koth_campania_a9
33 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Campania - A9

by B!scuit

Feedback

Avatar IT'S OVER left feedback: February 2018
try blocking off the lower parts of the skybox by the bodies of water so it doesn't look like we're on a flat earth
Avatar The Midnight Barber left feedback: February 2018
the water makes me rocket jump like into the skybox
Avatar turtleboy666 made an annotation at 1010 -287 684 while standing at 817 -454 715 February 2018
doors open the wrong way
Avatar The Midnight Barber left feedback: February 2018
there are like no ammo packs
Avatar Sir Metaladon left feedback: February 2018
I routinely get stuck in/on the trains.
Avatar Doktor Richter left feedback: February 2018
...togo
Avatar Doktor Richter left feedback: February 2018
said in voice chat: it feels like the map doesn't encourage you to fight with your team, since there are so many places...
Avatar TheCreeperIV made an annotation at -2253 -607 570 while standing at -2253 -571 612 February 2018
this connection point looks unusual
Avatar TheCreeperIV made an annotation at -2135 -654 651 while standing at -2172 -689 672 February 2018
this seems useless
Avatar Sir Metaladon left feedback: February 2018
this is an arena-style FFA in several dollhouses dumped in a tub. It stinks.
Avatar Doktor Richter left feedback: February 2018
it never feels like you can tell which direction the enemies are coming from. the small size of the map might be it
Avatar geegor102 left feedback: February 2018
people can run to easily
Avatar Sir Metaladon left feedback: February 2018
I find myself camping the area underneath the point, as it's the only source of health and ammo and I can pop up onto point
Avatar geegor102 left feedback: February 2018
make trains go purpendictualar do current
Avatar Tails8521 made an annotation at 1413 461 696 while standing at 1611 471 705 February 2018
what is that ramp for?
Avatar Doktor Richter left feedback: February 2018
...for enemies to run into each other
Avatar Doktor Richter left feedback: February 2018
it doesn't feel like many rooms have dedicated purposes in relation to the main point. they're all just places for...
Avatar The Midnight Barber left feedback: February 2018
too many levels for the size of it, 2 floors is enough i think
Avatar geegor102 left feedback: February 2018
make trails longer, with more flat cars, or ramps
Avatar Corvatile left feedback: February 2018
trains feel totally unnecessary
Avatar geegor102 left feedback: February 2018
water area seems useless
Avatar Corvatile left feedback: February 2018
the ramps by the control point are just spamming cover and its impossible to kill people hiding in them
Avatar Corvatile left feedback: February 2018
control point is spammy and horrible
Avatar Sir Metaladon left feedback: February 2018
gameplay directs you everywhere but the point, and it hurts.
Avatar IT'S OVER left feedback: February 2018
I cant get on the spire from the water
Avatar Sir Metaladon left feedback: February 2018
no hP or ammo, and you're never safe :/
Avatar Corvatile left feedback: February 2018
leaving spawn is horrible because you either get spawncamped in the cramped walkways or in the open beach
Avatar sweetpeaches69 ✨ left feedback: February 2018
too confusing
Avatar Sir Metaladon left feedback: February 2018
make the train longer and more 'you can jump on this'
Avatar Corvatile left feedback: February 2018
lower levels feel super cramped
Avatar Sir Metaladon made an annotation at 1240 -1135 471 while standing at 1265 -1093 516 February 2018
what is even the purpose of this
Avatar Sir Metaladon left feedback: February 2018
This map is chaotic and then some. Flanks are overabundant and there's enemies everywhere with no front line
Avatar THIS IS MY FIGHT SONG left feedback: February 2018
it was better upsidedown