cp_riverlike_a4
44 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Riverlike

by Unknown

Feedback

Avatar 144p YouTube Video made an annotation at 682 1351 64 while standing at 696 1342 100 June 2017
you can get stuck on something invisible here
Avatar Bobby BodyOdor made an annotation at 382 2398 94 while standing at 392 2396 116 June 2017
make this easily walk up-able
Avatar Not Forklift Certified made an annotation at 1955 2168 61 while standing at 2060 2074 123 June 2017
could you have ramps instead of ledges please? having to jump over everything is annoying
Avatar Muddy left feedback: June 2017
whole map*
Avatar Muddy left feedback: June 2017
make the whole point brighter
Avatar Bobby BodyOdor made an annotation at 1815 2078 515 while standing at 1816 2078 548 June 2017
can get up here
Avatar Bluemario2 left feedback: June 2017
make final point brighter
Avatar Bobby BodyOdor made an annotation at 2131 437 25 while standing at 2351 390 84 June 2017
spawned facing the wrong way
Avatar Umaroth-24 left feedback: June 2017
everything feels reaallly cramped
Avatar A Man With No Relation to Spuds made an annotation at 1814 1408 173 while standing at 2151 1005 100 June 2017
move ur light entities away from the walls to avoid those white circles, they're ugly
Avatar Bobby BodyOdor left feedback: June 2017
make it more clear that the water kills you. Just make it a cliff instead of water imo
Avatar You can't call me AL made an annotation at 1495 2026 425 while standing at 1566 1816 155 June 2017
you can get on that building
Avatar You can't call me AL made an annotation at -201 -236 17 while standing at -238 -322 107 June 2017
this sign implies that you can go in the water, but it kills you.
Avatar Muddy made an annotation at 1698 481 123 while standing at 1690 663 107 June 2017
this door sticks up through the floor above when it opens (same with the other one)
Avatar Zuket made an annotation at 1057 -299 297 while standing at 1042 -307 299 June 2017
you can shoot through this area
Avatar PewPewResearch left feedback: June 2017
the deadly water is way too easy to walk into
Avatar 144p YouTube Video left feedback: June 2017
could use some lights shining on important parts like points and chokes
Avatar Muddy left feedback: June 2017
your map is also too dark
Avatar Not Forklift Certified left feedback: June 2017
it is so dark in places it is hard to tell who is on what team
Avatar Umaroth-24 made an annotation at 909 -495 108 while standing at 903 -536 123 June 2017
why would you have a ramp here that will get you killed when you walk off of it?
Avatar Muddy left feedback: June 2017
...too close to B point
Avatar Muddy left feedback: June 2017
...still not signposted at all - people kept walking into it thinking it was another route - and red's spawn is still far..
Avatar Muddy left feedback: June 2017
you haven't addressed any of the previous version's issues. blu has one, really chokey route to A, the deadly water is...
Avatar ProfHappycat left feedback: June 2017
why does red spawn in front of the point?
Avatar A Man With No Relation to Spuds made an annotation at 1436 2402 712 while standing at 1442 2501 813 June 2017
why can people get on the roof
Avatar ProfHappycat made an annotation at 2392 504 137 while standing at 2339 648 126 June 2017
door clips through the top
Avatar ProfHappycat made an annotation at 1282 1180 47 while standing at 1754 1258 100 June 2017
what is the point of this room
Avatar A Man With No Relation to Spuds made an annotation at 2109 2091 78 while standing at 2094 2283 439 June 2017
big open area
Avatar ProfHappycat left feedback: June 2017
water is too high, add a bigger drop into the water to make it clearer that it's a deathtrap
Avatar erk left feedback: June 2017
giant death pit right next to blu spawn ends up with a lot of blus being pushed into it
Avatar erk left feedback: June 2017
first point caps really really fast
Avatar ProfHappycat left feedback: June 2017
try to use buildings like sheds or landscape instead of barriers for cover
Avatar A Man With No Relation to Spuds left feedback: June 2017
...side of the map from blu's spawn, right on top of red's spawn
Avatar Not Forklift Certified made an annotation at 951 -816 81 while standing at 952 -999 123 June 2017
would be nice if we could see what defences red has in store for us during setup
Avatar A Man With No Relation to Spuds left feedback: June 2017
the first point is incredibly close to blu spawn, and far away from red spawn, and the second point is on the opposite...
Avatar ProfHappycat left feedback: June 2017
add proper lighting, search 'TF2 sky list' on the VDC
Avatar A Man With No Relation to Spuds made an annotation at -416 -602 58 while standing at -320 -579 173 June 2017
Why is the respawnroom visualizer sticking out so far
Avatar ProfHappycat made an annotation at 909 -776 114 while standing at 879 -808 116 June 2017
aggressive culling
Avatar A Man With No Relation to Spuds made an annotation at 103 769 38 while standing at -30 1106 107 June 2017
chokepoint bridge
Avatar Muddy made an annotation at -607 -671 2 while standing at -606 -690 11 June 2017
was this texture stretching intentional or did you not realise you had texture scaling lock enabled?
Avatar LoovyTurgz made an annotation at -624 -735 -47 while standing at -679 -664 1 June 2017
you seem to have this tiny little ledge bit here. Try to remove it and make it flow with the rest of the floor.
Avatar erk left feedback: June 2017
medieval noises for a non-medeival map is off-putting
Avatar erk left feedback: June 2017
death water doesnt look like it'll kill you and its so dark you can barely see it
Avatar erk left feedback: June 2017
really dark