cppl_thundermountain_event_a6a
32 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Thundermountain Event

by Unknown

Feedback

Avatar PanKeke left feedback: 4 hours ago
Id appreciate if stage 1 want that much spythechy
Avatar PanKeke made an annotation at -3401 -140 752 while standing at -3501 -175 811 4 hours ago
No much sense having this upper level on this building, is only used by Defenders to push into spawn.
Avatar zombiewkratke made an annotation at -4298 -106 389 while standing at -4308 -208 395 4 hours ago
its difficult to tell this is a door
Avatar PanKeke made an annotation at -3011 285 487 while standing at -2932 338 509 4 hours ago
Pls use actual orange setup gates
Avatar PanKeke made an annotation at -623 -607 910 while standing at -734 -543 971 4 hours ago
Make this blu spawn, make over it BLU + add a second exit. That way both routes to A are the same length
Avatar PanKeke left feedback: 4 hours ago
Why not make this blu spawn?
Avatar Comaaz made an annotation at -6485 962 516 while standing at -6549 944 564 4 hours ago
im stuck in this room
Avatar PanKeke left feedback: 4 hours ago
Cool that blu can setup sentries :)
Avatar worMatty made an annotation at -4892 512 519 while standing at -4839 452 548 4 hours ago
This feels annoying. Get rid of it
Avatar worMatty made an annotation at -3663 1725 536 while standing at -3659 1767 580 4 hours ago
I suggest putting a bridge here so defenders can join the invaders in combat
Avatar Blumberquack left feedback: 4 hours ago
i actually kinda like A, but again i'd highly recommend making this map fully original, not using thunder mountain
Avatar worMatty left feedback: 4 hours ago
This room doesn't get used much
Avatar PanKeke left feedback: 4 hours ago
Setup could just be 1 minute
Avatar Lizard Of Oz left feedback: 4 hours ago
setup is very very long
Avatar worMatty left feedback: 4 hours ago
Seems we spend a lot of time fighting in the same corridors
Avatar worMatty left feedback: 4 hours ago
Outside doesn't seem to get used
Avatar worMatty left feedback: 4 hours ago
this was not much fun
Avatar zythe_ left feedback: 4 hours ago
env progression goes from TM wooden shacks, to high-tech spytech base, to TM wooden shacks? visual progression isnt great
Avatar PanKeke left feedback: 4 hours ago
It'd be cool if your Stage 1 startid in TM Stage 1, and ended in Stage 2.
Avatar skypuppy eat nanana left feedback: 4 hours ago
I like spytech theming but it feels extremely out of place on TM
Avatar TomTheFunnyGuy made an annotation at -3826 154 779 while standing at -3827 151 780 4 hours ago
the roof is clipping in here
Avatar skypuppy eat nanana left feedback: 4 hours ago
this new section doesn't really feel like anything that you would see in the regular TM
Avatar Blumberquack left feedback: 4 hours ago
honestly yeah i'd make this its own map
Avatar skypuppy eat nanana left feedback: 4 hours ago
I am confused as to why this needs to be an event verion of TM, when half the map is not TM
Avatar Blumberquack made an annotation at -7776 -130 528 while standing at -7975 -6 761 4 hours ago
no invis wall, i can jump up here
Avatar Pebblo made an annotation at -3751 150 763 while standing at -3731 54 780 4 hours ago
you can see snow clipping through the wall
Avatar PanKeke left feedback: 4 hours ago
Nvm, the arrow IS pointing the right way, but it doesn't look like a door until setup end
Avatar PanKeke made an annotation at -4060 -99 507 while standing at -4003 -175 523 4 hours ago
arrow pointing the wrong way?
Avatar Minor Inconvenience Man left feedback: 4 hours ago
or im assuming its a door
Avatar PanKeke left feedback: 4 hours ago
I'd remove the payload holos + checkpoint model, make them normal rail track
Avatar Minor Inconvenience Man made an annotation at -2898 299 484 while standing at -2882 404 481 4 hours ago
this door is broken
Avatar PanKeke made an annotation at -3250 -4574 1682 while standing at -2925 433 479 4 hours ago
fucked up portals when door is closed