cp_under_a1
30 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Under

by Unknown

Feedback

Avatar r0nii left feedback: 2 weeks ago
map too small. that makes it boring
Avatar FloofCollie left feedback: 2 weeks ago
better idea, scrap the halfwall and make the point more interesting
Avatar UnbentAtom left feedback: 2 weeks ago
Raise the halfwall, its litteraly makes sticky spamming op
Avatar r0nii left feedback: 2 weeks ago
you can go into enemy base
Avatar FloofCollie left feedback: 2 weeks ago
fire first or spam it out
Avatar FloofCollie left feedback: 2 weeks ago
think about the possibilities players have for fighting in spaces, if its a corridor they cant do anything except try to
Avatar UnbentAtom left feedback: 2 weeks ago
Add more ways onto the second points, 1 out of 3 is close to red spawn
Avatar FloofCollie left feedback: 2 weeks ago
maybe check out mapping timelapses on YouTube? That could help you get an idea of how they're constructed
Avatar Wilson left feedback: 2 weeks ago
piece, they have turns, small and large gameplay spaces that feed into one another.
Avatar Wilson left feedback: 2 weeks ago
You need to really look at how official maps are constructed, they are not made out of large boxes, they are made piece by
Avatar Wilson left feedback: 2 weeks ago
You keep making maps that are just hallways or just made out of larges boxes you have filled with stuff.
Avatar UnbentAtom left feedback: 2 weeks ago
Map is a bit too Red sited, maybe try to cripple some strong sentry spots, like next to the 2nd point
Avatar FloofCollie left feedback: 2 weeks ago
full healthpack right in front of spawn only helps campers
Avatar FloofCollie left feedback: 2 weeks ago
your spawns are too close to the point in both cases
Avatar FloofCollie left feedback: 2 weeks ago
I'd say the most interesting part of the map is the area before last because there's stairs to fight round + height variati
Avatar FloofCollie left feedback: 2 weeks ago
dynamic gameplay spaces
Avatar FloofCollie left feedback: 2 weeks ago
the whole map is just constructed as indoor blocky hallways, look at how official maps make the areas feel more like dynami
Avatar UnbentAtom left feedback: 2 weeks ago
The hl2 water looks super out of place, maybe make it a tf2 one
Avatar FloofCollie left feedback: 2 weeks ago
the water deathpit has no reason to be there and I thought it was an alternate route
Avatar Sandwhip left feedback: 2 weeks ago
don't use hl2 water
Avatar FloofCollie left feedback: 2 weeks ago
I get missing texture across my whole screen when my view goes under the water
Avatar maksu made an annotation at 524 370 134 while standing at 919 376 203 2 weeks ago
this healthpack probably doesn't need to be here, blu can just go to spawn and it's too deep for red to reach
Avatar FloofCollie left feedback: 2 weeks ago
you shouldnt use nobuild to balance out areas, you should balance the layout first
Avatar FloofCollie made an annotation at -516 -1235 59 while standing at -479 -1176 75 2 weeks ago
there should never be a hallway this cramped
Avatar FloofCollie left feedback: 2 weeks ago
instead of making spawn exits seperate to minimize camping, you've just added more doors right next to each other
Avatar Wilson left feedback: 2 weeks ago
It makes no difference which one you take.
Avatar Wilson left feedback: 2 weeks ago
all three entrances to the last are literally all next to each other and lead to the same place.
Avatar FloofCollie left feedback: 2 weeks ago
only one tiny choke into the point and one wall to jump over
Avatar FloofCollie left feedback: 2 weeks ago
the point should not be *right* in front of blu spawn...
Avatar Tails8521 made an annotation at 912 380 148 while standing at 781 353 203 2 weeks ago
why is there a full healthkit next to blu spawn