ctf_chemic_a3
19 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Chemic

by Unknown

Feedback

Avatar Marokyea left feedback: 2 weeks ago
spawn rooms too close to intel
Avatar Defcon left feedback: 2 weeks ago
sniper is still really bad unless you run the one medium range sniper primary
Avatar Defcon left feedback: 2 weeks ago
only team identification i see for each side is team colored doorframes
Avatar Messing Around left feedback: 2 weeks ago
only one entrance to the intel, the other route is infront of spawn, is not counted
Avatar abp left feedback: 2 weeks ago
actually redo parts to make it bigger
Avatar abp left feedback: 2 weeks ago
also don't just do ctrl m and scale it
Avatar abp left feedback: 2 weeks ago
it needs to be a lot bigger
Avatar erk left feedback: 2 weeks ago
its too easy to defend the intel with sentries, need to make it wider around there
Avatar TwinMill LFT Med left feedback: 2 weeks ago
this map is just plain unfun to me.
Avatar skalli made an annotation at 161 670 37 while standing at 919 520 171 2 weeks ago
map might play a bit better for all classes if it was a bit more spacious
Avatar md made an annotation at -1235 94 147 while standing at -1169 131 171 2 weeks ago
this health pack is strong for attackers
Avatar TwinMill LFT Med left feedback: 2 weeks ago
this map is 80% choke.
Avatar abp left feedback: 2 weeks ago
im pretty sure the new interior space by spawns doesn't fix any of the previous version's issues
Avatar Defcon left feedback: 2 weeks ago
has basically the same major issues as the last version. small size encourages spawn camping/steamrolls
Avatar Messing Around left feedback: 2 weeks ago
really underscaled
Avatar Sir Nick left feedback: 2 weeks ago
This map could benefit from some more size
Avatar XEnderFaceX left feedback: 2 weeks ago
the pickups dont have patches
Avatar TwinMill LFT Med left feedback: 2 weeks ago
map seems a little small
Avatar Sir Nick left feedback: 2 weeks ago
spawns need more player spawns