cp_riverlike_a1
48 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Riverlike - a1

by Jsd

Feedback

Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
E.g. a lot of snipers, a lot of scouts or a lot of soldiers.
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Look for times when lots of players will choose the same class. It can indicate the map has larger problems to be exploited
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Where a sniper sightline is long, make the sniper more vulnerable and make the position harder to perform in
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Keep sniper sightlines max distances to a good range, say 1200-2500 units.
Avatar Twist.vmf made an annotation at 3196 3714 146 while standing at 3128 3751 193 2 weeks ago
use a less dark texture
Avatar Erk left feedback: 2 weeks ago
blu could use a forward spawn after they cap first
Avatar Muddy left feedback: 2 weeks ago
nowhere for engineers to place sentries, for heavies and medics to hide, for scouts to ambush etc
Avatar Twist.vmf made an annotation at 3760 3642 188 while standing at 3813 3634 209 2 weeks ago
doors do not fit
Avatar Muddy left feedback: 2 weeks ago
last is very flat, there's no cover for either team
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Aim to have a maximum number of players fighting each other at once, say about three or four.
Avatar Titan... Thing made an annotation at -496 -1011 -62 while standing at -496 -1584 -62 2 weeks ago
it's a little bit too dark
Avatar Svodessy made an annotation at 3548 3724 195 while standing at 3575 3664 203 2 weeks ago
weird ass-door
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Avoid having only one route to an objective. Remember to divide up play spaces to reduce intensity of fighting
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
That is if the map were less of a spamfest
Avatar I dinne ken: forever team heavy left feedback: 2 weeks ago
no health or ammo anywhere
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Distance between 1st and 2nd point is too short. Rounds could be over too soon
Avatar Erk made an annotation at -422 -698 47 while standing at -408 -824 107 2 weeks ago
this is a tiny door for blu
Avatar BSBoertje made an annotation at 1553 2497 444 while standing at 1793 2814 171 2 weeks ago
horrible aligning everywhere, but I suppose you're gonna fix it anyway
Avatar BigfootBeto made an annotation at 490 1179 389 while standing at 490 1473 151 2 weeks ago
i hope that's func_detailed
Avatar Scraw - Beyond Good and Evil 2 left feedback: 2 weeks ago
sightlines on this map are crazy
Avatar Erk left feedback: 2 weeks ago
Seperate blu spawns at first might feel too seperated leading to annoyance
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Outside red spawn is very dark. You seem to have lighting trouble
Avatar JargonJC made an annotation at 366 -1517 -59 while standing at 397 -1533 -52 2 weeks ago
why is the blue spawn split in half
Avatar BigfootBeto made an annotation at 2758 3175 138 while standing at 2981 3272 212 2 weeks ago
this ground looks horrible for vvis. i hope it's properly func_detailed
Avatar Twist.vmf made an annotation at 544 -1161 -62 while standing at 544 -1440 -62 2 weeks ago
more bridge cover
Avatar xtrem_rn left feedback: 2 weeks ago
maybe adding cover on top of the bridge might help blu team
Avatar Erk made an annotation at -533 300 -552 while standing at -396 1001 107 2 weeks ago
big deathpit right outside of the blu spawn, might lead to blu getting pushed in too many times
Avatar I3green made an annotation at -365 -580 78 while standing at 1027 1147 100 2 weeks ago
op sentry spot
Avatar Scraw - Beyond Good and Evil 2 left feedback: 2 weeks ago
making the bridge shorter (giving blu more of a starting are) would improve this a lot.
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
You need to provide multiple paths to objectives to split up fighting and provide cover.
Avatar Twist.vmf made an annotation at -513 -650 0 while standing at -552 -664 11 2 weeks ago
this gap needs to be closed
Avatar ⛐ worMatty#2166 left feedback: 2 weeks ago
Right outside blue spawn is a single long straight exposed path that all attackers must go down. It's like a gauntlet.
Avatar Erk made an annotation at 735 1886 53 while standing at 1154 1871 123 2 weeks ago
this is rather annoying to jump up, maybe a ramp would help
Avatar BigfootBeto left feedback: 2 weeks ago
a map needs to be fun for all classes. not just sniper
Avatar Erk made an annotation at 3258 2741 139 while standing at 3410 2646 203 2 weeks ago
Like here, it feels rather flat, snipers dominate this part of the map. Buildings or walls could help
Avatar JargonJC made an annotation at 495 1186 39 while standing at 93 1461 148 2 weeks ago
huge sightlines here
Avatar Erk left feedback: 2 weeks ago
too large of a distance from A to blu spawn, and to add, blu has very few cover to use to get towards A
Avatar basilhs333 made an annotation at -393 -1391 -67 while standing at -441 -1347 -59 2 weeks ago
i see a good idea been used here but you dont quite use it right. you should do some changes to improve your map
Avatar Svodessy left feedback: 2 weeks ago
this map has ALOT of potential, just tidy some areas up
Avatar Muddy made an annotation at 1334 3177 121 while standing at 1364 3154 161 2 weeks ago
lil gap here
Avatar Svodessy left feedback: 2 weeks ago
maybe connect the 2 spawns?
Avatar BigfootBeto made an annotation at 370 -1432 -52 while standing at 398 -1431 -52 2 weeks ago
i would like the entire blue team to be together
Avatar Erk made an annotation at 930 -703 61 while standing at 970 -572 100 2 weeks ago
visualizer is outside of door
Avatar BigfootBeto left feedback: 2 weeks ago
separate blue spawns?
Avatar the hottest trash about made an annotation at 2767 2381 114 while standing at 3712 3862 212 2 weeks ago
oh no
Avatar DashingElektron left feedback: 2 weeks ago
put in the spawndoors correctly
Avatar Svodessy made an annotation at -632 -674 -2 while standing at -636 -716 4 2 weeks ago
this texture on the door is art
Avatar Erk left feedback: 2 weeks ago
its a tad dark