ctf_original_a1
10 Comments
 
0/100/0 Round Win % (1 rounds) (Click for more information)

Original

by Unknown

Feedback

Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
snipers see all routes and prevent flanking and gameplay grinds to a hald
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
sentry spots are overqwhelming
Avatar ZippyLingo left feedback: 2 weeks ago
sentry spots are so powerful they require an uber to get past, and even thats iffy
Avatar ZippyLingo left feedback: 2 weeks ago
would function better as a cp map
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
strange sightlines everywhere
Avatar ZippyLingo left feedback: 2 weeks ago
for instance, a few sentries can deny any and all flank opportunities and make the game a permanent stalemate
Avatar ZippyLingo left feedback: 2 weeks ago
sentries are too OP
Avatar the moon made an annotation at -5769 -2118 233 while standing at -5938 -2238 292 2 weeks ago
spawns too close to the intel leads to easy defenses and hard offenses, crerating stalemates
Avatar phi phi phi phi phi left feedback: 2 weeks ago
the intel should really not be infront of spawn... see: doublecross + 2fort
Avatar Autistikitty left feedback: 2 weeks ago
flag seems to close to spawn