cq_takeover_a5
36 Comments
 
60/0/40 Round Win % (5 rounds) (Click for more information)

Takeover - A5

by BodyshotLemon

Feedback

Avatar jeff alfredo left feedback: June 2019
think about how you could add 'landmarks' to the map, something to help players work out where they are
Avatar //HEI-HIKO left feedback: June 2019
no C label on C point
Avatar hauntahologist left feedback: June 2019
maybe get rid of one of these concrete blocks
Avatar 14bit left feedback: June 2019
there's no signage in the control point rooms, so I forget where I am
Avatar jeff alfredo left feedback: June 2019
people are getting confused because both A and C look identical, try using blue and red dev textures
Avatar Doom left feedback: June 2019
make respawns instant
Avatar laser made an annotation at 1345 -2686 445 while standing at 1397 -2675 452 June 2019
typos in the blackboard
Avatar jeff alfredo left feedback: June 2019
size seems reasonable to me, points seem to be changing sides pretty often as well
Avatar jankkhvej left feedback: June 2019
too many routes
Avatar Biggest Boss [Knockout] left feedback: June 2019
might want to have the losing team's timer stop ticking when they have the least cps
Avatar laser left feedback: June 2019
more signs would be nice
Avatar 14bit left feedback: June 2019
I like the center point, but the map overall is too big
Avatar //HEI-HIKO left feedback: June 2019
map too big for 24 players
Avatar laser left feedback: June 2019
I haven't seen more than 5 people in one area so far, which might be not what you intended
Avatar Biggest Boss [Knockout] left feedback: June 2019
giving each point diffirent colours might help people know where they are going
Avatar Biggest Boss [Knockout] left feedback: June 2019
might need more pickups
Avatar Alex EatDonut left feedback: June 2019
it's hard to know where you are relative to A or C
Avatar Biggest Boss [Knockout] made an annotation at -1464 896 434 while standing at -1942 2231 676 June 2019
you might be able to shoot people over this wall
Avatar hauntahologist left feedback: June 2019
fence here maybe or a bigger wall to show you cant jump over it
Avatar vulturefat (no sound) left feedback: June 2019
that is confusing.
Avatar vulturefat (no sound) left feedback: June 2019
some of the walls you can and cannot jump over are the same height
Avatar Dr. Sir Knight made an annotation at 1075 -411 217 while standing at 1076 -389 240 June 2019
These 2 props make a tight cap which makes chasing someone like a soldier or a demo a deathwish
Avatar Biggest Boss [Knockout] left feedback: June 2019
needs more details showing where each road leads to which point
Avatar fat cunt left feedback: June 2019
you want teams to be regrouping so theyre not always separated
Avatar fat cunt left feedback: June 2019
you should connect the areas with one larger Lobby-like area with packs in, not smaller tunnels
Avatar laser made an annotation at -60 -74 21 while standing at -135 -106 65 June 2019
i like this
Avatar laser left feedback: June 2019
the hallways are too linear and long. not fun at all
Avatar laser left feedback: June 2019
the map would use some scaling down, it's too big now and the players can't seem to find easch other
Avatar hauntahologist left feedback: June 2019
put a fence here to show you cant jump over it
Avatar Dr. Sir Knight left feedback: June 2019
Due to the circual design, it's easy to get lost behind enemy lines
Avatar dexc34 left feedback: June 2019
your map still has very long linear hallways that arent very fun to fight in and boring to walk in
Avatar Doom left feedback: June 2019
i am just walking from point to point doing not much
Avatar laser made an annotation at 2010 -1995 475 while standing at 1896 -1953 416 June 2019
these walls need to touch the door
Avatar fat cunt left feedback: June 2019
cramped connecting areas
Avatar Emil left feedback: June 2019
No welcome observer point
Avatar laser made an annotation at 1583 -2805 447 while standing at 1595 -2717 449 June 2019
The walls here need to touch the door