koth_buffer_a5b
71 Comments
 
75/0/25 Round Win % (12 rounds) (Click for more information)

Buffer

by Unknown

Feedback

Avatar Ivy Deadlock left feedback: October 2025
I personally would had a room's worth of area before the point, and would open areas to be less cramped and give room
Avatar Lctr left feedback: October 2025
to rephrase, the point feels like the hardest place on the map to reach. which is odd
Avatar Ivy Deadlock left feedback: October 2025
a team that caps has too easy access to the enemy and can disrupt too much for them to stabilize and cap back
Avatar fluury left feedback: October 2025
it also feels like routes are kinda going all over the place, I feel like I am in a tight labyrinth
Avatar AlrexX left feedback: October 2025
after playing a few times, this seems to always devolve into a meatgrinder at the two main chokes into the point
Avatar Ivy Deadlock left feedback: October 2025
map is generally too short and cramped. The interior setting is claustrophobic. Sniper has almost no use.
Avatar mojowire left feedback: October 2025
too easy to bypass mid and spawn camp
Avatar BeepBoopFlower left feedback: October 2025
Tbch, i had fun. But I was also playing heavy so the jump pads and close quarters were very useful for me
Avatar Joy & Whimsy is back on the men left feedback: October 2025
going past the point you very quickly end upa t enemy spawn
Avatar Paper Shadow left feedback: October 2025
To clarify, this is exhastibated by the lower routes catapulting a revved Heavy behind the team
Avatar Paper Shadow left feedback: October 2025
Getting flanked while losing feels bad
Avatar fluury left feedback: October 2025
insanely claustrophobic everywhere, I dont have room to move
Avatar Lctr left feedback: October 2025
rly hard to actually reach the point
Avatar Joy & Whimsy is back on the men left feedback: October 2025
super enclosed, feels very deadly for scout
Avatar THE OBSERVANT GANGSTER left feedback: October 2025
map is underscaled and claustrophobic
Avatar TylowStar made an annotation at -607 480 170 while standing at -408 470 321 October 2025
it became very common to hide stuff up here. that can be problematic
Avatar War of the Hoses made an annotation at 529 452 20 while standing at 775 718 180 October 2025
instead of 4 crates in corners, 2 crates on side, sort of inbetween the blowers
Avatar VenomousViperKin left feedback: October 2025
The vents make it hard to recapture the point
Avatar md made an annotation at 471 461 227 while standing at 355 447 68 October 2025
wish the ceiling in here was higher
Avatar VenomousViperKin made an annotation at 665 -561 41 while standing at 655 -635 68 October 2025
this arrow points to the pit, but the pit is a confusing route for new players
Avatar server full only left feedback: October 2025
its super hard to hide as medic
Avatar VenomousViperKin left feedback: October 2025
The pit around point is very annoying to accidentally fall down
Avatar TylowStar left feedback: October 2025
map is a delight to move around as scout at least
Avatar VenomousViperKin left feedback: October 2025
Map has some dark areas, easy for players to hide in places they should not
Avatar md made an annotation at 497 549 317 while standing at 477 607 364 October 2025
am i meant to be able to get up here?
Avatar TylowStar left feedback: October 2025
map feels on the tighter side, but roofs in particular could b higher
Avatar War of the Hoses made an annotation at -516 507 270 while standing at -633 505 321 October 2025
this area seems pointless
Avatar War of the Hoses left feedback: October 2025
this level would be a sick moon base w/ anti-grav swimming in air sections
Avatar Paper Shadow left feedback: October 2025
Map was played with a small amount of players but I worry how crowded it'd be with 24
Avatar AlrexX made an annotation at 510 1520 -365 while standing at 555 1598 -308 October 2025
this whole lower floor gets a bit confusing at times
Avatar md made an annotation at 621 929 -338 while standing at 621 930 -291 October 2025
i think these should be enabled all the time
Avatar GalacticSparrow left feedback: October 2025
routes seem a bit binary, some more open spaces could open things up for more dynamic movement
Avatar Blumberquack left feedback: October 2025
you really need to make this map bigger, less corners so other classes don't get screwed
Avatar AlrexX left feedback: October 2025
small scale means many classes struggle to be useful. gameplay feels very samey through spammy corridors and small rooms
Avatar Blumberquack left feedback: October 2025
scratch that, it's the light i'm bumping into lol, perfectly placed to block people :D
Avatar Blumberquack made an annotation at -845 470 386 while standing at -842 679 68 October 2025
why is there an invis wall up top here
Avatar THE OBSERVANT GANGSTER left feedback: October 2025
severely underscaled, not fun for low hp classes
Avatar Blumberquack left feedback: October 2025
not a fan of how easy it is to reach enemy spawn
Avatar THE OBSERVANT GANGSTER left feedback: October 2025
every area is cramped with a low cieling
Avatar Mousetail left feedback: October 2025
the walk time from spawn to spawn bypassing the point is very short, leads to spawncamping
Avatar Blumberquack made an annotation at 400 906 -353 while standing at 291 848 -251 October 2025
idk why these switch on and off, feels pointless?
Avatar Mousetail made an annotation at 621 114 -342 while standing at 623 121 -305 October 2025
are these supposed to be jump pads? If so they don't work
Avatar sweg left feedback: October 2025
im not a fan of underpass routes since they let you flank to spawn for free
Avatar GalacticSparrow made an annotation at 90 872 -637 while standing at 935 269 -251 October 2025
this bottom area feels very awkward to navigate
Avatar dragon small z made an annotation at 990 498 64 while standing at 895 477 79 October 2025
feels wrong that this is a one-way drop
Avatar sweg made an annotation at -361 558 32 while standing at -509 496 81 October 2025
this kit is *so* far out of the way that no one would go for it, and isn't visible so people also just dont know it exists
Avatar The Announcer left feedback: October 2025
the one way entrance into point doesnt really feel right
Avatar dragon small z made an annotation at -847 671 237 while standing at -754 344 331 October 2025
make this jump easier, make the lamps nonsolid too
Avatar GalacticSparrow left feedback: October 2025
close-range classes like pyro rule this map due to it being super cramped and having a ton of corners
Avatar EggsAisle made an annotation at 508 -88 -345 while standing at 527 -159 68 October 2025
routes that turn the player 180 tend to get unfamiliar gamers lost. Also, other fans are jump pads whereas this one isn't.
Avatar Mister Anderson made an annotation at -725 639 315 while standing at -728 679 321 October 2025
it is not clear you can cross to the other side from here
Avatar The Announcer left feedback: October 2025
2 of the main routes to the point are the same used by the enemy team
Avatar Fault in WIDTH made an annotation at 894 539 34 while standing at 878 550 72 October 2025
hard to flare jump off these planks
Avatar dragon small z left feedback: October 2025
all the wild height variation in such a tight space feels so awkward, am craning my neck all the time
Avatar sweg made an annotation at -651 558 43 while standing at -763 508 68 October 2025
this entire area feels like it should be out of bounds
Avatar Fault in WIDTH left feedback: October 2025
idk its fun to run around as pyro, but the tightness makes him easily the best class here
Avatar sweg made an annotation at -540 230 253 while standing at -679 65 324 October 2025
im not a fan of this height; it stops any kind of forward hold from happening at all
Avatar The Announcer left feedback: October 2025
make all areas bigger, add some geo to make gameplay more interesting, ramps, stairs, cover, etc. more options
Avatar Fault in WIDTH left feedback: October 2025
I love me a good tight map but this is too cramped. The point has some interesting design ideas that could work with fixes
Avatar Gruppy left feedback: October 2025
Everything feels too enclosed, alot of blind corners
Avatar The Announcer left feedback: October 2025
this map is pretty linear and restrictive so gameplay gets old quick
Avatar dansal left feedback: October 2025
jump pads should push people towards the point instead of just upwards
Avatar sweg left feedback: October 2025
people appearing from out of nowhere isn't fun to fight; the jump pads around mid aren't very fun
Avatar EggsAisle left feedback: October 2025
cramped, chokey, the jump pads make it feel like you can get jumped from anywhere. Which is fine when I'm flanking but...
Avatar sweg left feedback: October 2025
your map should be longer than it is wide. it feels really bad to move perpendicular to the objective
Avatar The Announcer left feedback: October 2025
map is very cramped and chokey
Avatar Gruppy left feedback: October 2025
Point area feels too small
Avatar The Announcer left feedback: October 2025
i feel like theres enough room to have both spawn door be the wider one
Avatar Fault in WIDTH made an annotation at 518 -1091 63 while standing at 547 -1182 75 October 2025
I keep thinking this is a door
Avatar The Announcer made an annotation at 26 2125 106 while standing at 226 2292 68 October 2025
add a light here outside of spawn, pretty dark
Avatar The Announcer made an annotation at 819 1504 228 while standing at 829 1658 35 October 2025
make light models non solid