cp_slopeside_a1
31 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Slopeside (A/D) - A1

by Da Spud Lord

Feedback

Avatar Muddy left feedback: May 2017
A/D maps usually have a (mostly) equal distance between them, with straightforward routes between them
Avatar Muddy left feedback: May 2017
this layout is generally really weird, the first two points are really close together and then C is much further away
Avatar Zakaro left feedback: May 2017
Little too open or little too enclosed, no signs of where to go or why.
Avatar Error 305: Cannot load username left feedback: May 2017
Were you playing Antichamber while making the map? You need to make the correct path more obvious.
Avatar Diva Dan left feedback: May 2017
none of the building feel connected to eachother, it's like they are actively trying to trick you
Avatar Error 305: Cannot load username left feedback: May 2017
Distance from final blu spawn to final point is too long, add another forward spawn room
Avatar Budelbert Calypso left feedback: May 2017
narrow hallways should be very short. besides stages of buildings theres barely any vertical gameplay or small covers
Avatar Budelbert Calypso left feedback: May 2017
i do like the theme. this really wants to be a place. but gameplaywise it often doesnt work
Avatar Diva Dan left feedback: May 2017
i cant even remember where i went last life
Avatar Budelbert Calypso made an annotation at 2510 -205 79 while standing at 2530 30 116 May 2017
long dead end. no good
Avatar 9_Loves made an annotation at 1400 -1433 -253 while standing at 1372 -237 -164 May 2017
no texture barrier
Avatar Bluemario2 made an annotation at 4341 -178 76 while standing at 4324 -40 132 May 2017
might wanna add a dim light or something to the spawnroom
Avatar A random wallaby made an annotation at 3918 -631 -80 while standing at 3922 -633 -75 May 2017
cant get out
Avatar Steve Jobs' cousin Hand Jobs made an annotation at 2068 1471 -74 while standing at 1979 1466 -75 May 2017
less dead ends pls
Avatar Mikroscopic left feedback: May 2017
I thought C was B and was confused why I couldn't get to it before capping B
Avatar Bluemario2 made an annotation at 2307 -935 -64 while standing at 2984 -259 -75 May 2017
visible nodraw?
Avatar Budelbert Calypso made an annotation at 1706 1587 80 while standing at 1514 1348 113 May 2017
where am I?
Avatar Muddy left feedback: May 2017
most tf2 maps have fairly straightforward layouts
Avatar Muddy left feedback: May 2017
this layout is super confusing
Avatar Muddy made an annotation at 1842 2320 53 while standing at 1521 2678 123 May 2017
what's the point in this huuuuuge room? it's a dead end. no pickups, nothing
Avatar Error 305: Cannot load username made an annotation at -229 1532 -379 while standing at -243 980 -315 May 2017
Unless you're planning to make cp_orange_v2, this large snow area is pointless
Avatar Mikroscopic made an annotation at 839 410 190 while standing at 810 449 203 May 2017
WHY IS THERE AN INVISIBLE WALL HERE?
Avatar 9_Loves made an annotation at -635 -1213 83 while standing at -123 2791 -308 May 2017
long ass sightline
Avatar Budelbert Calypso made an annotation at 560 -392 -60 while standing at 561 -393 -59 May 2017
i can see through, could jump over. but it blocks players as well as bullets
Avatar Bluemario2 left feedback: May 2017
also, remove the invisible walls,
Avatar Muddy left feedback: May 2017
the first point is really easy to miss, cos it's off to the side rather than in a central location
Avatar Bluemario2 left feedback: May 2017
add arrows to show where the points are
Avatar Steve Jobs' cousin Hand Jobs made an annotation at 9 97 -101 while standing at 167 330 80 May 2017
mark how large the capture zone is
Avatar Budelbert Calypso made an annotation at 511 -477 -52 while standing at 466 -477 -59 May 2017
strange clipping here
Avatar Error 305: Cannot load username left feedback: May 2017
Went straight to second cp thinking it was the first
Avatar Error 305: Cannot load username made an annotation at 378 -2641 -218 while standing at 27 -2813 -155 May 2017
What's the point of a back area in the spawn?