ctf_temple_a1
20 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Temple

by Unknown

Feedback

Avatar asd417 left feedback: March 2019
it's hard to understand the layout
Avatar joe axe-murderer left feedback: March 2019
the intel takes like 10 seconds to cap on the top route
Avatar Defcon left feedback: March 2019
this does need more open spaces. soldiers and pyros dominate since everything is so small
Avatar That's the plan. made an annotation at -471 2403 388 while standing at -471 2468 388 March 2019
Not much detail variety, everything is uindoors. Maybe open up the roof or spice it up[ a little detail wise?
Avatar Panckakebro left feedback: March 2019
this would be cool in an urban setting exposed to the outdoors
Avatar That's the plan. made an annotation at -288 2403 388 while standing at -288 2464 388 March 2019
Layout is fine, but could use more signs and stuff. Its kinda confusing to go through without guideance.
Avatar Epic Gamer #2 made an annotation at -306 2615 453 while standing at -303 2599 385 March 2019
make sure you func detailed these letters, maybe nocollide them
Avatar That's the plan. left feedback: March 2019
Whats with this weird teleport at spawn?
Avatar joe axe-murderer left feedback: March 2019
further*
Avatar dexc34 left feedback: March 2019
I would make the spawns more traditional and future from the intel
Avatar erk left feedback: March 2019
most of the routes are windy and all over the place too confusing to get around
Avatar Defcon left feedback: March 2019
some outdoor areas would be ncie
Avatar china chin ching chong left feedback: March 2019
Map is a bit difficult to navigate, as there is little to no signage and most of the textures are the same.
Avatar joe axe-murderer left feedback: March 2019
instead of using a teleport just have a normal door exit because that's where it goes anyways
Avatar Epic Gamer #2 made an annotation at 369 91 -21 while standing at 359 88 1 March 2019
can stand here
Avatar Defcon left feedback: March 2019
using the same texture everywhere makes it difficult for players to navigate your map
Avatar joe axe-murderer left feedback: March 2019
lotta closed spaces, maybe make things more open so the map is bigger too cuz it's p small
Avatar erk left feedback: March 2019
using one texture for the entire map makes everything confusing
Avatar Epic Gamer #2 left feedback: March 2019
confused
Avatar erk left feedback: March 2019
the intels are really close to each other