cp_overclock_a3
31 Comments
 
0/0/100 Round Win % (1 rounds) (Click for more information)

Overclock

by Unknown

Feedback

Avatar Fault in Motivation made an annotation at -140 5859 -38 while standing at -1032 4583 1 2 weeks ago
here sirtry
Avatar catfish left feedback: 2 weeks ago
walk time feels long even from forward spawns
Avatar Fault in Motivation left feedback: 2 weeks ago
this is a pretty powerful spot for attacking snipers on last
Avatar 1000 paper cranes for a hat made an annotation at -897 -1486 20 while standing at -949 -1527 68 2 weeks ago
this hallway is too thin
Avatar Zeppy Dingus left feedback: 2 weeks ago
the corridors are super narrow and hard to push out of
Avatar Zeppy Dingus made an annotation at 321 3764 -224 while standing at 462 3808 -203 2 weeks ago
the sightlines are really long
Avatar Marina♥ made an annotation at 189 3511 127 while standing at 104 3511 148 2 weeks ago
clip this stair
Avatar The -- Jorolap made an annotation at -935 3740 -203 while standing at -955 1831 -203 2 weeks ago
to long siteline
Avatar Fault in Motivation made an annotation at -450 3053 -250 while standing at -1002 2695 -196 2 weeks ago
this area around second is massive and mostly empty
Avatar 1000 paper cranes for a hat left feedback: 2 weeks ago
last is too symmetrical. give areas some variety
Avatar catfish made an annotation at 973 4299 -31 while standing at 920 4248 11 2 weeks ago
tight and dark, turn this into an actual route
Avatar Fault in Motivation left feedback: 2 weeks ago
minor height variations (hills and mini stairs) would help give some more flavor to the battlefield
Avatar Biggest Boss left feedback: 2 weeks ago
using shutters in that way can be problematic when pushing as you have no vision of the enemy when you go to last
Avatar 1000 paper cranes for a hat left feedback: 2 weeks ago
large flat open areas need to be reduced or given more height variation
Avatar catfish left feedback: 2 weeks ago
you can pretty much defend last from spawn. this is a problem
Avatar Tumby left feedback: 2 weeks ago
second is too wide and kinda empty and flat feeling
Avatar Fault in Motivation left feedback: 2 weeks ago
yea flip that forwards spawn facing direction if possible
Avatar Alex.bsp left feedback: 2 weeks ago
area portals are messed up
Avatar abp made an annotation at 433 2022 -54 while standing at 640 2048 4 2 weeks ago
dark
Avatar Fault in Motivation made an annotation at -1058 -3565 180 while standing at -1021 -3194 219 2 weeks ago
I am lost coming out of this forward spawn
Avatar Biggest Boss left feedback: 2 weeks ago
pickups at mid?
Avatar Tumby left feedback: 2 weeks ago
sign prop at second should be non-solid. its annoying
Avatar catfish made an annotation at -1317 -3050 -73 while standing at -1268 -3054 1 2 weeks ago
steep
Avatar catfish made an annotation at 887 -5005 24 while standing at 890 -4944 11 2 weeks ago
you cannot tell this is a window
Avatar Alex.bsp made an annotation at -720 -628 20 while standing at -743 -961 68 2 weeks ago
same with this area as well. A lot of areas are really narrow
Avatar catfish made an annotation at -793 -3518 160 while standing at -930 -3379 219 2 weeks ago
this door's areaportal is wonky
Avatar catfish left feedback: 2 weeks ago
you should turn the tight corridors into actual routes with gameplay in them
Avatar Alex.bsp made an annotation at -817 -1513 11 while standing at -680 -1415 68 2 weeks ago
you should open this up a bit more
Avatar catfish made an annotation at 1078 1559 22 while standing at 1130 1520 75 2 weeks ago
this is also a really narrow tight corridor
Avatar catfish made an annotation at 906 -1003 -11 while standing at 868 -890 75 2 weeks ago
this is a really long corridor
Avatar Zeppy Dingus made an annotation at 236 6074 -123 while standing at 313 6020 -75 2 weeks ago
i don't think we should be able to build in here?