ctf_board_a1
29 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Board

by Unknown

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Avatar ZippyLingo left feedback: 3 weeks ago
need more obstacles to hide sightlies
Avatar saph left feedback: 3 weeks ago
without any threats
Avatar saph left feedback: 3 weeks ago
Snipers can snipe into spawn easily.
Avatar Knusperfrosch made an annotation at -5121 3599 225 while standing at -5077 3633 390 3 weeks ago
put a larger medkit here on the small gazebo roof under the dropdown, since injured ppl take additional fall damage when
Avatar ZippyLingo left feedback: 3 weeks ago
map needs some more flank routes and more area for rocket / sticky jumping (or overall vertical height)
Avatar saph made an annotation at -4054 4384 404 while standing at -3965 4684 468 3 weeks ago
make these wider
Avatar saph left feedback: 3 weeks ago
The map plays very similarly every round. Spice up the routes some.
Avatar ZippyLingo left feedback: 3 weeks ago
scratch that, wrangler is almost needed due to long sightlines
Avatar Knusperfrosch left feedback: 3 weeks ago
map feels somewhat too dark....
Avatar Knusperfrosch left feedback: 3 weeks ago
intel places too close together for fast classes?
Avatar ZippyLingo left feedback: 3 weeks ago
Wrangler may be too overpowered in this map
Avatar saph made an annotation at -6050 3534 17 while standing at -6068 3448 68 3 weeks ago
full is excess
Avatar Brandan left feedback: 3 weeks ago
a general lack of cover makes certain classes too good and other too bad
Avatar ZippyLingo left feedback: 3 weeks ago
open areas would make heavy nearly useless in this map
Avatar ZippyLingo left feedback: 3 weeks ago
Snipers can cap all the way across the map even if you just left spawn
Avatar the dream left feedback: 3 weeks ago
in ctf mid usually has a clear mid route so you can know where the flag will DEFINITELY pass you
Avatar saph made an annotation at -5573 2699 145 while standing at -5672 2712 203 3 weeks ago
remove these
Avatar Knusperfrosch left feedback: 3 weeks ago
okay so you can jump out of it as a heavy, I correct myself. It's still tiny and cramped
Avatar ZippyLingo left feedback: 3 weeks ago
spawn too easily campable with sentries
Avatar Knusperfrosch left feedback: 3 weeks ago
Why is intel on a tiny platform over a dead drop inside a well with raised edges no non-scout will be able to get out of?
Avatar Autistikitty left feedback: 3 weeks ago
nobody's going through mid; it's too open
Avatar ZippyLingo left feedback: 3 weeks ago
kind of chokey
Avatar Autistikitty left feedback: 3 weeks ago
a lot of long sightlines
Avatar saph left feedback: 3 weeks ago
super open and directly across from spawn. Break things up some more.
Avatar saph left feedback: 3 weeks ago
The lack of doors allows for spamming into the spawn, the flag is right next to spawn, and the middle area of conflict is s
Avatar Skittelz Pie left feedback: 3 weeks ago
briefcase should be a tiny sphinx
Avatar Skittelz Pie left feedback: 3 weeks ago
distance between both briefcases are waay too small
Avatar blamo left feedback: 3 weeks ago
kinda odd that the flag is right next to spawn
Avatar Autistikitty left feedback: 3 weeks ago
flag should be *way* farther away from spawn