes with long, long sightlines
Avatar Xbmann | Resurfed left feedback: 3 weeks ago
this first point looks like you made a big box then tried to add a bit of cover to it, rather than different routes
Avatar Zenvora left feedback: 3 weeks ago
can get sniped from a different area code
Avatar Yeti left feedback: 3 weeks ago
very large sightlines all around the map
Avatar Yeti left feedback: 3 weeks ago
map is definitely overscaled
Avatar Red Dagger made an annotation at -233 3549 361 while standing at -192 3350 379 3 weeks ago
pls don't use this door in a non-spawn area
Avatar samuelkeller64 made an annotation at 59 -274 231 while standing at 31 -889 132 3 weeks ago
it'd be all too easy for someone to just throw grenades down here