dom_loser_a3
32 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Loser

by puxorb

Feedback

Avatar Diva Dan left feedback: May 2018
very cool so far, love the audio design
Avatar Startacker! left feedback: May 2018
enemies can easily reach red spawn and camp it
Avatar erk made an annotation at -1293 -163 4 while standing at -1055 -111 252 May 2018
this rock is floating
Avatar Diva Dan left feedback: May 2018
this map has fun combat zones
Avatar Idolon left feedback: May 2018
is already getting attacked again. i might as well just try to hold that one
Avatar Idolon left feedback: May 2018
i tend not to rotate between points because by the time i get from one to another, the one i just left
Avatar SirUnknown left feedback: May 2018
if you decide to make the teams health increase once a point is capped, you should lower health to keep games short
Avatar Diva Dan left feedback: May 2018
i said 20 health frmo cap earlier, maybe just make it ten
Avatar ඞSUSSYඞ left feedback: May 2018
what if B and C were owned by their teams at the start
Avatar ඞSUSSYඞ made an annotation at -1359 -442 277 while standing at -1298 -455 324 May 2018
health here?
Avatar Diva Dan left feedback: May 2018
yeah and also make rounds slightly shorter
Avatar geegor102 left feedback: May 2018
add point locking
Avatar Diva Dan left feedback: May 2018
overrall my feedback is: add beacons, add 20 health when you cap a point, do phi's idea of less respawn time if ur losing
Avatar Idolon left feedback: May 2018
(two sightlines noted are into spawns from quite a distance)
Avatar Idolon made an annotation at 98 3549 185 while standing at 547 1464 128 May 2018
sightline
Avatar Idolon made an annotation at 332 -3165 196 while standing at 870 -875 42 May 2018
sightline
Avatar geegor102 left feedback: May 2018
maybe make the alarms vibrate or use an env_shake
Avatar Diva Dan left feedback: May 2018
maybe add a steel-type slow-ass door that opens as an emergency when health is SUPER low that has a shortcut to a point
Avatar erk left feedback: May 2018
kind of easy to spawncamp the other team at least for red
Avatar Diva Dan made an annotation at -1310 946 -10 while standing at -1171 658 -11 May 2018
maybe make one of these sewers a cubby of safety
Avatar vulturefat (no sound) left feedback: May 2018
but yeah imo the map needs shorter respawns if youre losing
Avatar vulturefat (no sound) left feedback: May 2018
and the winning team gets a very long spawn
Avatar vulturefat (no sound) left feedback: May 2018
if you're far behind, you get instant respawn
Avatar vulturefat (no sound) left feedback: May 2018
look at watergate: the respawn time scales with how bad you're doing
Avatar vulturefat (no sound) left feedback: May 2018
i feel like you're gonna need dynamic spawns related to the time remaining
Avatar Diva Dan left feedback: May 2018
also, maybe make it so capping a point adds ten health? maybe?
Avatar Diva Dan left feedback: May 2018
the final few health points should play the robot destruction finale sound
Avatar geegor102 made an annotation at -9 3641 283 while standing at -12 3697 203 May 2018
irritating
Avatar Pixel Brush made an annotation at -700 -1059 259 while standing at -668 -1073 256 May 2018
Nice Concept
Avatar vulturefat (no sound) made an annotation at 1275 556 -68 while standing at 1023 704 257 May 2018
> would help a lot, like one up the cliff
Avatar vulturefat (no sound) made an annotation at 1240 662 -65 while standing at 1023 704 257 May 2018
this area of the portion below D is complete deadzone in the sense that it's not even valuable for spies, a jumproute >
Avatar Diva Dan left feedback: May 2018
its easier to access a way up to D as red than blu- maybe thats what you're going for?