ctf_dualkeep_a2_fix_2
23 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Dualkeep Fix 2

by Unknown

  • Game Mode: Capture The Flag
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 1 week ago on 0.0.0.0:27015 — View Demos

Feedback

Avatar erk made an annotation at -78 -2177 -232 while standing at -552 -1384 -213 1 week ago
I never came across this room organically
Avatar Nerdy Lady left feedback: 1 week ago
the flank routes aren't really displayed
Avatar Call Me Jim left feedback: 1 week ago
recommend walking around official maps and getting a sense for the scale of tf2 as far as buildings a rooms go.
Avatar fysh left feedback: 1 week ago
just a lot of routes, too many ways to go. the bookcase thing in intel base is fun but it really sucks on the receiving end
Avatar Habber The Quesomancer left feedback: 1 week ago
I might be biased but I'm not a fan of the split spawn rooms.
Avatar mcculloms made an annotation at 201 738 9 while standing at 321 901 68 1 week ago
for context for how cramped the map is, Mid should be about twice as wide as it is.
Avatar Luca left feedback: 1 week ago
spawn too cramped
Avatar Habber The Quesomancer left feedback: 1 week ago
agree the map is a bit cramped and winding
Avatar Sudrian of Horrors left feedback: 1 week ago
minecraft
Avatar MEGOS left feedback: 1 week ago
too tight
Avatar Avast AntiPony 9445 left feedback: 1 week ago
too cramp
Avatar mcculloms left feedback: 1 week ago
too much usage of full health packs, They should be used sparingly at most.
Avatar Habber The Quesomancer made an annotation at 513 3041 220 while standing at 1110 3055 68 1 week ago
why does that look like gameplay space? show it's not walkable somehow
Avatar mcculloms left feedback: 1 week ago
I am lost, constantly.
Avatar (goob) greg left feedback: 1 week ago
don't use the Medieval Gates as shutter doors, players will just assume they won't open
Avatar mcculloms made an annotation at 576 949 238 while standing at 601 840 289 1 week ago
why do these battlements have full packs???
Avatar Katsu! :3 made an annotation at -273 2901 -179 while standing at -367 2964 -148 1 week ago
you should really use the gameplay objects in stock tf2, I had no idea this was even a spawn door
Avatar mcculloms left feedback: 1 week ago
these respawn times are insanely long.
Avatar (goob) greg left feedback: 1 week ago
middle of that map has too many oppertunities to get airblasted into a pit
Avatar Lost Arachnid left feedback: 1 week ago
too cramped and not intuitive to navigate
Avatar mcculloms left feedback: 1 week ago
This feels and I'm pretty sure it is a quake map, That doesn't work in tf2. Too cramped.
Avatar Call Me Jim left feedback: 1 week ago
At a first glance, most of the corridors in the map are WAY too tight.
Avatar Nerdy Lady left feedback: 1 week ago
too cramped