cp_terminal
23 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Terminal - rc4

by Arceus

Feedback

Avatar Arceus left feedback: 6 days ago
Thank you all for your comments. I will try to address the whole of your replies. 1) The map is large. Yes, I know this. It was done to capture the essence of Grand Central Terminal, a large train station. Tiny train stations would be unfavorable. However, if there is a way to scale down the world geometry as a whole, I would consider it. If not, I cannot say re-drawing each element from scratch appeals to me. 2) Massive sightlines. This is a common one I have heard. I would appreciate suggestions on how to limit or reduce the sightlines. Of course, I could add props, but there are few suitable for the theme, and too many would make the map look like an enormous entity gallery. 3) Missing Custom Textures/Content. I have tried almost 15 times to compile this map satisfactorily, and have read nearly every tutorial on baking cubemaps before/after compiles. I have also used various tools, including VIDE and Pakrat. Sometimes, compiles end up like http://steamcommunity.com/sharedfiles/filedetails/?id=1158799208 . Frankly, I am at my wits end when it comes to this. Any help compiling is greatly appreciated. What you have seen is my most successful compile, which seems to have varied results on different clients. If you wish, you can join my server at 173.234.24.110:27015 to see it live. Other issues: 1) Spawn exit(s). I will look into the locations mentioned. As for the vent, I might enlarge it, to accommodate a ramp rather than "stairs". 2) Signs to capture points. There *are* signs. Either there are not enough, you cannot see them, or you have not bothered to look. Let me know which of these it is. Thank you all for your feedback- I have been looking for honest feedback since August/September.
Avatar Sor left feedback: 6 days ago
its like a trade map
Avatar phi (no sound) made an annotation at -220 879 306 while standing at 17 950 327 6 days ago
i will give you one thing tho these signs are cute and i like them
Avatar chin left feedback: 6 days ago
its a good idea to run around your maps as a heavy to see how the scale is, right now it's painful
Avatar func_croc left feedback: 6 days ago
Needs signs showing how to get to A from B
Avatar Sor left feedback: 6 days ago
missing textures (railings, letters, etc)
Avatar phi (no sound) made an annotation at 1684 3539 477 while standing at 1513 3677 485 6 days ago
you might think this is cheeky but it is the most annoying spawn exit ever
Avatar TitanT made an annotation at 1827 3977 90 while standing at 1863 3669 436 6 days ago
you can get into enemy spawn
Avatar kfbrj | Dommler left feedback: 6 days ago
don't like the seperated spawns
Avatar hamsterkins made an annotation at -796 59 396 while standing at -649 -22 459 6 days ago
sniper spots op on C
Avatar hamsterkins made an annotation at 1127 -961 118 while standing at 500 3605 353 6 days ago
looooooooooooooonnnnnnnnnnnnnggggg sightlines
Avatar TheCreeperIV left feedback: 6 days ago
map is oversized
Avatar Vycter left feedback: 6 days ago
most of the map is just giant sightlines
Avatar TheCreeperIV left feedback: 6 days ago
long sightlines
Avatar TheCreeperIV left feedback: 6 days ago
missing textures
Avatar phi (no sound) left feedback: 6 days ago
being hyperbolous but like please downscale them
Avatar phi (no sound) left feedback: 6 days ago
downscale the outdoors areas by like... 3x
Avatar muddy left feedback: 6 days ago
basically any class that isn't sniper is gonna have a bad time here
Avatar Vycter made an annotation at 693 3629 381 while standing at 1099 -512 139 6 days ago
um well this is a huge sightline.
Avatar Vycter left feedback: 6 days ago
remember to pack stuff
Avatar hamsterkins left feedback: 6 days ago
missing textures :(
Avatar muddy left feedback: 6 days ago
missing custom content
Avatar Urban left feedback: 6 days ago
unpacked content