cp_under_a1
30 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Under

by Unknown

Feedback

Avatar r0nii left feedback: March 2020
map too small. that makes it boring
Avatar FloofCollie left feedback: March 2020
better idea, scrap the halfwall and make the point more interesting
Avatar UnbentAtom left feedback: March 2020
Raise the halfwall, its litteraly makes sticky spamming op
Avatar r0nii left feedback: March 2020
you can go into enemy base
Avatar FloofCollie left feedback: March 2020
fire first or spam it out
Avatar FloofCollie left feedback: March 2020
think about the possibilities players have for fighting in spaces, if its a corridor they cant do anything except try to
Avatar UnbentAtom left feedback: March 2020
Add more ways onto the second points, 1 out of 3 is close to red spawn
Avatar FloofCollie left feedback: March 2020
maybe check out mapping timelapses on YouTube? That could help you get an idea of how they're constructed
Avatar xXx-P0GG3RS-xXx left feedback: March 2020
piece, they have turns, small and large gameplay spaces that feed into one another.
Avatar xXx-P0GG3RS-xXx left feedback: March 2020
You need to really look at how official maps are constructed, they are not made out of large boxes, they are made piece by
Avatar xXx-P0GG3RS-xXx left feedback: March 2020
You keep making maps that are just hallways or just made out of larges boxes you have filled with stuff.
Avatar UnbentAtom left feedback: March 2020
Map is a bit too Red sited, maybe try to cripple some strong sentry spots, like next to the 2nd point
Avatar FloofCollie left feedback: March 2020
full healthpack right in front of spawn only helps campers
Avatar FloofCollie left feedback: March 2020
your spawns are too close to the point in both cases
Avatar FloofCollie left feedback: March 2020
I'd say the most interesting part of the map is the area before last because there's stairs to fight round + height variati
Avatar FloofCollie left feedback: March 2020
dynamic gameplay spaces
Avatar FloofCollie left feedback: March 2020
the whole map is just constructed as indoor blocky hallways, look at how official maps make the areas feel more like dynami
Avatar UnbentAtom left feedback: March 2020
The hl2 water looks super out of place, maybe make it a tf2 one
Avatar FloofCollie left feedback: March 2020
the water deathpit has no reason to be there and I thought it was an alternate route
Avatar Sandwhip left feedback: March 2020
don't use hl2 water
Avatar FloofCollie left feedback: March 2020
I get missing texture across my whole screen when my view goes under the water
Avatar maksu made an annotation at 524 370 134 while standing at 919 376 203 March 2020
this healthpack probably doesn't need to be here, blu can just go to spawn and it's too deep for red to reach
Avatar FloofCollie left feedback: March 2020
you shouldnt use nobuild to balance out areas, you should balance the layout first
Avatar FloofCollie made an annotation at -516 -1235 59 while standing at -479 -1176 75 March 2020
there should never be a hallway this cramped
Avatar FloofCollie left feedback: March 2020
instead of making spawn exits seperate to minimize camping, you've just added more doors right next to each other
Avatar xXx-P0GG3RS-xXx left feedback: March 2020
It makes no difference which one you take.
Avatar xXx-P0GG3RS-xXx left feedback: March 2020
all three entrances to the last are literally all next to each other and lead to the same place.
Avatar FloofCollie left feedback: March 2020
only one tiny choke into the point and one wall to jump over
Avatar FloofCollie left feedback: March 2020
the point should not be *right* in front of blu spawn...
Avatar Tails8521 made an annotation at 912 380 148 while standing at 781 353 203 March 2020
why is there a full healthkit next to blu spawn