cp_shipyard_a1
83 Comments
 
36/0/64 Round Win % (11 rounds) (Click for more information)

Shipyard

by Unknown

Feedback

Avatar dodopo2324 made an annotation at 2531 802 297 while standing at 2647 951 353 October 2019
this cp_koth doesn't change color depending on the team capturing it
Avatar Pyrollenium left feedback: October 2019
can place buildings on the holes
Avatar Onra77 left feedback: October 2019
there is not enough cover on the roof, which is why it is so hard to attack
Avatar Luna Lana made an annotation at -894 -532 759 while standing at -938 -264 858 October 2019
you shouldn't be able to build up here full stop
Avatar Luna Lana left feedback: October 2019
being able to shoot through the roof they're basically immune to returning fire
Avatar I'm out of copium left feedback: October 2019
roof at the last point is a sentry heaven
Avatar WhiteLightningTwister made an annotation at 3480 1881 1467 while standing at 2385 -1450 139 October 2019
create a forward spawn, after capturing A, Using the C door, keep it closed till A is captured.
Avatar Idolon made an annotation at 865 120 657 while standing at 712 98 644 October 2019
seems like you should be able to get out this window but you cant
Avatar Luna Lana made an annotation at 2936 -551 231 while standing at 3168 -791 307 October 2019
this area is very odd, seems giant for a flank room
Avatar Onra77 left feedback: October 2019
the windows textures are from half-life, not tf2
Avatar Luna Lana made an annotation at 595 -334 192 while standing at 549 -324 278 October 2019
you can build here and Blu can't get in easily
Avatar vulturefat (no sound) left feedback: October 2019
C is harder to get to for RED than B is
Avatar Tumby left feedback: October 2019
try to get inspiration from mountainlab and gorge instead of dustbowl
Avatar Tumby left feedback: October 2019
last should always be the most defendable point. spawn placements affect this
Avatar The Announcer left feedback: October 2019
having the last point so far away from red's spawn isn't generally a good idea either
Avatar Luna Lana made an annotation at -3791 -524 27 while standing at -3742 -383 81 October 2019
invisible walls here and an unreachable area?
Avatar Fruity Snacks made an annotation at -929 14 91 while standing at -1220 30 292 October 2019
2nd point is a little cramped. Pillars make it hard to shoot/move
Avatar The Announcer made an annotation at 931 -420 675 while standing at 1314 -720 175 October 2019
the massive height advantage doesn't really work well
Avatar Onra77 left feedback: October 2019
I just found the roof after 2 rounds
Avatar Luna Lana left feedback: October 2019
in future don't detail so hard until you've got it balanced
Avatar Wire Bash left feedback: October 2019
for an a1, make sure it is easy to make big changes to the layout, this doesn't look easy to work with
Avatar Onra77 left feedback: October 2019
also there is only one spawn for the three cp
Avatar Onra77 left feedback: October 2019
the points are not spaced enough, you can see first point from blu spawn, and the other points are not very far
Avatar Luna Lana made an annotation at 2335 414 306 while standing at 2210 342 363 October 2019
point is red whilst being capped by blu, check the logic
Avatar Pyrollenium made an annotation at -1280 -259 217 while standing at -1341 -176 271 October 2019
would be nice if I could just walk up here instead of jumping
Avatar Luna Lana made an annotation at 1911 -1880 66 while standing at 2922 -1945 125 October 2019
you can watch the entire route leaving spawn with a sentry here. It seems like it's almost encoraged
Avatar Luna Lana made an annotation at 2138 -2397 83 while standing at 2158 -1743 124 October 2019
don't have the only route leaving spawn be such a tiny door, even Dustbowl isn't this bad
Avatar Tumby left feedback: October 2019
every spawnroom ever should have more than one spawn exit, such that spawn camping is not possible
Avatar Luna Lana made an annotation at 2430 -2257 89 while standing at 2021 -2231 192 October 2019
having this many routes out of spawn, but only team locking one door defeats the point entirely
Avatar Luna Lana made an annotation at 1583 -1274 123 while standing at 1437 -1546 169 October 2019
this route is both bad, and should not allow the enemy to enter anyway
Avatar Wire Bash made an annotation at 1987 -2283 301 while standing at 1962 -2406 356 October 2019
I can jump up here
Avatar Luna Lana left feedback: October 2019
having the main way of accessing C be small staircases that back in on themselves sucks
Avatar Luna Lana left feedback: October 2019
Please tons down the amount of pillars on B, it's slightly excessive
Avatar Tumby made an annotation at 1535 -989 247 while standing at 1541 -953 248 October 2019
the prop_dynamic of a door should not be the collision of a door. use func_door as the collision ONLY
Avatar Onra77 made an annotation at -55 -255 143 while standing at -146 -271 158 October 2019
dark area here
Avatar Onra77 made an annotation at -738 -521 473 while standing at -649 -576 499 October 2019
dark spot
Avatar The Announcer made an annotation at 2507 -2231 139 while standing at 2634 -2231 139 October 2019
no entry texture appearing here
Avatar Luna Lana left feedback: October 2019
A doesn't actually seem defendable, even if you removed the spawn flank route
Avatar XBOX User left feedback: October 2019
This feels like this was made for Call of Duty
Avatar Tumby left feedback: October 2019
blue should not be able to skip A without ever seeing A
Avatar WhiteLightningTwister made an annotation at -3235 -272 91 while standing at -3600 -272 91 October 2019
i have no idea where to defend blu come from everywhere, behind us and infront i am very confused.
Avatar Luna Lana left feedback: October 2019
Blue can flank from spawn behind defences on A
Avatar XBOX User made an annotation at -767 -444 256 while standing at -839 -458 292 October 2019
Congratulations, you have somehow destroyed my frames and this pc can handle old Freyja maps
Avatar I'm out of copium left feedback: October 2019
the displacements right outside blu spawn are way too exagerrated
Avatar XBOX User left feedback: October 2019
Please use a different name, there are so many Shipyards already, I had to delete one from 2016 to get in.
Avatar Simba made an annotation at 861 -178 617 while standing at 712 -167 651 October 2019
maybe open this window aswell
Avatar Luna Lana made an annotation at 562 -242 302 while standing at 645 -236 641 October 2019
allow you to fall through these spots, but make them rarer and larger
Avatar Luna Lana made an annotation at 4242 606 686 while standing at 786 162 641 October 2019
allow you to get out of this window
Avatar WhiteLightningTwister made an annotation at -3157 -221 137 while standing at -3083 -233 144 October 2019
red spawn visualser is visible to the owner team.
Avatar I'm out of copium made an annotation at -3252 -187 61 while standing at -3321 -145 84 October 2019
clip these stairs
Avatar Pyrollenium made an annotation at 2507 -2139 132 while standing at 2790 -2139 132 October 2019
respawnroom visualiser inside my own spawn
Avatar vulturefat (no sound) made an annotation at 1518 -1177 98 while standing at 1495 -1327 132 October 2019
clip
Avatar Idolon left feedback: June 2016
also i just made that rule of thumb up but it sounds better the more i think about it
Avatar Idolon left feedback: June 2016
if putting it in the middle is too far away from either entrance, your connector is probably too large
Avatar Idolon left feedback: June 2016
for attacking in either direction
Avatar Idolon left feedback: June 2016
a good tip for lobby/connector design is you should be able to place a single healthkit and have it be effective for
Avatar Idolon left feedback: June 2016
scouts
Avatar Idolon made an annotation at -3425 -313 47 while standing at -4071 -426 198 June 2016
this balcony feels like it's meant to be a long distance from the point, but the distance is still somewhat effective for s
Avatar XBOX User left feedback: June 2016
WorMatty doesn't do foreplay
Avatar ⛐ worMatty left feedback: June 2016
Fuck me this is chaotic
Avatar ඞSUSSYඞ left feedback: June 2016
the map layout is kind of boring (perfect for comp!)
Avatar Idolon made an annotation at -3323 -640 54 while standing at -3331 -815 204 June 2016
here's a good example of where the scaling feels off - this doesn't quite feel wide enough for two people to fit through
Avatar nwac left feedback: June 2016
middle, not last (see my last feedback)
Avatar Idolon left feedback: June 2016
the point areas feel too small, while the connectors between them feel too big
Avatar Cartastrophe ⎝✙⎠ made an annotation at 4559 -4022 172 while standing at 5101 -3737 187 June 2016
the map feels very much like snakewater (Which isnt a bad thing) Hope to see more, liking it so far.
Avatar nwac left feedback: June 2016
entrances into last are too narrow given the height advantage of the point
Avatar nwac left feedback: June 2016
pretty good
Avatar Sollybird made an annotation at -950 -3357 111 while standing at -933 -3060 54 June 2016
Possibly make lower so that atomizer scouts have a reason to use it
Avatar Pinsplash made an annotation at -214 -1630 34 while standing at -823 -2903 36 June 2016
that's honestly my only complaint for this map
Avatar Pinsplash made an annotation at -2335 339 100 while standing at -2335 704 100 June 2016
the mid area is an absolute echo chamber. add some more walls.
Avatar ⛐ worMatty left feedback: June 2016
Map feels like a spamfest most of the time
Avatar ඞSUSSYඞ left feedback: June 2016
please add team colors
Avatar Pocket left feedback: June 2016
Lots of nice white blank walls that Sel could spray furry porn onto
Avatar Idolon left feedback: June 2016
in addition, lots of cover on the point make the other two routes in also difficult to push with
Avatar Idolon left feedback: June 2016
in gullywash, its not really in favor of either side
Avatar Idolon left feedback: June 2016
the 2nd-mid connector that leads directly to the bridge here is heavily in favor of whoever has mid
Avatar ඞSUSSYඞ left feedback: June 2016
mid feels too far away from the 2nd point
Avatar Idolon left feedback: June 2016
i also want to compare mid to gullywash because of how inaccessible the point bridge is
Avatar Idolon left feedback: June 2016
the only significant height advantage is at mid - everywhere else is like 96 units difference at most
Avatar Idolon left feedback: June 2016
mid and 2nd seem fairly comparable to snakewater, should compare scaling with that to see if things are too big
Avatar Idolon left feedback: June 2016
gullywash gets away with it because both routes are quite open and short
Avatar Idolon left feedback: June 2016
every route to mid is long and divided, so rotating is rather slow
Avatar ⛐ worMatty left feedback: June 2016
Boring corridorfest