ctf_quadro_72_a1
32 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Quadro 72

by Unknown

Feedback

Avatar CA made an annotation at -203 -1906 11 while standing at -353 -1845 68 August 2017
spawn area too small enemy engineer, demoman can block our spawn point easy
Avatar Elias made an annotation at -609 2323 164 while standing at -976 1829 131 August 2017
i can see this nodraw
Avatar Knusperfrosch left feedback: August 2017
open the different zones sequentially, with gates in between, or even make it different stages
Avatar Idolon left feedback: August 2017
dont literally do that with doomsday but i think that idea could be something to model your map after
Avatar Idolon left feedback: August 2017
if you took doomsday and put a rocket at either end and the flag in the middle, that might be something cool
Avatar Idolon left feedback: August 2017
before it gets so wide that players are always lost
Avatar Idolon left feedback: August 2017
like doomsday is probably already at the higher limit of how wide you can make a mirror symmetry map
Avatar Knusperfrosch left feedback: August 2017
Make this map 'CTF Invasion' style, the CTF Attack/Defend mode: BLU has to carry several intels sequentially to cap zones
Avatar Dot Operator left feedback: August 2017
if you just shrink the map by removing parts it'll be easier to find your way around; there's a lot of dead zones
Avatar Idolon left feedback: August 2017
symmetry
Avatar Idolon left feedback: August 2017
make the map way skinnier so that a defending team has time to catch up, and make all the cap zones be on the line of symme
Avatar Glubbable ❥ left feedback: August 2017
ammo & health needs to be more generous.
Avatar Dot Operator left feedback: August 2017
I thought I was defending our tower but it turned out it was the other team's
Avatar Idolon left feedback: August 2017
i played an entire round and didnt know an entire third of it existed for the entire round
Avatar CA made an annotation at 1315 -793 105 while standing at 1511 -504 129 August 2017
intel cap give no crits
Avatar Knusperfrosch left feedback: August 2017
giant sniper sightlines, everything is long range distance
Avatar Knusperfrosch left feedback: August 2017
map too large, especially for CTF, but also in general
Avatar Dot Operator left feedback: August 2017
I have a fair number of points just from preventing people from spawn camping
Avatar Knusperfrosch left feedback: August 2017
would be useful if the HUD said where to go, not a building
Avatar Idolon left feedback: August 2017
we kill the guy, take the flag, easy capture
Avatar Dot Operator left feedback: August 2017
are there any pickups anywhere in the map? difficult to engineer without ammo
Avatar Idolon left feedback: August 2017
so blue just camped D and waited for the scout to come over
Avatar Idolon left feedback: August 2017
like we had a situation where red grabbed the flag and had to cap it at D
Avatar Idolon left feedback: August 2017
also having capture points on one side of the map or the other is really odd
Avatar Idolon left feedback: August 2017
there's a whole lot of map that nobody uses most of the time
Avatar Elias left feedback: August 2017
and ez flag
Avatar Dot Operator left feedback: August 2017
I don't know where I would go to defend, or even what I'd be defending
Avatar Elias left feedback: August 2017
you can camp the cap points
Avatar CA made an annotation at 3378 397 411 while standing at 4648 930 708 August 2017
drop off zone much far to spawn
Avatar YabaYabaYaba made an annotation at 80 -2131 68 while standing at 80 -2432 68 August 2017
use a game_text to displayl the drop off area on screen on cap
Avatar Dot Operator left feedback: August 2017
I'm just walking around in an empty area of the map without anybody around
Avatar DarreMo made an annotation at -913 579 103 while standing at -891 1915 115 August 2017
sightline from one side of the map to the other