ctf_opendirt
45 Comments
 
0/0/100 Round Win % (1 rounds) (Click for more information)

Opendirt

by Unknown

Feedback

Avatar Krokodil left feedback: April 2018
the metal rods behind the big cover should have collisions off if possible
Avatar chipbag01 | trade.tf left feedback: April 2018
my sentry can see through the two garage doors on spawn. not sure if that's on purpose.
Avatar SnickerPuffs left feedback: April 2018
Your brushes are all-around very thick. 16 to 32 hammer units is a good thickness, I believe.
Avatar maw maow maow left feedback: April 2018
clip off the roofs, i managed to clip out of the map by just walking off one
Avatar chipbag01 | trade.tf left feedback: April 2018
make the roofs more accessible
Avatar SnickerPuffs left feedback: April 2018
Some signs would be nice, but in a map this small they're not very nessisarry
Avatar Papiomike left feedback: April 2018
add some flank routes around the middle battle area, utilize the 'jails'
Avatar chipbag01 | trade.tf left feedback: April 2018
spawn is confusingly laid out; if I go backwards through two garage doors, I'm momentarily disoriented and can't find refil
Avatar SnickerPuffs left feedback: April 2018
Engineers can build in the 'jails', letting them teleporter trap their teammates. Nobuild them please?
Avatar Papiomike left feedback: April 2018
a time limit would be nice
Avatar pigment explosion made an annotation at -347 -824 445 while standing at -280 -780 468 April 2018
why have a room that doesn't lead to anywhere intresting to be accessible by either dropping in or rjing from G/F?
Avatar SnickerPuffs left feedback: April 2018
Please add respawn visualizers
Avatar erk left feedback: April 2018
no respawn visualizers- red can get into blu spawn
Avatar SnickerPuffs left feedback: April 2018
You should probably put clip brushes on the top of the tall buildings
Avatar chipbag01 | trade.tf made an annotation at -188 -1326 531 while standing at -1459 -1570 130 April 2018
IT'S ACCESSIBLE FROM THE ROOF????
Avatar SnickerPuffs made an annotation at -1423 -2599 418 while standing at -1358 -2553 468 April 2018
Why have this room accessible from the roof?
Avatar chipbag01 | trade.tf made an annotation at -1577 -1166 124 while standing at -1590 -1094 132 April 2018
overly-large hiding spot
Avatar Smk made an annotation at -1752 -2916 99 while standing at -1752 -2917 139 April 2018
annoying hiding spot
Avatar chipbag01 | trade.tf left feedback: April 2018
what's with this big empty dark room???
Avatar the sneeze of 87 left feedback: April 2018
i believe both teams have 3 snipers which is never a good sign
Avatar chipbag01 | trade.tf left feedback: April 2018
i *might* have found a spot for troll teles
Avatar SnickerPuffs made an annotation at 622 -2045 76 while standing at 479 -2100 132 April 2018
Why put pickups right outside spawn? It will just make spawncamping easier!
Avatar chipbag01 | trade.tf left feedback: April 2018
extra areas would also be more interesting, and you'd have more chances for visual interest
Avatar SnickerPuffs left feedback: April 2018
Map is pretty small. Lengthening the map by adding new areas could improve gameplay
Avatar chipbag01 | trade.tf left feedback: April 2018
few good tele spots
Avatar SnickerPuffs left feedback: April 2018
The monotony of wood can make it difficult to figure out which side you're on. Can you add more team colors?
Avatar Papiomike made an annotation at -2529 -1694 335 while standing at -2604 -1767 385 April 2018
the spawn doors when up clip through the ground here
Avatar the sneeze of 87 left feedback: April 2018
these tiny spawns being so close to the intel forces the attacking team to spawn camp
Avatar chipbag01 | trade.tf left feedback: April 2018
only takes one or two engies to defend the intel to the point of stalemate. note sure if larger teams would change this...
Avatar Smk made an annotation at 335 -1580 88 while standing at 246 -1664 211 April 2018
to allow more diversity when fighting (2/2)
Avatar SnickerPuffs made an annotation at -1620 -2882 1357 while standing at -1670 -2999 1412 April 2018
Having a dropdown up here seems like a bad idea. Very few people would think to come up here
Avatar Smk made an annotation at 250 -1582 143 while standing at 196 -1644 215 April 2018
make the intel room bigger allowing players to defend it easier and maybe also add different heights in the objective (1/2)
Avatar Papiomike made an annotation at 351 -1262 137 while standing at 1479 -609 129 April 2018
i dont think you're suppose to be back here
Avatar chipbag01 | trade.tf left feedback: April 2018
too easy
Avatar chipbag01 | trade.tf left feedback: April 2018
easy to defend
Avatar Digaag Wa Riz left feedback: April 2018
actually, due to the tiny size of the map and lack of flanks it's too easy to attack
Avatar SnickerPuffs made an annotation at -176 -3019 432 while standing at -152 -3111 484 April 2018
No clip brush here
Avatar maw maow maow made an annotation at -1548 -2913 349 while standing at -1663 -2456 132 April 2018
I dont know what this is supposed to be but it doesnt make sense to be blocked off
Avatar erk made an annotation at -2239 -2497 226 while standing at -2271 -2445 132 April 2018
kind of dark in here
Avatar Smk left feedback: April 2018
about the no respawn it only happens in corners of the spawn room, not everywhere
Avatar SnickerPuffs made an annotation at -268 -1854 113 while standing at 135 -2702 132 April 2018
There's a prop obviously from HL2 right here. Most map makers tend to not use HL2 assets. A simple brush here should work.
Avatar erk made an annotation at -1780 -1607 116 while standing at -1900 -1466 132 April 2018
dont use hl2 props they stick out like a sore thumb in tf2
Avatar chipbag01 | trade.tf left feedback: April 2018
might be too prone to stalemates
Avatar Smk left feedback: April 2018
no respawn in spawn ( cant change class without dying
Avatar Digaag Wa Riz left feedback: April 2018
intel literally a hop and a skip from spawn, too easy to defend