cp_stellato_s1_a2
64 Comments
 
0/0/100 Round Win % (5 rounds) (Click for more information)

Stellato S1

by Unknown

Feedback

Avatar Defcon left feedback: 6 days ago
oops no coords, i meant the gap between the large building and the cp platform on A
Avatar Defcon left feedback: 6 days ago
maybe put a choke here
Avatar Lu7ky Imagine Kunai Scout made an annotation at -449 -218 274 while standing at -444 -262 315 6 days ago
a sentry up here can overlook all 3 spawn doors
Avatar Kiglirs made an annotation at 206 111 6 while standing at 160 -1018 222 6 days ago
first is too open and too flat. Reds get nearly nowhere to defend the point, and their spawn is too far
Avatar Defcon left feedback: 6 days ago
the distance between A and B might also be too short, which makes it difficult for red to establish a hold after losing A
Avatar eyes made an annotation at 2733 1421 270 while standing at 2867 1425 331 6 days ago
this being lower and connected to red last would help
Avatar Kiglirs made an annotation at 2716 1524 268 while standing at 2978 1998 331 6 days ago
i think the last needs a whole new layout. It's really hard for red to defend
Avatar Defcon left feedback: 6 days ago
atm red doesn't really have anywhere to hold on either point so they just get rolled
Avatar erk left feedback: 6 days ago
theres no way for red to get on top of last point from their spawn
Avatar Defcon left feedback: 6 days ago
which is why most last points give blu a large height advantage to push from
Avatar Defcon left feedback: 6 days ago
the reverse applies on last since now red has the spawn advantage
Avatar Defcon left feedback: 6 days ago
to counter this
Avatar Defcon left feedback: 6 days ago
blu will naturally have an advantage on the first point due to their spawn location; red needs their own layout advantage
Avatar Lu7ky Imagine Kunai Scout left feedback: 6 days ago
need arrows from red to first or open a new path
Avatar pasqually left feedback: 6 days ago
study decompiled valve maps to see how they do sizing
Avatar Kiglirs made an annotation at -417 1036 170 while standing at -130 1273 149 6 days ago
this resuply animation seems to be linked with red's resuply
Avatar Acadium left feedback: 6 days ago
Don't forget patches on the ground under pickups
Avatar Defcon left feedback: 6 days ago
red needs chokes to hold on A so they can actually defend for an extended period of time
Avatar Firebirdjr made an annotation at -427 -407 128 while standing at 1738 -1063 397 6 days ago
map distance is way too short, extend the distance from blu to get to 2nd on deaths (Make teleporters useful trick)
Avatar Firebirdjr made an annotation at 3387 2013 137 while standing at 3202 262 385 6 days ago
Both points have high ground attack points, Try a version where 1st is flat ground and 2nd is high? or flip? 1st high etc.
Avatar Lu7ky Imagine Kunai Scout made an annotation at 693 -472 280 while standing at 729 -495 324 6 days ago
this needs a second way up?
Avatar Firebirdjr made an annotation at 1363 -1011 137 while standing at 2201 -1177 323 6 days ago
Honestly like the idea of the highground offensive for each team, but I think its too difficult for casual play
Avatar [UHG]barracks obimbo left feedback: 6 days ago
nowhere safe for red to hang out at on 1st point
Avatar Lu7ky Imagine Kunai Scout made an annotation at 696 -1411 226 while standing at 695 -1409 260 6 days ago
from here
Avatar Lu7ky Imagine Kunai Scout made an annotation at -529 125 57 while standing at -577 195 68 6 days ago
sightline to blue spawn door needs an interrupt, the small barn building needs to be extended
Avatar Firebirdjr made an annotation at 2097 820 231 while standing at 2315 750 234 6 days ago
the shutter is good for attackers to capture for map space, make something else as well. Maybe a health spot map area?
Avatar Firebirdjr made an annotation at 2548 1853 21 while standing at 3072 1737 436 6 days ago
lowground ammopack is pretty much useless, no player is gonna look for ammo low ground when the fight focus is highground.
Avatar Defcon left feedback: 6 days ago
also look at the design of gorge last and the transition area between the two points
Avatar Lu7ky Imagine Kunai Scout made an annotation at 2935 984 153 while standing at 2971 968 196 6 days ago
put an obstacle here, sightline for sniper/sentry could be bad
Avatar Firebirdjr made an annotation at 3532 990 219 while standing at 2826 582 252 6 days ago
last point has very low flank options, players have to run and get spotted first before flanking
Avatar Defcon left feedback: 6 days ago
i'd compare the layout of a map like gorge to your map. look at how outdoor areas are broken up w/ different forms of cover
Avatar Firebirdjr made an annotation at 2514 1672 275 while standing at 3275 1204 575 6 days ago
Pyro is way too easy here, can defend easily with airblast, could use fencing around spots so its not so easy
Avatar ham made an annotation at 1347 333 -114 while standing at 1348 343 -116 6 days ago
this truck is cool
Avatar Lu7ky Imagine Kunai Scout made an annotation at 3014 1430 77 while standing at 3026 1445 110 6 days ago
this spot needs more space betweenthe ramp and the floor, its easy to get pseudo stuck
Avatar Firebirdjr made an annotation at 2860 1424 276 while standing at 3341 1619 485 6 days ago
inaccesibility for classes without high jumps for casual players may be tough...look into casual player pathing
Avatar Lu7ky Imagine Kunai Scout left feedback: 6 days ago
definitely need a second way to the capture for non jumpy classes
Avatar Firebirdjr made an annotation at 2795 1953 310 while standing at 3137 2502 523 6 days ago
Red only has 1 entrance out of spawn, make multiple exits
Avatar Mugenman88 made an annotation at 2770 15 340 while standing at 3015 54 257 6 days ago
z-fighting
Avatar Mugenman88 made an annotation at 1935 1966 244 while standing at 1930 1853 257 6 days ago
this locker is in the wall a little bit
Avatar Firebirdjr made an annotation at -957 -1079 47 while standing at -1035 -734 65 6 days ago
could use more side buildings/cover for classes to flank or gain opportunity by movement
Avatar youporkchop5 left feedback: 6 days ago
red might need a forward spawn
Avatar Lu7ky Imagine Kunai Scout made an annotation at 2279 1871 269 while standing at 2380 1761 332 6 days ago
this area needs a wall between here and the point and a second exit from red spawn
Avatar Kiglirs made an annotation at 2017 -416 59 while standing at 1788 -501 75 6 days ago
open that path, it would help red defending
Avatar pasqually made an annotation at 3054 1128 69 while standing at 3050 1048 132 6 days ago
slope too steep
Avatar erk left feedback: 6 days ago
last caps too quick
Avatar Lu7ky Imagine Kunai Scout made an annotation at 485 -422 146 while standing at 396 -429 68 6 days ago
make this ledge stick out more as its too hard to know if theres a sentry here and its easily defended
Avatar pasqually made an annotation at -993 -1104 -46 while standing at -999 -1049 3 6 days ago
hole?
Avatar Mugenman88 made an annotation at -1107 723 53 while standing at -1229 723 65 6 days ago
this locker doesn't animate
Avatar Mugenman88 made an annotation at -454 1061 116 while standing at -446 1169 129 6 days ago
this resupply locker is in the wall a bit
Avatar Kiglirs left feedback: 6 days ago
we had no time to setup
Avatar Defcon made an annotation at 1514 77 -72 while standing at 1179 -318 75 6 days ago
some of the height differences like this are a bit extreme
Avatar pasqually left feedback: 6 days ago
reminder to put overlays under pickups
Avatar Buic made an annotation at 3288 345 137 while standing at 2971 57 257 6 days ago
easy to get turned around as blu in this room
Avatar Defcon left feedback: 6 days ago
there isn't enough cover and height variation breaking up line of sight and engagement distances
Avatar IAmSixSyllables left feedback: 6 days ago
no respawn room? either it's valve updating or it's because there's no respawnroom
Avatar Lu7ky Imagine Kunai Scout made an annotation at 1985 728 150 while standing at 1933 719 196 6 days ago
this should not be a 1 way gate, just make it impassable until the first point is owned by blue
Avatar Defcon left feedback: 6 days ago
too bad*
Avatar Defcon left feedback: 6 days ago
scale of first isn't too back but it's very flat and open
Avatar Mugenman88 left feedback: 6 days ago
the first point's area is overscaled
Avatar Mugenman88 made an annotation at 822 -1340 18 while standing at 898 -1326 68 6 days ago
no patches under pickups
Avatar youporkchop5 left feedback: 6 days ago
seems like you didnt make a func_respawnroom for blu
Avatar Mystyc Cheez left feedback: 6 days ago
no func_respawnroom in blue that is
Avatar Mystyc Cheez left feedback: 6 days ago
no blue respawnroom
Avatar youporkchop5 left feedback: 6 days ago
can build in blu spawn