gd_mitochondria_a3
30 Comments
 
50/0/50 Round Win % (6 rounds) (Click for more information)

Mitochondria

by Yaki

Feedback

Avatar Zeppy left feedback: October 2021
side*
Avatar Zeppy left feedback: October 2021
it's easier to set up a base in the enemy's spawn than your own
Avatar Zeppy left feedback: October 2021
i don't think there's a single really good sentry spot on this map except on the right battery room
Avatar shiddin' (out my pp hol) made an annotation at 1815 -1331 -952 while standing at 1832 -1331 -948 October 2021
reactor room could use some pickups
Avatar Yaki left feedback: October 2021
blu should defend from high ground in generator room
Avatar eyes left feedback: October 2021
the area around the reactor's verticality needs to be toned down
Avatar Tiftid left feedback: October 2021
my HUD icons are missing textures and this is the first map I've loaded this session
Avatar Except Frog The Jam made an annotation at 4992 -4262 -927 while standing at 4977 -4259 -891 October 2021
weird for this lower bit to dead end
Avatar Mugenman88 made an annotation at 8255 -3696 -881 while standing at 8335 -3893 -852 October 2021
prop z-fights with door
Avatar Tiftid left feedback: October 2021
it just makes engi feel like shit to play
Avatar Tiftid left feedback: October 2021
making a gamemode and map that nerfs engi super hard isn't a good way to make attacking possible
Avatar samuelkeller64 left feedback: October 2021
the death water seems to only be used to make attacking the generator harder
Avatar Except Frog The Jam left feedback: October 2021
so many shutter doors. Sucks when theres a sentry right behind it
Avatar Tiftid left feedback: October 2021
so if our team happens to be worse at the game, we just suffer, unable to reverse the enemy team's progress (2/2)
Avatar Zeppy left feedback: October 2021
it'd be better if the water had periods where it was instant kill or otherwise, like electricity was on and off
Avatar Tiftid left feedback: October 2021
this gamemode has no back-and-forth because we have to do so much work to attack the enemy generator (1/2)
Avatar samuelkeller64 left feedback: October 2021
health is so tucked away its hard to find
Avatar MegapiemanPHD left feedback: October 2021
enemy teams can damage the reactor from too far away
Avatar norfolk left feedback: October 2021
no collision/playerclip your railing props
Avatar sono left feedback: October 2021
maybe see if making heavies do reduced damage against the generator is possible
Avatar Except Frog The Jam left feedback: October 2021
feels pretty large
Avatar MegapiemanPHD left feedback: October 2021
once one team sets up in the others base, it's hard to push em out.
Avatar Rhamkin made an annotation at 6118 -4682 -835 while standing at 6056 -4765 -862 October 2021
visible nodraw
Avatar Yaki left feedback: October 2021
pain water seems a little unnecessary
Avatar Except Frog The Jam made an annotation at 2069 -477 -701 while standing at 1988 -464 -651 October 2021
this hallway is so long and straight
Avatar Except Frog The Jam made an annotation at 5293 -2744 -647 while standing at 5272 -2749 -626 October 2021
awkwardly high window
Avatar norfolk made an annotation at 6750 -4290 -1037 while standing at 6594 -4282 -987 October 2021
clip these stairs
Avatar MCL15 left feedback: October 2021
Last feels a bit propspammy
Avatar Enderspoons left feedback: October 2021
the generator is sappable and it's funny
Avatar Fault in Sphere Casting made an annotation at 1412 -1425 -899 while standing at 1424 -1449 -859 October 2021
can stand on this ledge