koth_campania_a9
33 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Campania

by B!scuit

Feedback

Avatar Pepe La Grenouille left feedback: 2 weeks ago
try blocking off the lower parts of the skybox by the bodies of water so it doesn't look like we're on a flat earth
Avatar The Midnight Barber left feedback: 2 weeks ago
the water makes me rocket jump like into the skybox
Avatar turtleboy666 made an annotation at 1010 -287 684 while standing at 817 -454 715 2 weeks ago
doors open the wrong way
Avatar The Midnight Barber left feedback: 2 weeks ago
there are like no ammo packs
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
I routinely get stuck in/on the trains.
Avatar Doktor Richter left feedback: 2 weeks ago
...togo
Avatar Doktor Richter left feedback: 2 weeks ago
said in voice chat: it feels like the map doesn't encourage you to fight with your team, since there are so many places...
Avatar TheCreeperIV made an annotation at -2253 -607 570 while standing at -2253 -571 612 2 weeks ago
this connection point looks unusual
Avatar TheCreeperIV made an annotation at -2135 -654 651 while standing at -2172 -689 672 2 weeks ago
this seems useless
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
this is an arena-style FFA in several dollhouses dumped in a tub. It stinks.
Avatar Doktor Richter left feedback: 2 weeks ago
it never feels like you can tell which direction the enemies are coming from. the small size of the map might be it
Avatar geegor102 left feedback: 2 weeks ago
people can run to easily
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
I find myself camping the area underneath the point, as it's the only source of health and ammo and I can pop up onto point
Avatar geegor102 left feedback: 2 weeks ago
make trains go purpendictualar do current
Avatar Tails8521 made an annotation at 1413 461 696 while standing at 1611 471 705 2 weeks ago
what is that ramp for?
Avatar Doktor Richter left feedback: 2 weeks ago
...for enemies to run into each other
Avatar Doktor Richter left feedback: 2 weeks ago
it doesn't feel like many rooms have dedicated purposes in relation to the main point. they're all just places for...
Avatar The Midnight Barber left feedback: 2 weeks ago
too many levels for the size of it, 2 floors is enough i think
Avatar geegor102 left feedback: 2 weeks ago
make trails longer, with more flat cars, or ramps
Avatar Corvatile left feedback: 2 weeks ago
trains feel totally unnecessary
Avatar geegor102 left feedback: 2 weeks ago
water area seems useless
Avatar Corvatile left feedback: 2 weeks ago
the ramps by the control point are just spamming cover and its impossible to kill people hiding in them
Avatar Corvatile left feedback: 2 weeks ago
control point is spammy and horrible
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
gameplay directs you everywhere but the point, and it hurts.
Avatar Pepe La Grenouille left feedback: 2 weeks ago
I cant get on the spire from the water
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
no hP or ammo, and you're never safe :/
Avatar Corvatile left feedback: 2 weeks ago
leaving spawn is horrible because you either get spawncamped in the cramped walkways or in the open beach
Avatar sweetpeaches69 ✨ left feedback: 2 weeks ago
too confusing
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
make the train longer and more 'you can jump on this'
Avatar Corvatile left feedback: 2 weeks ago
lower levels feel super cramped
Avatar Sir Metaladon [DFS] made an annotation at 1240 -1135 471 while standing at 1265 -1093 516 2 weeks ago
what is even the purpose of this
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
This map is chaotic and then some. Flanks are overabundant and there's enemies everywhere with no front line
Avatar hydration gaming left feedback: 2 weeks ago
it was better upsidedown