htf_experiment_a2a
27 Comments
 
40/0/60 Round Win % (5 rounds) (Click for more information)

Experiment

by Unknown

Feedback

Avatar Tofawil made an annotation at 98 117 19 while standing at 46 160 65 3 weeks ago
the 4 way symmetry of mid is sorta boring; 2 way symmetry is enough; make it weirder
Avatar sfwpizzapics.net left feedback: 3 weeks ago
look at lifesnatcher for a good htf map
Avatar Tofawil left feedback: 3 weeks ago
this gamemode is quite similar to normal koth; you can look up online layout guides for that gamemode for inspiration
Avatar VenomousViperKin made an annotation at 1262 791 64 while standing at 1259 795 68 3 weeks ago
gap between brushes why
Avatar sfwpizzapics.net left feedback: 3 weeks ago
feels like soldiers dominate on this map due to the tall walls and lack of other height variation
Avatar sfwpizzapics.net left feedback: 3 weeks ago
the layout is, for lack of any more specific feedback, extremely boring
Avatar the sand in hell is magical san made an annotation at -78 298 48 while standing at -100 342 68 3 weeks ago
these glass walls are invisible
Avatar existing left feedback: 3 weeks ago
very difficult to deal with soldier since you can't really challenge the high ground
Avatar existing left feedback: 3 weeks ago
however, mid shouldn't be too small either. I think it does help funnel players towards the objective...
Avatar the sand in hell is magical san left feedback: 3 weeks ago
(that isnt fun)
Avatar the sand in hell is magical san left feedback: 3 weeks ago
map is a flat plane
Avatar existing left feedback: 3 weeks ago
I think mid should be slightly less big because it makes going around it very crowded
Avatar Gänz left feedback: 3 weeks ago
try to tone down the strength of sniper sightlines
Avatar Tofawil made an annotation at 1195 -904 213 while standing at 1289 -881 267 3 weeks ago
change the skin of these metal walls to blue
Avatar netflix beef left feedback: 3 weeks ago
i find mid fun but could add displacements and ramps to the wall tops and be a lot better
Avatar existing made an annotation at 1013 794 4 while standing at 990 326 65 3 weeks ago
wrap assassin balls break here
Avatar Tofawil made an annotation at -1001 1349 20 while standing at -956 1395 68 3 weeks ago
also, no decal
Avatar Tofawil made an annotation at -1326 1103 4 while standing at -956 1395 68 3 weeks ago
why is there a large ammo so close to a small one?
Avatar Gänz left feedback: 3 weeks ago
more verticality and allowing interplay between those
Avatar existing left feedback: 3 weeks ago
the glass in the center is sometimes a bit hard to see (might be user graphics related)
Avatar VenomousViperKin left feedback: 3 weeks ago
map too flat
Avatar Tofawil left feedback: 3 weeks ago
huge improvement from A1
Avatar Gänz left feedback: 3 weeks ago
maybe give the big walls on the point, so every class can go up, could mix up gameplay
Avatar existing left feedback: 3 weeks ago
besides spamming point (2/2)
Avatar existing left feedback: 3 weeks ago
layout is kinda flat, there's barely anything to jump around on especially as scout. quite difficult to play as demo (1/2)
Avatar Tofawil left feedback: 3 weeks ago
maybe put hazard tape on the floor; if it's there, make sure it's visible
Avatar existing made an annotation at 955 1727 52 while standing at 826 -1290 65 3 weeks ago
bit of a dastardly sightline