cp_peasantry_b1
34 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Peasantry

by Unknown

Feedback

Avatar STRTKR! (electro house remix) left feedback: 2 weeks ago
entire map is rendering at once since there's nothing to break it up (your OOB scenery no one sees anyway)
Avatar Isaac trade.tf left feedback: 2 weeks ago
but processes buildings are still crossing in and out of the main route, like its not hard to go back into the main areas
Avatar Isaac trade.tf left feedback: 2 weeks ago
like process for example has both the tiny and huge side buildings that you can use instead of the main route
Avatar Isaac trade.tf left feedback: 2 weeks ago
cont tend to connect at points to the 'main' route or one of the main ones but sorta go off on their own a bit since flank
Avatar Isaac trade.tf left feedback: 2 weeks ago
you hould sorta look at how various 5cp maps work, they generally have two or routes to each point and cont.
Avatar Red Dagger left feedback: 2 weeks ago
you really shouldn't have a health kit and ammo pack right next to the point
Avatar Isaac trade.tf made an annotation at -2899 -1001 -294 while standing at -1869 -1085 121 2 weeks ago
it kinda feels boring when there's just a square room with two buildings sectioning it off and just some props thrown about
Avatar Isaac trade.tf made an annotation at -1257 -714 -241 while standing at -1372 -547 -146 2 weeks ago
cont cant really get into either one unless they push into the room, and at that point they already are in second
Avatar Isaac trade.tf made an annotation at -1319 115 -250 while standing at -1372 -547 -146 2 weeks ago
since this room has both the way to the other opening for second and the way to one of the openings, teams cant really cont
Avatar Isaac trade.tf left feedback: 2 weeks ago
needs forward spawn
Avatar xo))) made an annotation at -4295 3214 -234 while standing at -4314 3272 -187 2 weeks ago
having a light thats solid and can get stuck on in spawn is a bad idea
Avatar Isaac trade.tf left feedback: 2 weeks ago
Im only seeing on place yo push into last from and it looks like it'd be chokey really bad
Avatar Defcon left feedback: 2 weeks ago
how many versions of this have you made and tested before this one? this feels like an alpha 1 not a beta 1
Avatar LoovyTurgz left feedback: 2 weeks ago
really needs forward spawns. Look at some other 5CP maps and see how they do forward spawns.
Avatar Isaac trade.tf left feedback: 2 weeks ago
this causes some NASTY chokes. Also the ramp all being on one side makes the map favor one side since its easier to get to
Avatar Isaac trade.tf left feedback: 2 weeks ago
there arent really any flanks from mid and the two doors kinda dont help much since they just lead to the same room
Avatar Defcon made an annotation at 524 -691 -140 while standing at 431 -729 -52 2 weeks ago
make railng props nonsolid and clip them so you can stand on them but can shoot through them
Avatar xo))) made an annotation at 0 -925 -194 while standing at 1 -935 -187 2 weeks ago
this passage feels way too narrow
Avatar Defcon made an annotation at -4314 2469 -237 while standing at -4020 2405 -206 2 weeks ago
half your layout is made of log and shipping container props. use more brushes
Avatar STRTKR! (electro house remix) left feedback: 2 weeks ago
really big, heavy is not fun to play on
Avatar LoovyTurgz made an annotation at 1436 -163 -209 while standing at -1627 -272 -179 2 weeks ago
sightline and a half
Avatar LoovyTurgz left feedback: 2 weeks ago
it's HUGE
Avatar Prollgurke made an annotation at 26 199 -211 while standing at 59 121 -160 2 weeks ago
you get stuck on the lights
Avatar STRTKR! (electro house remix) left feedback: 2 weeks ago
no forward spawn when you cap a point, with how big the map is, this makes a lot of time alive just walking
Avatar erk left feedback: 2 weeks ago
theres not really any health or ammo anywhere to use
Avatar Defcon left feedback: 2 weeks ago
didn't make them nonsolid*
Avatar Defcon made an annotation at -651 -970 -96 while standing at -670 -999 -52 2 weeks ago
A: idk why you need these lights everywhere B: idk why you make them nonsolid
Avatar STRTKR! (electro house remix) left feedback: 2 weeks ago
the spotlight lamps you have on the containers have clipping, turn those off
Avatar erk made an annotation at -996 650 840 while standing at 65 387 62 2 weeks ago
shadows for these props are messed up, static prop polys should fix it
Avatar Isaac trade.tf left feedback: 2 weeks ago
the whole map kinda just feels big with some prop spam going on around each point
Avatar LoovyTurgz made an annotation at 989 530 -115 while standing at -308 753 -192 2 weeks ago
floating lamp props
Avatar Defcon left feedback: 2 weeks ago
this feels premature for beta
Avatar erk made an annotation at -1812 883 -11 while standing at -1462 536 -180 2 weeks ago
the prop fades on these lamp props are extreme, they disapear so much
Avatar STRTKR! (electro house remix) left feedback: 2 weeks ago
I'm being spawned facing a wall