ctf_vortexportal_a1
29 Comments
100/0/0 Round Win % (6 rounds) (Click for more information)

Vortexportal

by Unknown

Feedback

Avatar Whomobile left feedback: January 2020
did you just cover the outside of the map with a big box? not the best idea for optimisation
Avatar Suna left feedback: January 2020
you need a flag respawn trigger in the deathpit
Avatar 8BEATER | creators.tf left feedback: January 2020
the flag doesn't reset when you fall into a death pit
Avatar Dragunovi left feedback: January 2020
healthpacks needed
Avatar 8BEATER | creators.tf left feedback: January 2020
yeah, no healthpacks
Avatar rymden left feedback: January 2020
There are no healthpacks on the flank
Avatar Whomobile left feedback: January 2020
tbh this would be great for player distruction imo
Avatar 100mg progesterone burger left feedback: January 2020
there should at least be enough ammo packs for a spy to make their way around whie invisible
Avatar Whomobile left feedback: January 2020
this room in the middle is an interesting idea but it feels empty with no way for regular accsess
Avatar 100mg progesterone burger made an annotation at -806 133 264 while standing at -1044 -7 331 January 2020
you used the wrong open trigger on this door. if one player leaves it it closes
Avatar Whomobile left feedback: January 2020
why, is this open window to a death pit here?
Avatar 100mg progesterone burger left feedback: January 2020
why.... is there a death pit behind spawn
Avatar Whomobile left feedback: January 2020
no good sentry spots
Avatar 8BEATER | creators.tf left feedback: January 2020
I feel like this map needs a middle, where all two teams meet. It feels now like there's blu and red side.
Avatar 100mg progesterone burger made an annotation at -730 -3144 498 while standing at -653 -3239 516 January 2020
enemy team can open your spawn doors
Avatar 100mg progesterone burger left feedback: January 2020
area between flags/bases
Avatar 100mg progesterone burger left feedback: January 2020
I'd recommend reducing verticality a bit since falling damage + mobility classes, adding more cover and pickups, and more
Avatar Un1d left feedback: January 2020
the height differences are way too much with normal gravity
Avatar 8BEATER | creators.tf left feedback: January 2020
too big and rip all classes that are not scout soldier or demo
Avatar 100mg progesterone burger left feedback: January 2020
the hatch into the observation room is small and awkward to jump into
Avatar Whomobile left feedback: January 2020
spawn is too big and long
Avatar 100mg progesterone burger left feedback: January 2020
jumper classes and scouts rule this map. trying to travel between levels as heavy takes too long
Avatar Whomobile left feedback: January 2020
waaay to easy to cap
Avatar Suna made an annotation at 52 -181 713 while standing at 187 -346 772 January 2020
having this room only accessible to mobility classes is both unfair, and unfun
Avatar 100mg progesterone burger left feedback: January 2020
try testing running around as Heavy as well as faster classes
Avatar 100mg progesterone burger left feedback: January 2020
there's no central area, only a divide with shutter doors. The flags are too close but the geometry is too wide and open
Avatar Red Dagger made an annotation at 859 -96 283 while standing at 925 -223 331 January 2020
fix door logic, doesn't open sometimes
Avatar 100mg progesterone burger left feedback: January 2020
lighting is too dark in the centre observation room
Avatar 100mg progesterone burger left feedback: January 2020
way overscaled