cp_wastetreatment_a8
23 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Wastetreatment

by Unknown

Feedback

Avatar Da_Froog left feedback: February 2018
stalemates are very common, and i agree with everyone else with the whole rework thing
Avatar Lemur Puncher made an annotation at -3906 368 -95 while standing at -3997 361 -75 February 2018
add some spawnpoints in front of this spawn door, incentivising people to take the route to the right
Avatar asd417 left feedback: February 2018
lack of healthpack
Avatar Sam Sinisterâ„¢ made an annotation at 458 -340 41 while standing at -2003 1144 91 February 2018
THIS SIGHTLINE
Avatar Lemur Puncher left feedback: February 2018
add detail to the ceiling i.e. trusses, vents, and add more directional lighting to the interior
Avatar A Suspiciously Moist Carpet left feedback: February 2018
the interior rooms feel very dark, you can barely see where you're going
Avatar vulturefat (no sound) left feedback: February 2018
the majority of the map is present in one linear fashion, easily defensible, and uninteresting
Avatar vulturefat (no sound) left feedback: February 2018
the far side areas on mid are a start, but you need to remake the map with that type of organic, angled design in mind
Avatar Sam Sinisterâ„¢ made an annotation at -728 -742 -126 while standing at -489 -472 -68 February 2018
useless open space
Avatar Steve Jobs' cousin Hand Jobs left feedback: February 2018
add a flank route through mid
Avatar Sam Sinisterâ„¢ made an annotation at 1343 -234 -239 while standing at 1072 -47 -68 February 2018
this is annoying
Avatar Sam Sinisterâ„¢ made an annotation at -196 246 -110 while standing at -266 761 -68 February 2018
no way forward except through point... it's suicide
Avatar Skittelz made an annotation at -855 527 71 while standing at -919 464 103 February 2018
this looks weird
Avatar vulturefat (no sound) left feedback: February 2018
nothing you do will ever make this map play well until you completely remake most of it with better layout theory
Avatar Sam Sinisterâ„¢ left feedback: February 2018
yes explosives + small areas + roofs = No fun allowed
Avatar vulturefat (no sound) left feedback: February 2018
the solution is to completely rethink your mapping process and make something less square and more organic
Avatar A Piece of Shit. made an annotation at 1481 -452 -131 while standing at 1360 -368 -75 February 2018
Add some open non-glass windows at mid
Avatar asd417 left feedback: February 2018
mid is so small that a single demo can clean out the place
Avatar vulturefat (no sound) left feedback: February 2018
e.g. I can see every entry route to the last point from looking in one direction. it's very easy to defend this.
Avatar vulturefat (no sound) left feedback: February 2018
it's too chokey and too hard to push, try to look at official maps for ideas on how wide to make the map
Avatar vulturefat (no sound) left feedback: February 2018
the map as a whole needs to be completely changed into something more spacious and less linear. you won't succeed with this
Avatar Sam Sinisterâ„¢ made an annotation at -1365 1054 78 while standing at -1535 1147 131 February 2018
what is the point of this door? you can just jump around it
Avatar vulturefat (no sound) left feedback: February 2018
you're not changing this map enough. you need to REMAKE areas, not adjust