koth_block_fortress2_a4_b0
27 Comments
 
0/0/100 Round Win % (1 rounds) (Click for more information)

Block Fortress2

by Unknown

Feedback

Avatar smig left feedback: 2 weeks ago
where you are at any time because there's more grey than red and blue, I'd like to know where i am with colours
Avatar zombiewkratke left feedback: 2 weeks ago
this doesn't feel like a tf2 map
Avatar smig made an annotation at -963 -698 514 while standing at -970 -606 571 2 weeks ago
I think the team colours of these buildings arent clear enough! Theres some team colouring but it's not 100% obvious where
Avatar fluury left feedback: 2 weeks ago
all things considered this layout is not salvagable.
Avatar norfolk made an annotation at 768 778 498 while standing at 770 780 532 2 weeks ago
why is this red here and blu on red's side?
Avatar 3-UP left feedback: 2 weeks ago
the skybox should be higher as well, I keep hitting it while jumping
Avatar RGB made an annotation at 1065 -6 479 while standing at 1079 119 539 2 weeks ago
why are you using non-standard pickup patches
Avatar smig made an annotation at 457 1790 207 while standing at 539 1352 331 2 weeks ago
this cobble texture is really noisy when used on a large surface like this, only use it on small walls. Use cleaner texture
Avatar Squishy left feedback: 2 weeks ago
it's just a box with geometry in the middle and a bunch of sightlines everywhere
Avatar Squishy left feedback: 2 weeks ago
this layout is just a box, there's no interesting geometry to fight around, there's no interesting flanks
Avatar norfolk left feedback: 2 weeks ago
recreating areas from non-tf2 games is generally not ever going to give you a playable layout
Avatar smig left feedback: 2 weeks ago
playermodels of enemies are so dark I cant tell what team they are, revise your environmental lighting so everyone is reada
Avatar Itspice left feedback: 2 weeks ago
super long sightlines all over the place
Avatar smig left feedback: 2 weeks ago
I'd move health and ammo away from the highground so people up there need to either retreat to their spawn or lowground
Avatar Possessed Inkie Shark made an annotation at 842 -1299 28 while standing at 763 -1181 84 2 weeks ago
make both thesedoors open at the same time
Avatar scatland ambassador left feedback: 2 weeks ago
your lighting looks like the map is leaking, look at the compile log
Avatar RGB made an annotation at 1462 1427 94 while standing at 1626 1703 75 2 weeks ago
lighting of props here looks kinda fucked
Avatar FloofCollie left feedback: 2 weeks ago
and cap from there
Avatar FloofCollie left feedback: 2 weeks ago
why would you ever go on the lower floor of the point when you can just stand on the top floor
Avatar Itspice left feedback: 2 weeks ago
take a look at offical maps to see how KOTH is planned and cosntructed
Avatar fluury left feedback: 2 weeks ago
because this is just a DM map
Avatar fluury left feedback: 2 weeks ago
this map is unlike how any koth map in the game is built, check out decompiled maps and orientate yourself around this flow
Avatar 3-UP made an annotation at -1338 -911 49 while standing at -1224 -976 91 2 weeks ago
why does the door open like this
Avatar Itspice left feedback: 2 weeks ago
the play area is very small
Avatar norfolk left feedback: 2 weeks ago
doors open too slowly, i always run itno them
Avatar zombiewkratke made an annotation at -1426 809 87 while standing at -1407 811 91 2 weeks ago
this door is broken
Avatar fluury left feedback: 2 weeks ago
map sat in queue for like 1 week, we playin it with or without you at this point