ctf_monkeynaut_a6
73 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Monkeynaut

by Unknown

Feedback

Avatar Defcon left feedback: 5 weeks ago
we were not remotely close to either team winning. could have gone on for an hour easily
Avatar Are there 34 Ponds? made an annotation at 139 -922 54 while standing at 112 -880 65 5 weeks ago
I never liked these crate props, just a nitpick but could be worth changing
Avatar Robogineer left feedback: 5 weeks ago
had fun :D
Avatar Narpas ♪ left feedback: 5 weeks ago
some flank route to mid that's not easily seen from either side could be useful and aid stalemates
Avatar Katsu! :3 left feedback: 5 weeks ago
Size: Good. Layout: Need some simplifying. Detail: It's Dev Textures. Flag: I don't like the mechanic
Avatar Nick left feedback: 5 weeks ago
i was only half paying attention for most of this but i thought the layout was pretty good
Avatar Fault in Fools made an annotation at 720 -3255 -49 while standing at 658 -3133 11 5 weeks ago
when i started I thought the monkey would be here
Avatar Narpas ♪ left feedback: 5 weeks ago
I feel like mid is a bit narrow and with entrances close compared to other ctf maps
Avatar Robogineer left feedback: 5 weeks ago
perfect size for a ctf map, nice and small
Avatar [UHG]barracks obimbo made an annotation at -1386 1179 -13 while standing at -1514 1338 11 5 weeks ago
overall wish this route got you to mid fast + with a safe teleporter place aka height over mid
Avatar Defcon left feedback: 5 weeks ago
does not feel fair to playtesters that this can drag on well past 30 minutes until enough people rtv
Avatar thompson left feedback: 5 weeks ago
i feel like ctf needs some sneaky flank routes to get the intel
Avatar Are there 34 Ponds? made an annotation at 11 -236 -175 while standing at 29 -160 -134 5 weeks ago
This door way should be wider too
Avatar [UHG]barracks obimbo made an annotation at -803 1341 -59 while standing at -1405 1407 11 5 weeks ago
mite be worth trying making this connect to mid instead of back to lobby but idk i thought it was fun like this
Avatar Are there 34 Ponds? made an annotation at -238 1138 -169 while standing at -123 1138 -126 5 weeks ago
This doorway should be wider as well
Avatar Fault in Fools left feedback: 5 weeks ago
really solid
Avatar Are there 34 Ponds? made an annotation at 122 963 -181 while standing at 93 1132 -126 5 weeks ago
This doorway should be wider
Avatar Defcon left feedback: 5 weeks ago
this should have a timer at least for testing purposes
Avatar ඞSUSSYඞ left feedback: 5 weeks ago
this is a nitpick but it's a little weird that monkey isn't in center of the intel room, doesn't feel like focal point
Avatar Fault in Fools made an annotation at -677 3485 -169 while standing at -742 3487 -116 5 weeks ago
can get caught on these doors if i jump at wrong time
Avatar [UHG]barracks obimbo left feedback: 5 weeks ago
ntel
Avatar [UHG]barracks obimbo left feedback: 5 weeks ago
i want those sentries to be good bc they are close to mid so u can actually interact with them as opposed to back ones by i
Avatar Defcon left feedback: 5 weeks ago
faster map slower monkey pls
Avatar Defcon left feedback: 5 weeks ago
enemy team color trail on friendly monkey when it's walking back to base is a little confusing
Avatar [UHG]barracks obimbo made an annotation at 95 1180 43 while standing at -530 1491 4 5 weeks ago
make engy building here good, dont let them shoot thru vvent slats
Avatar Defcon left feedback: 5 weeks ago
feels like there are lots of corners to check when pushing into the bases
Avatar Are there 34 Ponds? made an annotation at 180 1681 -203 while standing at 159 1762 -187 5 weeks ago
zfighting
Avatar Fault in Fools left feedback: 5 weeks ago
monkey spawns in T-Posed
Avatar Defcon made an annotation at -158 1185 57 while standing at 295 1559 -123 5 weeks ago
i want to jump to the balcony from this vent but end up bumping my head and falling into the pit
Avatar Nick made an annotation at 272 -1385 -49 while standing at 92 -1117 100 5 weeks ago
i wish i were able to jump from the vent to the railing
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
I agree with sussy about the vent, but if you change the vent to go somewhere else u shouldnt get rid of the current route
Avatar Defcon left feedback: 5 weeks ago
spawn room is also kinda large
Avatar Katsu! :3 made an annotation at -410 1634 4 while standing at -405 1875 -28 5 weeks ago
this staircase leading to a wall doesn't feel good at all
Avatar ඞSUSSYඞ left feedback: 5 weeks ago
when I see a vent as a player I think it's gonna let me do some cool shit
Avatar ඞSUSSYඞ left feedback: 5 weeks ago
I wish the vent went somewhere sneakier it's just like a normal route rn
Avatar Dr. Necrofeelya left feedback: 5 weeks ago
spies can't touch me here
Avatar Defcon left feedback: 5 weeks ago
the bases feel kinda large and clunky to navigate
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
There should be a spectator camera on both teams monkey
Avatar Defcon left feedback: 5 weeks ago
monkey needs sounds when it's moving
Avatar thompson left feedback: 5 weeks ago
great premise of a map, some asymmetry on last and mixing up mid a bit more would help imo
Avatar ඞSUSSYඞ left feedback: 5 weeks ago
this map is pretty similar to ctf_well, that map pushes up team spawnrooms so mid is more contested
Avatar (goob) greg left feedback: 5 weeks ago
most combat occurs in the base areas, with mid just being forgotten immediately with little combat happening there
Avatar [UHG]barracks obimbo left feedback: 5 weeks ago
battlements should help u push mid more
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
a good mid area could make this a REALLY good map with a cool gimmick
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
I think that mid could use a rework or something more interesting because rn it just feels bland and not used
Avatar Defcon left feedback: 5 weeks ago
agree that mid feels barely used atm
Avatar ඞSUSSYඞ left feedback: 5 weeks ago
teams needing to turtle will make monkey walk less interesting
Avatar Defcon left feedback: 5 weeks ago
lower route feels like the most direct path. not a lot of reason to use other spaces
Avatar ඞSUSSYඞ left feedback: 5 weeks ago
this map is pretty linear and doesn't give a team Mid for free so teams will get pushed into their bases and forced 2 turtl
Avatar bikkie (Gyro Gaming) left feedback: 5 weeks ago
blue has way to much health outside of intel, makes it absurdly easy to camp
Avatar thompson left feedback: 5 weeks ago
people seem to be using the lower route in mid more than i would expect
Avatar Defcon left feedback: 5 weeks ago
like you could have several meat grinders/deathpits along the monkey path
Avatar Defcon left feedback: 5 weeks ago
hazards would be a more entertaining way to use them rather than just leaving them as decoration around the intel
Avatar Defcon left feedback: 5 weeks ago
I keep hesitating to get near the banana peels because I think they'll push me into a hazard or something
Avatar Defcon left feedback: 5 weeks ago
i'd also make the monkey move way slower so defenders are encouraged to escort it. defending dropped flags is fun/dynamic
Avatar Gangrene left feedback: 5 weeks ago
I love the monkey walking as a dynamic solution to just throwing players at a spot to reset the clock
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
Also please make the monkey use the old cartoony stock sound effects when it gets picked up or walks
Avatar Robogineer left feedback: 5 weeks ago
love this map
Avatar Defcon left feedback: 5 weeks ago
atm it feels pointless to even try grabbing the intel if you aren't totally confident you'll escape
Avatar Are there 34 Ponds? made an annotation at -462 2893 -53 while standing at -633 2873 1 5 weeks ago
you would much more expect the monkey to be here on the high ground rather than in the cubby area
Avatar thompson left feedback: 5 weeks ago
first time ive actually wanted to pick up an intel in 6000 hours
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
I dont like how the monkey is positioned in a little cubby that doesnt look like it would be the inteligence area
Avatar Katsu! :3 left feedback: 5 weeks ago
I agree with Defcon about the flag
Avatar Defcon left feedback: 5 weeks ago
kinda wish the monkey didn't immediately start walking back to base. I'd give attackers more of a chance to recover first
Avatar thompson left feedback: 5 weeks ago
the intel area may rely to much on symmetry i feel like some asymmetry could make it more interesting
Avatar Defcon left feedback: 5 weeks ago
intel being on the far side of such a wide intel room feels a little awkward
Avatar Dr. Necrofeelya left feedback: 5 weeks ago
you forgot the locker in the red spawn :(
Avatar Nick left feedback: 5 weeks ago
the intel running back is very cool
Avatar thompson made an annotation at -571 -2171 -131 while standing at -439 -2409 -116 5 weeks ago
holy crap
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
HE MOVES HOLY SHIT
Avatar Katsu! :3 left feedback: 5 weeks ago
not sure how to describe it but this doesn't really feel like a mid?
Avatar Are there 34 Ponds? left feedback: 5 weeks ago
I fuckign love the monkey idea
Avatar Katsu! :3 left feedback: 5 weeks ago
hi zythe