cp_resonance_a1
43 Comments
 
75/0/25 Round Win % (8 rounds) (Click for more information)

Resonance

by Unknown

Feedback

Avatar idolon left feedback: 2 weeks ago
A and B seem really close together? id measure walk times against other maps
Avatar Tim made an annotation at 1847 -489 148 while standing at 1836 -480 148 2 weeks ago
this white van has a strange wall on top of it
Avatar idolon left feedback: 2 weeks ago
im getting a 20s respawn time as blue for attacking B. i hope thats a mistake
Avatar Alex EatDonut left feedback: 2 weeks ago
respawn times as blu shouldn't be as long as red
Avatar idolon left feedback: 2 weeks ago
enough forward. has less cover, less height, and more distance than the other route
Avatar idolon left feedback: 2 weeks ago
i was wrong earlier about nobody using the low route at A, its just kind of useless for blue once you push far enough forwa
Avatar md left feedback: 2 weeks ago
you can get into blu spawn as red
Avatar idolon left feedback: 2 weeks ago
never use skybox for the floor of a deathpit. people assume its the map boundary
Avatar phi [no sound] left feedback: 2 weeks ago
like theres no interesting angles, no fun approaches, it all feels so... plain
Avatar idolon made an annotation at 3509 -407 106 while standing at 3572 -454 200 2 weeks ago
does anyone use this route?
Avatar phi [no sound] left feedback: 2 weeks ago
im not trying to be rude with this: i think the layout is so incredibly boring
Avatar idolon left feedback: 2 weeks ago
but if they retake an objective that blue has already captured, you've made a grave mistake somewhere
Avatar idolon left feedback: 2 weeks ago
its fine if red retakes ground in front of the objective they are currently defending
Avatar idolon left feedback: 2 weeks ago
the absolute worst case scenario for any a/d map is that red starts retaking ground after blue has capped it
Avatar idolon left feedback: 2 weeks ago
a/d design tip: design connectors after points such that they are difficult for red to push but easy for blue to push
Avatar idolon left feedback: 2 weeks ago
back to the connectors into C - i take back what i said about 'needs a total rethink.' it just needs to actually be a lobby
Avatar idolon left feedback: 2 weeks ago
team cant use it
Avatar idolon left feedback: 2 weeks ago
a roll in one direction or the other, or a stalemate over that doorway where both teams have to spam it to ensure the other
Avatar idolon left feedback: 2 weeks ago
but providing even a single route that quickly bypasses a significant section of the map basically guarantees a rol
Avatar idolon left feedback: 2 weeks ago
its a nice shortcut for red, sort of like the shortcut door on mtn lab
Avatar idolon left feedback: 2 weeks ago
all the alternative routes are much longer and red team spawns closer/has height advantage
Avatar idolon made an annotation at 1720 1170 38 while standing at 1701 1119 84 2 weeks ago
close this door after A is capped, or dont have it at all. you cannot expect blue to use this doorway
Avatar Emil_Rusboi made an annotation at 5573 975 90 while standing at 5508 1075 105 2 weeks ago
gap
Avatar phi [no sound] made an annotation at 1451 899 -52 while standing at 1381 1116 11 2 weeks ago
why can't I jump over this
Avatar Heron made an annotation at 279 1290 14 while standing at 379 1347 57 2 weeks ago
light seeping through this cliff
Avatar idolon left feedback: 2 weeks ago
need to seriously rethink the connectors into C
Avatar idolon left feedback: 2 weeks ago
C is a bit dark
Avatar idolon made an annotation at 2584 168 118 while standing at 2621 149 176 2 weeks ago
somehow you can get stuck here? not really sure whats going on
Avatar Solstice made an annotation at 4897 294 151 while standing at 5101 241 155 2 weeks ago
i keep thinking this door will open when it doesnt
Avatar Heron made an annotation at 3072 3 313 while standing at 2608 -177 389 2 weeks ago
this cliff area generally feels uninteresting
Avatar sumo made an annotation at 5290 917 97 while standing at 5284 956 123 2 weeks ago
playerclip ramp here please
Avatar I dinne ken made an annotation at 186 4049 90 while standing at 168 4077 129 2 weeks ago
more spawn points
Avatar gamers never say die made an annotation at 1077 377 -60 while standing at 1046 360 -63 2 weeks ago
this might benefit from more entrances to last
Avatar Narpas made an annotation at 1412 2516 221 while standing at 1429 2475 222 2 weeks ago
don't use this glass texture, as it can be hard to see that it's there from far away
Avatar [RG] Undercover Fish left feedback: 2 weeks ago
20 second respawn for attackers doesn't work
Avatar Turnip made an annotation at 2166 679 63 while standing at 2728 -1024 330 2 weeks ago
you should clip this area off
Avatar Kine² left feedback: 2 weeks ago
why no forward spawns
Avatar Defcon made an annotation at 1404 804 9 while standing at 1190 376 9 2 weeks ago
these fences usually signal that an area is out of bounds so having them in gameplay space is weird
Avatar Kine² left feedback: 2 weeks ago
both times a team got to b it was a quick roll for blu
Avatar erk left feedback: 2 weeks ago
sorry for playing this w/o you btw, I readded this to the botlist
Avatar [RG] Undercover Fish left feedback: 2 weeks ago
first point is very chokey, has no flanks, easily 100% covered by a sentry
Avatar Aquadango left feedback: 2 weeks ago
Attack entrance feels chokey
Avatar Turnip left feedback: 2 weeks ago
Map is really small and tight, could open it up more