cp_wizardtower_1a1
24 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Wizardtower

by Unknown

Feedback

Avatar Muddy left feedback: 2 weeks ago
why is blu's spawn so long
Avatar yrrzy (perpetually spooky) left feedback: 2 weeks ago
you have Single Exits and Single Chokes in a map with spammable spells that lock down chokes/doors
Avatar FloofCollie left feedback: 2 weeks ago
the capturezones around the points are far too small, extend them out to fill the general area otherwise everyone clusters
Avatar yrrzy (perpetually spooky) left feedback: 2 weeks ago
the spawndoors as soon as the round starts and make this completely unfun 2/2
Avatar yrrzy (perpetually spooky) left feedback: 2 weeks ago
defenders get a rare spellbook to use but its AD with setup time so they can all just grab rare spells and spam them at 1/2
Avatar abp left feedback: 2 weeks ago
in general it's probably too big though
Avatar FloofCollie left feedback: 2 weeks ago
because the map is so large and the outer rooms are so far out, nobody visits them
Avatar abp left feedback: 2 weeks ago
like if you're a level designer for this game and you've seen it all it's not very fun
Avatar koi left feedback: 2 weeks ago
nerf the height adavantage of red or add forward spawns
Avatar abp left feedback: 2 weeks ago
the more you enjoy this map the less you've played tf2 is probably my conclusion
Avatar Startacker! made an annotation at 3616 6883 714 while standing at 3801 6823 779 2 weeks ago
this spellbook is awful
Avatar FloofCollie left feedback: 2 weeks ago
everyone's loaded with them
Avatar FloofCollie left feedback: 2 weeks ago
a lot of people don't like spells, but if you will include them, place them strategically and not in spawn
Avatar Maid of Heart left feedback: 2 weeks ago
healthpack is sunk into the ground here
Avatar [T.C.B.M]DrSquishy left feedback: 2 weeks ago
a forward spawn would be nice
Avatar FloofCollie left feedback: 2 weeks ago
the wide open areas could be better with rocks or something to break it up, everywhere past the first point is far too larg
Avatar abp left feedback: 2 weeks ago
the map is really big so on medieval mode it's basically a walking simulator for most classes
Avatar Muddy left feedback: 2 weeks ago
no nav mesh, skeletons just stand around until they get killed
Avatar [T.C.B.M]DrSquishy left feedback: 2 weeks ago
you may want to use a darker floor texture - it's almost blinding for me at points
Avatar Cause_Key left feedback: 2 weeks ago
no flaws at all
Avatar FloofCollie left feedback: 2 weeks ago
feels incredibly overscaled overall
Avatar xtrem_spook left feedback: 2 weeks ago
interesting idea
Avatar FloofCollie left feedback: 2 weeks ago
absolutely magnificent
Avatar abp left feedback: 2 weeks ago
monoculus is in our spawn