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49
Comments
Theory - a12
by
tyler ☂
Game Mode:
Capture Points
Allowing Feedback:
Yes
Thread:
24652
Last Seen:
July 2015 on
91.121.155.109:27015
—
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Un3lpful
made an annotation at
-3154 1660 -434
while standing at
-3364 1614 -341
July 2015
this seems like a sentry spot but has too many visible points
Trotim
made an annotation at
-4590 -2411 -164
while standing at
-4616 -2390 -123
July 2015
def sentry here
Un3lpful
left feedback:
July 2015
A needs some more viable sentry placements.
NassimO
made an annotation at
-3549 -3536 -164
while standing at
-3474 -3536 -155
July 2015
maybe add a no return doorway to the other side
ibex
left feedback:
July 2015
It was really hard to get anything setup as an engi at the beginning
Kill_the_Bug
made an annotation at
-3570 1926 -598
while standing at
-4496 1603 -316
July 2015
never saw this route for red or blue all the rounds
seagulls eating your knees
made an annotation at
-3274 1580 -471
while standing at
-3286 786 -275
July 2015
A is way too big and wide to be defendable as engi
Bloodhound
left feedback:
July 2015
pushing C from the upper route was hard because of too many enemies coming. the lower route was sure death most times.
Kill_the_Bug
made an annotation at
-3040 949 -474
while standing at
-2075 1161 -324
July 2015
this should take you to the A point
Turbo Lover
made an annotation at
-4526 -2984 -558
while standing at
-4642 -2895 -123
July 2015
but actually pushing is way down here
Turbo Lover
made an annotation at
-4004 -2893 -299
while standing at
-4642 -2895 -123
July 2015
staging area is up here
Turbo Lover
made an annotation at
-4427 -3065 -562
while standing at
-4642 -2895 -123
July 2015
I don't like how much of C is this massive pit
Kill_the_Bug
made an annotation at
-1540 3458 -532
while standing at
-1435 3848 -532
July 2015
map feels overscaled have no idea where I'm going and missing some obvious fnaking routes that shouldbe there
⛐ worMatty
left feedback:
July 2015
Teleporters feel like a prerequisite for victory
jeff alfredo
left feedback:
July 2015
for the love of god add a forward spawn
Un3lpful
left feedback:
July 2015
caps for A and B are slow considering there is no more defence here.
Turbo Lover
left feedback:
July 2015
Point C is Huge and Sentries
Taxicat
left feedback:
July 2015
while C is really hard to cap, it's really easy to attack. sentries go down easy
Kill_the_Bug
made an annotation at
-3203 314 -474
while standing at
-3244 1180 -411
July 2015
should also allow blue to go right from this point
Taxicat
left feedback:
July 2015
either make C cap like badlands last or add a main route onto the cap point
Trotim
left feedback:
July 2015
I can't see myself going through the bottom route ever, so dangerous
Taxicat
left feedback:
July 2015
feels futile to play engie on either team
Kill_the_Bug
made an annotation at
-2316 -2460 -283
while standing at
-2631 -1661 -379
July 2015
stuck here
The Announcer
left feedback:
July 2015
I don't like playing engie at A, you can't cover the CP with a sentry at all
Taxicat
made an annotation at
-2667 1812 -685
while standing at
-2726 1828 -654
July 2015
what is this
Taxicat
left feedback:
July 2015
lacks a main route onto the C cap point
Kill_the_Bug
made an annotation at
-2279 -3220 -445
while standing at
-2083 -2464 -379
July 2015
this passage takes you nowhere
aui
left feedback:
July 2015
A and B are too easy to cap while C is close to impossible
Un3lpful
made an annotation at
-6440 -1304 -11
while standing at
-6800 -1664 -11
July 2015
Forward spawns would be nice to shorten red walks to A
Kill_the_Bug
made an annotation at
-901 -1952 -570
while standing at
-700 -1184 -283
July 2015
need a bridge here to go over there B
Taxicat
left feedback:
July 2015
feels like there's no point to defending A and B because blue will take them 95% of the time
Kill_the_Bug
made an annotation at
-1607 -159 -558
while standing at
-1761 235 -539
July 2015
this door if it doesn't open should have the hand texture on it
aui
left feedback:
July 2015
takes too long to get to A
Taxicat
left feedback:
July 2015
engie still sucks on A
⛐ worMatty
left feedback:
July 2015
Map doesn't feel fun to play. maybe too large/long
⛐ worMatty
left feedback:
July 2015
I feel lost and alone travelling from red spawn to 2. I can't see my team.
⛐ worMatty
left feedback:
July 2015
Gameplay after 1st is capped is very quiet.
⛐ worMatty
made an annotation at
-2448 -1186 -385
while standing at
-2489 -1586 -379
July 2015
This setup door's function is not obvious. It looks like a respawn room.
Kim
made an annotation at
-48 -988 -449
while standing at
-46 -1031 -375
July 2015
this is kinda weird looking
Kim
made an annotation at
-2245 -2331 -472
while standing at
-2247 -2329 -470
July 2015
collision model of fence makes jumps impossible
⛐ worMatty
left feedback:
July 2015
Offensive engi between A and B really sucks arse
Jetamo
left feedback:
July 2015
distance of spawn from first point seems to separate the team/classes quite a bit? idk just spitballing
Aces
left feedback:
July 2015
red could use a foward spawn for poiunt 1
ryacom
left feedback:
July 2015
map is gigantic
jeff alfredo
left feedback:
July 2015
red really needs a forward spawn for the 1st point
chronicdiscord
left feedback:
July 2015
this map seems a bit large, reasonbly balanced, but big
Taxicat
made an annotation at
-3165 1609 -684
while standing at
-2933 1583 -656
(Completed - View)
July 2015
scale up this texture, it's hard to see that you can't go under the bridge from far away
Jetamo
left feedback:
July 2015
RED could do with a slight forward spawn, perhaps? seems like defense of A seemed really scattered, only first round tho
Taxicat
left feedback:
(Completed - View)
July 2015
change the name some more