htf_lockdown_a7
41 Comments
 
25/0/75 Round Win % (4 rounds) (Click for more information)

Lockdown

by Unknown

Feedback

Avatar Defcon left feedback: 9 hours ago
cp_cold_era has good ice
Avatar Defcon left feedback: 9 hours ago
not sure if the ice material is placeholder but recoloring the stock rock wall blue doesn't look great
Avatar gokrow made an annotation at -3193 -493 279 while standing at -3405 -310 340 9 hours ago
the dome is a very cool idea, but the layout feels really bland imo.
Avatar Zaevie made an annotation at 813 1555 139 while standing at 25 1552 84 9 hours ago
I kind of wish this route was more interesting and not just a vent. Lacks depth.
Avatar dexc34 left feedback: 9 hours ago
artpass so far is looking awesome !
Avatar Zaevie made an annotation at 309 1048 28 while standing at 348 996 50 9 hours ago
Clip here please! Awkward displacement to climb up.
Avatar Zaevie left feedback: 9 hours ago
Overall pretty damn solid for an alpha. Not a lost cause at all. Keep it up!
Avatar Defcon left feedback: 9 hours ago
the massive hazard tape on the point looks strange. would work better as a thin accent imo
Avatar hen rg made an annotation at 337 526 259 while standing at 353 606 299 9 hours ago
black hole kills my frames
Avatar Defcon made an annotation at -1039 -722 45 while standing at -1115 -623 100 9 hours ago
visibility/team recognition is not great here
Avatar Defcon left feedback: 9 hours ago
i wish there were some other visual indicators when low grav is active. if you can't see the black hole it isn't obvious
Avatar Zaevie left feedback: 9 hours ago
With how often it happens, I feel like the alarm for the black hole could just be a quick buzzer. Gets old after a bit.
Avatar Zaevie made an annotation at 174 1591 77 while standing at 250 1558 102 9 hours ago
Make this trim a func_illusionary or clip it so I don't get stuck on the edge.
Avatar dexc34 made an annotation at -3065 -438 407 while standing at -3442 -687 340 9 hours ago
it kinda bugs me that i cant shoot over the fence. like obviously you shouldnt, but it still throws me off
Avatar Zaevie left feedback: 9 hours ago
Spamming up at point-space with Demoman is way too effective thanks to the arching of his projectiles.
Avatar Defcon left feedback: 9 hours ago
the platform itself could probably be more than just a flat circle. maybe some kind of central cover
Avatar dexc34 left feedback: 9 hours ago
gonna +1 on how mid doesnt really have meaningful fights other than spam. wish there was some more counterplay
Avatar fuo left feedback: 9 hours ago
the most interesting parts of the map arent the bits the objective cover
Avatar Defcon left feedback: 9 hours ago
also wish there were more high ground to push from other than the ramps. every other entrance doesn't feel great to use
Avatar Zaevie left feedback: 9 hours ago
I like the asymm spawns and how one is indoors and one is outdoors!
Avatar Defcon left feedback: 9 hours ago
feels like there aren't a lot of spaces for support classes or meaningful power positions to control other than the point
Avatar Zaevie left feedback: 9 hours ago
I feel like the flag capture sounds could just be KOTH or PD sfx to be more distinct and easy to hear. Not sure about these
Avatar Defcon left feedback: 9 hours ago
there isn't really anything to do on mid other than push the platform or try to flank to the enemy spawn
Avatar dexc34 left feedback: 9 hours ago
i never know if the flag is picked up or if i dropped it, some feedback (like sound) would be nice
Avatar Defcon left feedback: 9 hours ago
agree that mid feels like it lacks depth. pretty much just a big deathmatch zone
Avatar Zaevie left feedback: 9 hours ago
I feel like the pickup and drop sfx isn't loud enough.
Avatar fuo left feedback: 9 hours ago
mid point just becomes a mindless spamfest
Avatar Zaevie left feedback: 9 hours ago
I'm just not sure how much the low gravity on point adds to the gameplay, even if it is neat.
Avatar Defcon left feedback: 9 hours ago
the black hole looks like it should be a hazard. I also expected to be pulled towards it
Avatar Zaevie left feedback: 9 hours ago
The low gravity on point is interesting I suppose. The black hole definitely makes for a interesting set piece.
Avatar Zaevie left feedback: 9 hours ago
Love the use of the space assets without it specifically being a space map. Works well for a testing facility.
Avatar Vaporwave cat Jade left feedback: 9 hours ago
the effect for the black hole looks awesome
Avatar FrancisDoubleA made an annotation at -2290 -715 138 while standing at -2426 -720 164 9 hours ago
put a normal door texture on this side
Avatar Defcon made an annotation at -1211 -1193 246 while standing at -1426 -1337 161 9 hours ago
cinderblock walls generally don't have bricks sticking out like this
Avatar Vaporwave cat Jade left feedback: 9 hours ago
the flag holding zone is too small, maybe extend it to the bottom of the slopes up to it?
Avatar dexc34 made an annotation at 2461 734 255 while standing at 2542 738 305 9 hours ago
getting out through this exit is awkward as scout, since im so fast i start standing on the lip
Avatar Defcon made an annotation at -165 -1299 35 while standing at -255 -1261 81 9 hours ago
easy to get stuck on door lip
Avatar Defcon left feedback: 9 hours ago
black hole low grav persists through force respawn
Avatar Zaevie left feedback: 9 hours ago
If round resets while you have low gravity and you don't die, you keep lowgrav for one life.
Avatar gokrow made an annotation at -2947 -560 340 while standing at -3520 -560 340 9 hours ago
low gravity stays on the player if near the black hole when waiting for players end
Avatar Zaevie left feedback: 9 hours ago
Just got on this map and holy shit??? Beautiful map.