cp_spookvillage_a1
30 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Spookvillage

by Unknown

  • Game Mode: Capture Points
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 3 weeks ago on 0.0.0.0:27015View Demos

Feedback

Avatar Stuffy360 left feedback: 3 weeks ago
this could probably be a 2cp map, and then multistage
Avatar SirUnknown made an annotation at 2348 1266 162 while standing at 2298 1205 212 3 weeks ago
this seems like a really unhealthy route, insane height advantage on where red would defend c, accessible before b
Avatar floofy made an annotation at -1140 -379 -123 while standing at -1337 1100 87 3 weeks ago
this spawn is like the biggest area in the map, yes, thats how tiny the rest of the map is
Avatar Stuffy360 left feedback: 3 weeks ago
add some elevation variance. Right now the entire map takes place on a single ground plane
Avatar The Announcer made an annotation at 2517 1757 -109 while standing at 2533 2534 388 3 weeks ago
you can stand here; clip this
Avatar floofy left feedback: 3 weeks ago
c bad to hold
Avatar Stuffy360 made an annotation at 2886 -1136 14 while standing at 2756 -1115 75 3 weeks ago
remove this forward spawn, the map is small enough it doesn't need one
Avatar Stack Man left feedback: 3 weeks ago
dark hard to see
Avatar Defcon left feedback: 3 weeks ago
pretty much every area feels like a flat courtyard with stuff in it. everything built on the same plane gets boring fast
Avatar Stuffy360 made an annotation at -81 -121 -102 while standing at -177 -104 -44 3 weeks ago
make this spell more obvious given it's benefit for pushing the objective
Avatar floofy left feedback: 3 weeks ago
the entire map needs to be like 15% larger
Avatar floofy left feedback: 3 weeks ago
or you could just scrap the last version or continue development through this one
Avatar Defcon made an annotation at 1120 419 -114 while standing at 1194 308 -59 3 weeks ago
fill in dead-end corners like this
Avatar floofy left feedback: 3 weeks ago
finish regular map before halloween
Avatar Accidental Tea made an annotation at 2946 2637 -98 while standing at 2913 2791 -52 3 weeks ago
finish regular map before doing a halloween skin
Avatar Defcon made an annotation at 2957 2525 -18 while standing at 2941 2537 4 3 weeks ago
design red spawn so you can't get clear line of sight from the doors to the point
Avatar The 64th Gamer left feedback: 3 weeks ago
the distance between B and C is so small its easy to roll both in a row
Avatar Defcon left feedback: 3 weeks ago
we capped B and were on C like 3 seconds later
Avatar Stack Man left feedback: 3 weeks ago
not enough unique routes for either team to use
Avatar Defcon left feedback: 3 weeks ago
distance between the points is super short
Avatar Defcon left feedback: 3 weeks ago
gameplay space should be just as bright as they would be during the day. can't tell what team players are on half the time
Avatar Lizard Of Oz left feedback: 3 weeks ago
spells on A/D maps mean RED will start with spells when the round starts, but not blue
Avatar floofy left feedback: 3 weeks ago
map needs to be brighter most notably in dark corners
Avatar floofy left feedback: 3 weeks ago
headless horseman is a huuuge distraction and the whole server just went boooo when it happened
Avatar Defcon left feedback: 3 weeks ago
distance to rotate between blu's spawn exits is still massive
Avatar The 64th Gamer left feedback: 3 weeks ago
navmesh isn't here so headless horseman is useless lol
Avatar Accidental Tea left feedback: 3 weeks ago
second poitn and last are really close t ogether, easy to steamroll
Avatar floofy left feedback: 3 weeks ago
remove pumkin crits and headless horseman, crits give blu a bigger advantage
Avatar ඞSUSSYඞ left feedback: 3 weeks ago
rename the map to spookyvillage, considered a slur without the y
Avatar The Announcer left feedback: 3 weeks ago
too dark